FoonLudum Dare ExplorerUsers → Bicheste

Bicheste

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitable👥FINAL BONESjam1723.963.773.313.984.333.484.113.84
202148Deeper and deeper👥OVERDRILLEDjam1944.013.723.854.314.674.113.643.79
202047Stuck in a loop👥LOOPLLET HELLjam5863.643.572.533.094.033.542.503.41
202047Stuck in a loop👥Please go to https://ldjam.com/events/ludum-dare/47/loopllet-hellunfinished

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Bicheste

LD47 — Stuck in a loop

Debugger by wdebowicz 2020-10-08T18:44:46Z

Made it to the top without using "features". Game is fun, maybe a little bit too simple. Liked the meta humor, really solid stuff. A winner is you.PNG

RING LANCER by juegoman 2020-10-06T02:15:30Z

Somehow you made "those" levels from Contra actually fun and engaging. Very fun. If I have to criticize it, I could use more variety on the graphics and sound department. Good job!

Bureaucrazy by Ntimi 2020-10-06T00:41:08Z

That was a really funny game! I like the vibe, you guys were on point with the theme, and the different looping themes are a nice touch.

Satelloop by diptoman 2020-10-06T04:06:33Z

An hour just passed, wow, amazing stuff here

U.F.O.M.O by dvdfu 2020-10-06T01:09:57Z

Very good idea! I loved it. 10/10

Free The Rollies! by gamesplusjames 2020-10-05T23:42:08Z

Good job!

RingCastle by tomcooper 2020-10-06T02:56:07Z

The aesthetic is amazing! big Diablo 2/Darksouls vibes here. On the other side could use some polish on the gameplay, on the first room while moving to the left I clipped trough the level near the ledge. Overall, good job!

Hoop Knight by lectvs 2020-10-06T05:31:30Z

Very, very, very cool. The mechanic is super fun and addictive.

W.M.L.F by Webox 2020-10-06T03:52:12Z

I saw the gif and I thought "this looks fun", it was. Very good job!

SPACELOOP by gwinnell 2020-10-05T23:35:15Z

Very fun and addictive yet simple. I love the whole aesthetic and music. One nitpick tho, is hard to aim or have a good look of the enemy sometimes. Good stuff!

NEONWISE'89 by fmdkdd 2020-10-08T18:29:14Z

Simple and effective. I thought it was kinda "meh" at first, but then the cargo mechanic appeared and it became much more fun and challenging. Interesting mechanics and cool aesthetic. Maybe is just me, but I had no music? Could use some cool 80s pop or synthwave.

NEONWISE'89 by fmdkdd 2020-10-09T23:17:49Z

Ofc @fmdkdd. I tested it on Chrome/Windows 10. I get sound effects (neon buzzs etc) but no music.

Defuse in under 5 by Darylsteak 2020-10-06T07:22:22Z

Loved it, simple yet complex enough.

TALLY MARKS by de3sol 2020-10-06T05:55:15Z

Loved it. The vibe was enough to sell it, but it has way more to offer.

Loopy Orbits by Ziamor 2020-10-06T01:34:54Z

Amazing, what else can I say? Everyone should give it a try.

Purifier by Extrone 2020-10-06T06:34:36Z

Getting to the end was worth it.

Cursed Deck by rhewid 2020-10-06T01:52:07Z

Somehow the background gave me Earthbound vibes. I see card games, I hit like.

Hyper Racer by X_Pilot 2020-10-06T01:03:59Z

The music is fire! Getting those F-Zero vibes Nintendo refuses to give us.

Creed by dimlight 2020-10-07T12:52:00Z

Kinda confusing at times, cool level dessing, tons of voiceover work. Presentation is top tho it could use some more color. Really cool over all, thank you for making it!

Re-Peter by Abdul Zakkar 2020-10-06T06:20:33Z

That last level was tricky! This deserves more plays! Loved it, from the chill music, to the mechanics, to the visuals. Great job! Whole.PNG

Orbeatz by PastelGames 2020-10-06T02:00:55Z

Music is fire! We brainstormed a rythm game too, cool to see one made! Hard level is hard!

Torus The Dolphin by walaber 2020-10-06T05:04:22Z

BLAST OFF! BLAST OFF!.png

Labrynth by Rockclaw 2020-10-06T01:38:34Z

That is some cool level design right there.

Alter-Nate by Codeman1010 2020-10-06T06:04:57Z

The character is so thirsty for adventure that even when stopping to input a code, wants to keep on going. Jokes aside, some solid work here! I liked the premise and the animations a lot.

