wer2chosen 2014-12-08 14:10
My browser IE was not supported.
Foon → Ludum Dare Explorer → LD31 → Snowman Race
By chris-mondok
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 141 | 3.82 | ||
| Overall | 587 | 3.17 | ||
| Fun | 636 | 3.00 | ||
| Audio | 804 | 2.21 | ||
| Humor | 871 | 1.90 | ||
| Theme | 950 | 3.24 | ||
| Graphics | 996 | 2.39 | ||
| Mood | 1092 | 2.00 | ||
| Coolness | 1550 | 45 |
My browser IE was not supported.
Chrome... Error
I know that the game won't work in IE, nor on iOS. If you get an error in chrome, though, please let me know what it said!
not working :/
Incredibly interesting game!
It's not often you see multiplayer in Ludum Dare.
OSX Safari not supported :(
Hey, tried opening game in Chrome (i'm on a mac) and got this error:
Error connecting to signaling server: {"type":"browser-incompatible"}
Hope you get the kinks worked out, looks like a cool game!
Hey Chris, no luck on Chrome on a mac.
There was an error, but it worked! :D Very tech-y ! LIKE IT !
Not supported
I felt pretty lonely playing this alone and hearing "you've won" haha. I loved the concept of using the smartphones as controllers!
Sorry Mac users, I don't know if it's PeerJS or if it's WebRTC in general, but it doesn't look like there's much I can do to get it to work on OSX.
Wow! This is incredible. I'm a really big fan of this sort of BYOD multiplayer stuff (in fact, I'd be creating a lot of games like that if I had any idea where to start), so I'm pretty impressed with this.
I'm sure getting iOS devices to work is probably not an arbitrary task, but I'd love to see it happen (my roommate and I both have iPhones, but luckily I bought an Android tablet recently so I was at least able to try it out). How many players have you been able to get together in one game?
Multiplayer in 48hrs is no easy task, yet you managed to do it and that alone is what made me love this game.
its so much fun when your friend tries crazy things on you! :D
Idea is REALLY cool ! Don't have the materials to really try, but i would LOVE to play this kind of stuff with some friends !
Super props for doing a networked game for compo. It was fun trying to get people in the stream to join, however, we had some problems where only one person could actually move (we did two on the phone, mine worked but the other did not). I liked that there was some vibration feedback when using the phone. There's a lot of bugs to work out but something like this would be really cool in an installation setting, where people could just wander up and play with their phones. Nice work!
The characters move a bit too slow, and it is sometimes a bit unfair to get in a place you can't get out of.
Connectivity for the multiplayer is wonderful, the reactions are really fast and having sound on each device and vibration go a long way.
Though it adds to the game, when a race is too long it no longer is a game entirely in one screen.
It is fine that players find different objects in the path, but they should be in different places, because it is too common that you are about to pick something but someone else got something that affects you.
nice entry over all, good job!