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You are the King

By judasbenhur

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CategoryRankScoreCount
Coolness353
Overall1903.31
Graphics2663.18
Fun3242.91
Innovation3262.94
Mood3942.72
Audio5601.53
Humor6731.58
Theme6982.16

Comments

dek 2012-12-17 11:45

Hi! Nice game. The programming for 48hours is impressive. I imagine its quite hard to make this. I liked the gameplay, It has all the basics of a simple strategy game :) (Except enemies of course - well, yourself maybe :D) Good job

judasbenhur 2012-12-17 16:39

Thank you! Actually I'm pretty amazed of how much I got done in this short time:)

xsmalldeadguyx 2012-12-17 16:44

Kinda boring. Doesn't fit the theme that well. Not particularly impressed, even though the 3d is nice

tuxedofish 2012-12-17 16:44

I thought this was really intresting and the graphics made it feel like a little toy that you would just watch in your room when you were little. I though it was fun and different from other games. However it didnt really lead on to anything it kind of felt like after 10 secounds id done everything so i just kind of watched the little people running around which is still pretty cool and makes a nice mood but i think something else could have made it even better.

edocentrique 2012-12-17 16:45

It's a little bit like age of empire/black&white, impressive work !

zazibar 2012-12-17 16:49

Fun and challenging, I like it. Would have been nice to see the theme used in a better way though.

zener 2012-12-17 16:50

Good job, you don't see many RTS in Unity. I agree that adding enemies would improve it a lot :)

jmoraguiard 2012-12-17 17:16

Good entry! I really like the game as a micromanager, and surelly it took you time to program all the stuff. Graphics are cool. It is funny to look at your inhabitants at the moment your kningdom reaches an homeostasi. Maybe I would agree a little bit as it does not fully fit the theme, as yeah Kings can be bad, but in this case you must be good to make the kingdom work ;)

dekart 2012-12-18 17:39

Really good game, i was in 'flow' mode for more than an hour :) But at the day 0 i didn't get a notification about losing the game

judasbenhur 2012-12-18 20:18

Ya I know, its a bug :) Nice to hear you got into a flow :)

strong99 2012-12-19 18:14

Good game! I like the RTS element. Very steady job on the graphics. Simplistic and yet fitting the game. Played it with much joy.

ltyrosine 2012-12-20 22:28

Deep strategy, impressive for 48hours... Show great programming skills.

pierrec 2012-12-21 16:03

Very impressive!

zatyka 2012-12-22 18:28

Enjoyable, and definitely impressive.

pereubu 2012-12-22 23:20

great amount of work here, and nicely done. The minimalistic style gives enough feedback and there a lot of challenge here :3

cwilloughby 2012-12-22 23:26

Cool concept. Getting it done in time is great. Not sure about the theme. Would love some hints or tips and ramp up as it went on. Ran into a few walls. Wasn't sure why I needed soldiers. Audio would have helped.

FYI - you can disable the right click popup menu in the deployment settings for Unity Web. Look online.

takenapeveryday 2012-12-23 17:28

Well done, but I stopped playing with over 170 days left to go in the game - please consider that we have 1300+ other entries available to try! :D

enerccio 2012-12-23 17:55

Looks really nice for such a short notice and its fun, however, I think it needs slight balancing because you can lose as early as day 30.

krasse 2012-12-28 15:45

Very nicely done in 48h!
Looks really great and plays well.

goerp 2013-01-06 19:35

The scenario reminded me of Fable 3. The style of the game is very clean and clear. I like it.
I found it quite hard. I didn't get to prepare for the drought, all my people died.
Some sound would have been nice.

All in all very impressive.

johndb 2013-01-07 22:04

Very difficult! Around day 75 my people revolted and stopped working, could never get above 400 food. Really well done compo, keep it up!

cassio 2013-01-08 00:25

Does not fit the theme but it's impressive. Well done.

ilo 2013-01-08 01:13

You've achieved a lot of depth given the time, and the concept has potential to be developed further.

I would have liked there to be sliders or something so you could set the rate of workers gathering wood/stone/food instead of having to frequently change what everyone was gathering. There would be less micromanagement that way.

judasbenhur 2013-01-08 23:15

Thank you everyone for the awesome feedback!