Orbit by ZEN 2020-10-06T03:57:38Z

There is so much charm in this game, its simple and nice. Now the nitpicking. Some rng issues starting a level and winning inmediatly, could use another button to "speed" things up a bit. Good job!

The Titan's grave by BadPiggy 2020-10-06T02:22:51Z

That ending was spoopy. Good job!

Core Guard by TomatoLamp 2020-10-06T03:43:20Z

It has a ton of potential, love the aesthetic you are going for, gameplay could be really fun. Good job!

Hyper Hamster by Nazorus 2020-10-06T01:53:54Z

12/7, its like Battletoads but with a hamster.

Hyper Hamster.png

Orbiter by Sieghart 2020-10-06T02:03:48Z

Nice, simple and effective. Not bad at all.

Fear Of Gears by dev_dwarf 2020-10-06T02:32:51Z

The best game of the whole Game Jam so far. I could play this for hours. You can see the passion in every corner translated into quality, from the music, to the fast paced combat, to the theme perfectly executed, to the art style, to the enemy design... this could very much be an Steam product. 10/10, PLAY THIS.

Groovy Loops by Simpathey 2020-10-06T04:45:58Z

Definetly groovy! Loved the music mechanic.

Orbitoor by omnes ludos 2020-10-08T18:36:42Z

Loved it, so effective. Could use some sound design. Also, it runs on potatos.

Please go to https://ldjam.com/events/ludum-dare/47/loopllet-hell by everedx 2020-10-06T00:38:15Z

Thanks @asimov!

DIMENSION LOOP by Danial Jumagaliyev 2020-10-06T03:40:09Z

Very good use of narrative elements. I got bamboozled at the end. Heck.png

Loopclear by HardCodeD 2020-10-05T21:40:57Z

Lets try it while we upload ours!

Loopclear by HardCodeD 2020-10-05T23:28:14Z

Nice one! I think I've been trolled at some point. Amazing music btw! The attom part was kinda deafening tho.

Also this:

Scientist.png

LOOPLLET HELL by Bicheste 2020-10-06T01:57:11Z

@pastelgames this is true, and we found out during the "extensive play testing" session and we decided to fix it on the next day that never came... so all I can say is that... it is a feature? Thank you very much for your comments!

LOOPLLET HELL by Bicheste 2020-10-06T02:10:42Z

@jetty thanks for the rating and your kind words! I do agree on every point, but we ran out of time due to lack of practice I guess. I also wanted to change the placeholder sound effect for shooting, but the crunch was too real already.

LOOPLLET HELL by Bicheste 2020-10-06T02:11:38Z

@lazenman thank you so much! We did work our asses off so it's nice for people to apreciate.

LOOPLLET HELL by Bicheste 2020-10-06T05:24:59Z

@simpathey thanks for playing! Think about all the training you got for the mashing button minigames from Mario Party! Jokes aside, we very much agree : )

LOOPLLET HELL by Bicheste 2020-10-06T07:32:03Z

@doctorhummer Thank you for playing and for your feedback! We did not have enough time to playtest correctly, and we found out about this literally 5 minutes before submitting.

LOOPLLET HELL by Bicheste 2020-10-06T07:57:51Z

@celuloide Hey, thank you! We actually have a grey power-up that speeds you up, but its rare, only the boss drop it from a pool of other power-ups and if you get hit you loose it... so yeah, its rare. Why did we make this choice? Probably cause we are expert game developers.

LOOPLLET HELL by Bicheste 2020-10-07T08:19:39Z

@hkspadez @kaelxd thank you! We totally went for that as inspiration, punishing gameplay that rewards you if you dont get hit at all, but maybe we went too far.

LOOPLLET HELL by Bicheste 2020-10-07T08:23:26Z

@rhoff95 we got you fam :wink:

LOOPLLET HELL by Bicheste 2020-10-07T09:55:44Z

@julienlussiez we had to justify the theme somehow! Im glad you liked it!

LOOPLLET HELL by Bicheste 2020-10-07T09:56:05Z

@maxime-barre "Time flies"

LOOPLLET HELL by Bicheste 2020-10-07T11:14:43Z

@bauke-regnerus Thank you for your kind words! We had like 4 different sound effects made for the shooting and a couple more for the explosions. sadly, we did not have time to implement them and the ones that are in the final version were the placeholder ones we made for the mockup. I also made a charge-up beam, but no animation to go with it. If we ever update this game we will take this in consideration. Thanks again!

