Ripple Runner by DDRKirby(ISQ) 2014-05-16T03:40:00
oh man, so fun and the music was great!
Foon → Ludum Dare Explorer → Users → idovingx
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | the static speaks my name | compo | 363 | 3.40 | 2.83 | 3.43 | 3.08 | 3.10 | 3.55 | 2.15 | 4.10 | 71 | |
| 2014 | 29 | Beneath the Surface | Jeremy Brain: Brain Doctor | compo | 203 | 3.58 | 3.03 | 3.79 | 3.90 | 2.95 | 3.46 | 3.74 | 3.71 | 71 |
oh man, so fun and the music was great!
really solid and fun
really fun and has a great feel, but the room 666 boss is waaaaay harder than it should be, especially compared to the enemies that came before.
surprisingly fun, though it needs some balancing, for instance, the best strategy i found was to just load up on cutlasses. the other units didn't seem worth it. also, it'd be nice to see health and damage.
i loved this, though sometimes getting hitting by a missile or fireball was completely unavoidable
cool and fun
fun to play, but i couldn't get past like the fourth puzzle. your "powers" running out of energy seems unnecessary to me.
really weird and awesome, though i would have liked more objects and to be able to take off more parts of your face. also it would have been cool to be able to duplicate objects, so, for instance, i could have two coins.
was relaxing to play (in a good way)
i liked where the game in theory, but couldn't figure out what to do. was i supposed to be able to use the computers?
nice work, man! i feel like many games of this type are way too hard and have you dying every 15 seconds. also thanks for putting my game, jeremy brain, at #2 on your list! that was nice of you. you should follow me on twitter @jessebarksdale and i'll follow you back. it'd be a good way to keep in touch :)
i liked how it got darker the deeper i went. felt good to come back to the surface too
upsetting, though i guess that was the point
nice, really fun. i'll probably come back and play this later
fun game. it was really cool to be able to bullet time and move the camera around to watch the destruction you've caused.
maybe my favorite game so far
do you have a website with other stuff you've made?
really cool, but it's the hardest game i've played so far. couldn't get past the first black block, so maybe an easier start would be good (and no time limit, since it's more of a puzzle than a race)
nice work! really impressed with how complex it got after a few levels.
Damn hell dogs...
Wow, really good. One of the best I've played so far.
Hey, I saw your post about not being able to get through the game. Maybe this will help:
Look to your right and find what looks like a red glowing cloud of energy. Walk into the "energy cloud" to begin the game.
It's good to know people had a problem with that. Thanks for commenting.
Very cool and I liked the overall aesthetic.
Really, really cool! It kept surprising me with what kind of game it was.
Really cool and I loved the art style.
Cute and fun, though it might have been nice if there were some pros/cons to being good/bad. Like bad roads have easier access to coins.
For such a simple game, this was surprisingly engaging. It was great trying to balance stringing together as many kills in a combo and not letting enemies reach the middle.
Best graphics I've seen so far... Absolutely beautiful!
Wow, really really cool. Drawing your own characters was a really nice touch. You should definitely develop this further!
mephisto, look to your right and find what looks like a red glowing cloud of energy. Walk into the "energy cloud" to begin the game. Hopefully you'll give it another shot!
I would preferred to be able to be a hit a few times before dying. One hit kill was a bit extreme, but nice the enemies didn't respawn. Nice work overall!
Enjoyed this.. Especially liked the little intro bit. Wave 1 just kept going and going though. Is there a way to beat it? (and, nice hackers poster)
Nice work!
Cool game, but my eyes and hurt after too much walking around with the r-elink up... Might work better to have the display take up the entire screen, so you simply flash over to the alternate world? Maybe it was just me though ;)
Cool but I ran out of ammo almost instantly and couldn't find more?
Not much as of now, but It'd be cool to see where this ends up!
Nice work. It got much more fun once I was able to skip levels and increase my stats. How do you beat a level otherwise? It might be nice to be able to put points into skills immediately when you have the shards. Also, the levels probably need more of a flow, like I felt I was just bouncing around in some directionless void. Might be more interesting to start with a left-right kind of flow, that then leads up and down. Also, the combat/block mechanic needs balancing, because it always seemed easier to run away, because in combat I always received damage. But overall I enjoyed it!
The tutorial was very helpful and added a lot of polish. Overall a very solid and interesting game!
Nice work! It would have been nice to be able to select missions/deliveries so everything wasn't counting down at once, but there's only so much time I guess :)
Cool concept and good implementation, but it'd be nice if there was variation introduced. Maybe the level starts moving faster, tiles with different behaviors, or enemies. (If there was this, it didn't happen before I died)
Cool. Reminds me of Echo the Dolphin.
Surreal...
Hey uberscientist, I couldn't figure out how to send you a direct message, but I uploaded a Linux version of my game if you were interested to check it out!
Great job for your first game! Definitely keep at it! I also like the drawing of the main guy.
pretty charming actually!
awesome, i love the art!