FoonLudum Dare ExplorerLD28 → Out

Out

By superpokeunicorn

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CategoryRankScoreCount
Coolness358
Mood1243.45
Audio3752.76
Humor4262.39
Theme4313.00
Overall5282.97
Graphics6922.55
Innovation7372.52
Fun8022.39

Comments

dcolgan 2013-12-16 03:04

Interesting storytelling and twist ending! High marks for mood. Platforming was a bit tight but worked to advance the storyline.

lightsoda 2013-12-16 04:39

Loved the mood and the story unfolding.

whiteknife 2013-12-16 04:56

Mood was great, story was interesting, and I really like the minimalist art style, but MAN was it HARD. Thank God there weren't lives in this game because that poor guy died over and over and over and over. His hitbox is just...weird and it threw me off quite a bit. Solid showing though.

mtinkerhess 2013-12-16 05:03

Very interesting take on the theme. This is an example of how to move games in the direction of art. Very thought provoking, good work! That said, the gameplay mechanics were weak and unrelated to the narrative theme (as far as I could tell). I think there were maybe delta-time issues where sometimes thing moved at a reasonable rate but most of the time it felt like everything was moving about twice as fast as it should, which kind of killed the platforming for me.

chris-mondok 2013-12-16 05:17

The platform was a little too finicky, it was either the lack of inertia, or some bounding box issues, but I am sure glad that you have infinite lives!

parapup 2013-12-16 05:30

Oh Nice story.

whoaconstrictor 2013-12-16 05:53

Strong theme ties. Hitboxes were weird, making the platforming very difficult once the enemies appeared. Appropriate atmosphere.

jellycakes 2013-12-16 09:35

Nice game. The story drove the game along despite the simple mechanics. Nicely done.

nancybeast 2013-12-16 22:11

It wasn't particularly fun to me. I feel as though the movement speed was too high and just began to infuriate me after a while as I continuously missed platforms.

superpokeunicorn 2013-12-16 22:14

To answer the question about the hit box, the hit box of the player was scaled down a bit from what it originally was in order to prevent it from looking like the player was floating on the edge of a platform. As for the jumping/platforming, keep in mind that this is my second Ludum Dare entry and I only just started working on platformers, so I don't quite have the jump down. I feel that the jump in this game was a bit short and quick and I will try to improve on that. I'm glad you guys liked the story though. I was afraid that it would come across as a bit teenage poetryish.

hyde-wyvern 2013-12-16 23:32

Perfeeeeeeect! *_* the kind of game I love. I loved how creepy and aerie all the atmosphere was, and I never really expected that to be the secret! Amazing, very experimental! Mine is also a bit experimental you should check it out ^^

tyro 2013-12-17 00:13

I had a lot of trouble getting past the room that said, "And it scares me." Cute graphics, very minimalist.

scoobyben 2013-12-17 18:11

Mood was great. I'm glad there was instarespawn, as a lot of harder games suffer from spending more time loading than playing if you die quickly :P

pitoum 2013-12-17 19:09

Pretty cool way to tell a story or use video games to try autobioggraphy.

hiku 2013-12-17 19:17

Haha very simple but nice :)

rincewind_cz 2013-12-17 21:12

Well, can't get through "And it scares me" room. I also don't like this too simplistic style of art -- but I must admit that fits well with the music.

zkenshin 2013-12-18 02:56

Great mood, but everything was a bit too fast moving.

mystakin 2013-12-19 00:16

Killer mood and nice story, but the game is really tough. I almost was hoping for a death counter at the end of the game, haha.

masadow 2013-12-23 15:34

Not sure if I understood everything, surprising ending ^^

eli 2013-12-24 22:30

HUHHHHH!!! I will have to play the Alternate Eli's "Out" game for sure!

eli 2013-12-25 21:30

The game runs fine but I can't see the bottom of the window (my screen is 1366x768). I assume some kind of start button is down there? =\

superpokeunicorn 2013-12-26 18:01

@eli no, you move with WASD and jump with space. Move to the right to advance.

eli 2013-12-27 09:49

Yay, I finished it!

Loved the storytelling, found the platforming to be quite hard. Great atmosphere -- I especially loved the simple yet effective graphics. Good work!!

(ps. a simple trick to help the player leap off platforms is to have a counter keep track of how many frames have passed since the player was last on a surface. Then you can say "if player is on a surface OR counter < X, allow jump". Play with X and now it should be much easier to jump across the level. [You might need to add a test to make sure the player doesn't double-jump.])