LOOPLLET HELL by Bicheste 2020-10-08T15:20:33Z

@dimlight @afroant thank you for playing! Would definetly not hurt to have auto-fire on every weapon and change the sfx to a proper one while we are at it. Asteroids could use some visibility upgrades, like an outline or more contrast. Thank you for your feedback!

LOOPLLET HELL by Bicheste 2020-10-08T18:14:03Z

@gwinnell I can see power-ups being a bit of a stretch for a compo :smile: Thank you for your kind words! We will try to polish more next time. Also, **SPACELOOP** is *rad*, everyone, go **[check](https://ldjam.com/events/ludum-dare/47/spaceloop-1)** it.

I've Been Busy Being Dead by instrex 2020-10-06T07:55:10Z

I quite dont see the theme... "so, what about it", this game is too much fun! Lost it at the "old maze video" + Sans = True combo. Love how she is spooked by the WC, but completely ignores the corpse. Fun stuff.

[while'd] by Celuloide 2020-10-06T07:16:26Z

Very, very, very good. Addictive too. Those are some charming smooth animations. The meaning of meta-game.

In The Loop by Luc-creationallabs 2020-10-06T02:44:45Z

Simple, fun and well executed. Very good use of the theme.

Brick'd Out by Game Endeavor 2020-10-06T01:18:54Z

Love the idea, good aesthetics. With the proper time and polish could be a solid game.

SORO BORO by nethead 2020-10-06T02:37:32Z

Loved the artstyle and the music, could give more feedback to the player when being hit but overall, great job!

HOLD A TO DRIFT by Brainwash Gang 2020-10-08T10:27:20Z

The whole mood an aesthetic is top notch. Super polished! Music is something I could totally listen to outside the game. Not a fan of furries, but those characters look amazing. Gameplay is fun, but the car could be easier to handle early on without many "power ups". Also nitpicking, when you get out of the road I felt like you lost speed and momentum way too quickly. Overall its like a 4.5/5, amazing!

Aztec Ride by Idan Rooze 2020-10-06T21:12:14Z

Game is gorgeous and a lot of fun, tho i find it difficult

Strange Planet by tengusheath 2020-10-06T03:23:00Z

Simple but fun, could use some music tho. Good job!

Interstellar Roundabout by sparrow-lynn 2020-10-06T02:06:55Z

I tried to be bold and go reverse, died instantly. Very good theme interpretation!

iLoop - the 2D endless runner game of a robot stuck in a loop :) by melvinng 2020-10-06T07:07:16Z

AMAZING job for someone who just started. Are you liking it? Keep up the good job!

LD48 — Deeper and deeper

Monkey Quest by paulloz 2021-04-30T20:23:31Z

Omg, this was really good, thank you for sharing!

Holey Hell by managore 2021-04-27T21:30:01Z

Really cute! I have discovered that perspective is my worst enemy. Fun game!

Nuclear blaze by deepnight 2021-04-29T20:26:24Z

Put on some audio and you can release this as a full game. I liked it a lot. Good job!

Bunny Bunny Dig Dig by ZakAmana 2021-04-27T21:41:36Z

Wow, just wow. Everything is top notch, from the art style, to the sound design, to the gameplay, to the progress system. Well done!

Aqua Mine by kypello 2021-04-28T12:20:22Z

Ok finally I got time to play it. The game is so much fun, I loved it. You definetly went deeper putting a drill on a submarine :laughing: good job! Aqua mine.png

Dungeon Escape by Crazybot 2021-04-27T21:57:13Z

There were some kinda unfair traps imho and some clunkyness, but i liked it a lot! I gotta say, i got spooped. Good job! I got this far:

Dungeon.PNG

Deep Randomizer by Omich 2021-04-29T13:14:31Z

Your game is a beautiful game indeed! I liked it a lot, it is really fun and hectic, good job!

20.000 LIGHT YEARS deep in THE SKY by Arivenzys 2021-04-27T22:58:30Z

That was really good! What a cute and charming little game. Good job! Loved it.

Deep Dive Drive 2000 by Dane Tesla 2021-04-29T13:16:49Z

_v a p o r w a v e i s d e a d l o n g l i v e v a p o r w a v e_ 10/10

ScanR by CharlieGray 2021-04-29T20:14:16Z

That was spoopy... good job! ScanR.png

Fare Well by alanxoc3 2021-04-28T12:42:01Z

I liked the detail of the booting screen. Is things like this that elevates games for me, the attention to detail. WARNING: this game is highly addictive. Well done!!

