FoonLudum Dare ExplorerLD48 → Deep Randomizer

Deep Randomizer

By omich

View on ldjam.com

CategoryRankScoreCount
Overall6393.1826
Fun4293.3526
Innovation4403.2226
Theme4913.5226
Graphics5933.1826
Audio4893.0626
Humor3472.7123
Mood7352.6821

Comments

samarthmp5002 2021-04-26 14:01

Nice concept, Interesting idea, amazing graphics!

vegmuffin 2021-04-26 14:07

Hey don't feel bad about the music, I thought it was quite entertaining :) Somehow I bugged it to fire two weapons at the same time :laughing:

dynamix 2021-04-26 14:07

Cool concept and graphics! Nice job!

azagaya 2021-04-26 14:16

Fun game made in this short time! Sometimes i think two weapons fired at the same time. Sometimes i didnt understand the instructions. Perhaps is because i read them in a rush to keep moving and avoiding enemies. Overall nice game!

chris-mondok 2021-04-26 14:17

Pretty interesting. I had some trouble understanding some of the weapon descriptions ("small medium laser?"), and ended up adopting a strategy of just seeing if it would hurt me and if not just shooting around. In the end I think the timer takes away from the random weapons, because I didn't really have to figure out how to use them. Still, fun, played a few times, and did get to the end (Yay!).

omich 2021-04-26 14:20

Thank you so much for feedbacks! @vegmuffin @azagaya So it was intended, weapon have two effects at the same if you deep enough

omich 2021-04-26 14:23

@chris-mondo Sorry my english not good enough :)

skelleroznik 2021-04-27 07:35

Very interesting twist to the idea! I've never thought that digging could be this exciting. Audio and art style are pretty and atmospheric. I feel like weapon pictures could be more descriptive as i lost quite a bit of time reading (maybe it's my fault though, lmao). I enjoyed playing it!

omich 2021-04-27 07:49

@skelleroznik Thank you so much! Idea with descriptive weapons image is so cool. It's a pity that I didn't think of it. For now it's just a random image.

nardandas 2021-04-27 14:51

I've gotta say, the time limit really tested my reading comprehension skills. Reading, figuring out what it means, and then figuring out where to put the mouse was a lot for just 6 or 7 seconds. I think a little help parsing the instructions might be nice, highlighting key works like "Right", "Left", "Laser" and so on. Otherwise fun little game! The stars always killed me, dang going through walls.

moski 2021-04-27 14:52

Circle fights Squares to get Triangle. I legit adore that you embraced the minimalism for this compo entry.firefox_WRJIS3pSGy.png

This game had quite some layers of fun and... ehem... depth to it, and I like it a lot for that. Very early on, I found myself reading every effect and calculating when and/or how to use them. Took a long time, and I still died a plenty.

So then I had a lot of fun left clicking willy nilly and cycling through all of the effects very quickly. It was both a marvel and hilarious. Yet, I found out my own explosions could kill me,and they did a lot of times.

By the end of the game, I was being more conservative. Still spamming, but being more careful about the surroundings. I eventually made it to the end! Whoo!

Simple yet effective. The randomization of tools really helped this game pop (and, between us, I'm a big fan of randomization ingames). Congrats on participating on the compo! Seems to have been well worth it! :whale:

omich 2021-04-27 15:02

@nardandas Thank you for your feedback! Yes, I think you are right, it might be nice if I highlighting some words to make it easier. I would also like to make the weapon image descriptive. I want to make it as the jam ends.

omich 2021-04-27 15:03

@Moski Wow! Thank you very much for such a detailed review! I really appreciate it!

bicheste 2021-04-29 13:14

Your game is a beautiful game indeed! I liked it a lot, it is really fun and hectic, good job!

omich 2021-04-29 13:54

@bicheste Thank you so much! <3

rosypenguin 2021-04-30 00:58

This was such a creative entry, just reading the description already sounded right up my alley and reminded me of Super Crate Box. The randomized weapons were really fun to experiment with and I love that you threw in some surprises to discourage spam clicking! (Getting hurt if you click on the left side of the screen, or healing if you click on the right). It almost had a Warioware vibe to it in that you have a short amount of time to learn a weapon and try to execute it in a way that gets you deeper.

The art and music were good, albeit a little repetitive. I did like finding hearts in the environment, having other pickups and enemy types as you get deeper would help lengthen the game and add more excitement. Stupendous job, especially for a compo!

omich 2021-04-30 06:00

@rosypenguin Thank you so much for such a detailed review!!! (By the way, I think your game is the best game in the jam. Amazing job!)

andrewkennedy 2021-05-01 23:43

I won!

I really liked the idea, and haven't seen anything like it before. The weapon icons give you an intuitive sense as to how they work, which is great when they're constantly changing.

The weapon usage did seem to teleport me around, which was weird. I gained the most ground by just clicking near the bottom of the screen, and it would teleport me pretty big distances forward.

There was also a ton of screen space, and the weapons carved out really big paths, so it was really easy to avoid the squares. A bit more difficulty in that regard would have been nice.

Great work for your first compo entry!

omich 2021-05-02 06:26

@andrewkennedy Thank you very much!

karo 2021-05-02 18:40

Very fun!

re-lo 2021-05-02 18:50

Very fun game, i didn't stope playing until I rescued my beloved triangle YAY. I found the mechanic was a bit unfair sometimes but when you remember a bit the simbols of the weapon is pretty fun to play. You did a really good job. Congrats!

omich 2021-05-02 18:51

@karo Thank you! :)

omich 2021-05-02 18:54

@re-lo Thank you so much! Yes, there are some problems with the balance :(

gullyngames 2021-05-13 19:14

Great game! I really liked all the different types of lasers there were. Sometimes it was difficult to read the weapon descriptions, especially when I was trying to avoid enemies, but it was good for the most part. Good job!

omich 2021-05-13 20:44

@gullyngames Much thanks!