OVERDRILLED by everedx 2021-04-27T05:25:08Z

@sirduck thanks a lot! That's why I expended some unreasonable ammount of time creating a gif for this page that sums up the mechanics. We ran out of time for the intial "tutorial" scene. I will check your game later, I'm kinda dying rn. @tiago-cruz thank you! I guess all that hard work paid off!

OVERDRILLED by everedx 2021-04-27T06:12:59Z

@somnolentpumpkin thanks! I can go sleep now... no wait, I have to go to work!

OVERDRILLED by everedx 2021-04-27T19:01:17Z

@sum we wanted to capture the stress you get while playing certain other game that starts with "over" and ends with "ed". Thank you!

OVERDRILLED by everedx 2021-04-27T19:03:16Z

@euler-moises maybe we need to tweak it a bit. The only reason the dev team (myself included) were able to finish it is because we played over and over and got really good. A shame cause I think the ending animations are really rewarding. We are looking into it. Thanks a bunch!

OVERDRILLED by everedx 2021-04-27T19:04:38Z

@wisedawn I'm glad it shows! I personally expent some unreasonable ammount of time on some animations. Worth it! Thank you for playing!

OVERDRILLED by everedx 2021-04-27T19:08:42Z

@curtis-pelissier Yes, we wanted to do a simple secuence at the start of the game to introduce the mechanics one by one. That kept being pushed ~~deeper and deeper~~ further and further and here we are. We tried to do the big bad explanation screen on this page to make up for it, but I guess it's not enough for a game with this many mechanics. Thank you for your feedback!

OVERDRILLED by everedx 2021-04-27T19:12:08Z

@bernardex I know right? It was hard to let go of playing it and go back to work during development. I'm up for the challenge! Thank you!

OVERDRILLED by everedx 2021-04-27T19:14:02Z

@ohmikron, @valid, @vmrx It started like this:

Machine concept.png

I'm glad we could surprise you. Thank you!

OVERDRILLED by everedx 2021-04-27T19:20:01Z

@microchasm I was thinking on resizing the meters. On the other hand, the steam thing is a really good (and better) idea rather than _"when it stops doing this, it means it got colder":_

Drill.gif

Thank you for your feedback!

OVERDRILLED by everedx 2021-04-27T19:28:00Z

@andidebob The initial intention was to make an initial secuence in wich you refill the machine, then gets attacked my a mole that you have to repel, that damages the machine and starts overheating and you have to douse it with the water gun, and THEN start playing for real. Sadly we ran out of time to put it in there, sorry bout that. If we ever do a 1.1 we will definetly fix the restart button thing. Thank you for your feedback!

OVERDRILLED by everedx 2021-04-27T19:30:25Z

@almighty-games thank you mate! I hope you are right, the response has been amazing so far. Did not catch you live sadly, I would have loved to see your reaction. Gonna start testing games soon, I'll have a look at yours. Cheers!

OVERDRILLED by everedx 2021-04-27T19:59:12Z

@azakharov bash it with the hammer. Middle click on the mouse or Q key!

OVERDRILLED by everedx 2021-04-28T06:36:30Z

@ezgoodnight Thank you! We are going to fix the difficulty, specially with the heat mechanic, We wanted to introduce mechanics little by little, but we ran out of time. Would have loved to catch you live testing it but I had to go to sleep (I live in Spain) Thank you for your kind words, cheers!

OVERDRILLED by everedx 2021-04-28T06:46:03Z

@cornflowerblue This is a message from Bicheste's unconscious body. He is slowly but surely getting some sleep, thank you for your kind words!

OVERDRILLED by everedx 2021-04-29T12:07:43Z

@quite-good funny that you mention it, because I was doing just that:

Update 1.png

We are pondering if we wanna publish a full version. Thank you for your time!

OVERDRILLED by everedx 2021-04-29T13:06:14Z

@ariorick is on the list of updates of things we wanted to include but we ran out of time to implement. Thanks a bunch!

OVERDRILLED by everedx 2021-04-29T17:47:45Z

@leorid maybe is dying from the lack of fuel, or a wall breaking (we should comunicate that better) Thank you!

OVERDRILLED by everedx 2021-04-29T20:53:57Z

@corporation @dane-tesla Thank you! We are kinda overwhelmed by the reception of the game. We want to patch the difficulty, hopefully soon

OVERDRILLED by everedx 2021-04-30T16:14:06Z

@leggy this means a lot, really, cause I've been working retail all my life and I would love to live making games. Thank you!

OVERDRILLED by everedx 2021-04-30T19:42:18Z

@boltkey you got it! Thank you for your feedback! If we ever fully release this, we will get rid of the jank (there were too many cooks on the kitchen)

Edit: there you go, hope you like your well earned spot!

OVERDRILLED by everedx 2021-04-30T23:32:07Z

@villanelle yes, we were aware during development that it might be too complex, but we did not have enough time to implement a tutorial or change the level design. On the topic on continuing the game, we are actually pondering if we want to continue it, so comments like this helps us decide. Thank you for passing by, I hope you enjoyed it!

OVERDRILLED by everedx 2021-05-01T17:41:16Z

**@masterproject You completely got it!**

All of those were desing choices. We wanted the player to **manage their time** properly (do I have time to mine the big ore that takes 3 strikes before the drill destroys this level? or should I go for the small one and then try to pass under the drill to mine the big chunk of water on the left). On that note, the moment we released I realized we overcharged the left side both with refilling fuel and the incoming moles, or squirrels. In hindsight one of those should go to the right side for balance. A hidden bar that you also have to manage is player's stress. We are so glad you completely understood the game.

We had a whole script for how the **mechanics would be introduced**, with _flashy pointy arrows_ like this one:

ezgif.com-gif-maker (5).gif

The player would start the game on the surface and the drill would be empty, this way we would teach how to refill. The moment you start drilling, walls would start to crumble, so we would teach the player how to fix the walls. All this crumbling causes the moles to attack the drill, we would teach the player how to wack a mole. Finally, the mole would have damaged the machine, overheating it, so we would teach the player how to douse the machine with the water gun (on the drill, not from the top, wich I have seen people do and it doesn't work as well. This way we also divide top screen to refill, bottom screen to cool down). Sadly, we ran out of time and could not be done.

On the **animation** department (wich I personally worked on), early on we decided to make small cartoony sprites, wich helped me animate better and go ***deeper*** adding more frames, but I have expent some unreasonable ammount of time making them. So far everybody seems to like the graphics, so I'm glad the hard work paid off.

And there were also a ton of **mechanics that could not be implemented in time**, like different types of terrain that would impact your movement, or special items to collect that would be shown as your treasures that you take with you at the end of the level, or how we would use gold after X number of floors on a "shop fase" were you would buy power ups both for Johnny or the drill. Maybe I will make a blog about it.

Unused.png

**Thank you** for your comment and your time, we really apreciate it! Did you manage to beat it? I wanted to reward the player with some unique animations at the end!

OVERDRILLED by everedx 2021-05-02T14:20:15Z

@ramble-house-games Thank you! I was not able to catch it live. I hope you enjoyed it, even tho we gave you all that trouble, the game is indeed stressful and chanllenging. Thank you for checking it out!

​Nyctophobia by TheJohnyFeeD 2021-04-27T20:59:37Z

The knife feels kinda bad (I guess it's by design) and the mapping to the V key hurts my hands. Other than that, I found the game really interesting and engaging, with top notch atmosphere. I liked the attention to detail, like the bloodstains, the secret wall or the hunged people. Good job!

Nyctophobia.png

Granny Goes Deep by universeflow 2021-04-30T20:22:16Z

Granny went deep indeed! Omg that intro cracked me up. Good stuff!

Unto the Eight by Threeli 2021-04-28T12:56:01Z

Yes! you were supposed to link me to your game to shamlesly promote! And I'm glad you did! I enjoyed it a lot, what a fun little adventure. Had so much fun getting lost and finding myself again. Thank you for sharing, good stuff

Deem by AdamPhoebe 2021-04-28T12:35:59Z

Thank you for sharing your game! I liked it, really cute and atmospheric. I liked the freedom of the sandbox: deem.png

Watch Out Below by Haematite 2021-04-28T12:49:45Z

There are some pretty evil layouts, like the button that spawns far away, and normally the moment I take damage, I completly lose the rest of my health, making the hearts not worth it to go for. To change this I would make it so you respawn a bit down (instead of top of the screen again) where you have a chance to comeback. Other than that, pretty solid game, I liked it!

Overdrilled by Slagywag 2021-04-27T21:26:27Z

It's fun that we kinda had the same idea hahahaha, good job!

Hypnagogia by kel 2021-04-27T22:16:41Z

I liked it! Wall jumping was a little bit clunky, at first I got confuse about what was backgrond and what was platform. Audio could give a little bit more feedback, otherwise, good job!

LD50 — Delay the inevitable

Procrabstination by sebastianscaini 2022-04-05T00:34:37Z

Crabtastic work