rhys-vdw 2021-04-27 01:41
Oh this is really great. Tight scope, easy to understand, nice mechanics (esp. the ground wobble). Well done. That's a lotta stars from me.
Foon → Ludum Dare Explorer → LD48 → Holey Hell
By managore
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 54 | 4.25 | 223 | |
| Fun | 162 | 3.98 | 223 | |
| Innovation | 51 | 4.26 | 223 | |
| Theme | 48 | 4.40 | 222 | |
| Graphics | 81 | 4.51 | 223 | |
| Audio | 706 | 3.44 | 221 | |
| Mood | 415 | 3.88 | 213 |
Oh this is really great. Tight scope, easy to understand, nice mechanics (esp. the ground wobble). Well done. That's a lotta stars from me.
Everything about this is great. The minimalist artstyle is very appealing, and works well with the game's design. The mechanics, what with all the themed layers and wobbly floor are really effective at creating an innovative platformer. The game's polish is also extremely impressive considering your time restraints. Overall, a really solid entry.
Absolutely love the visuals! Not only is the game colorful and trippy, but being able to see the next level gives you that little bit of anticipation. You can even scout ahead and prepare yourself. It turns an otherwise mostly simple game into something pretty memorable. The gameplay is mostly straightforward platforming fare, but the wobbly ground and circular levels add just a bit of a twist to keep it interesting. There's also a good mix of different obstacle types, and it's neat that you can pick the level you start on when you respawn. Overall, a unique and polished experience.
I was really hoping a page would release, because DANG I LOVE THIS. I gives me such a happy heart to see some epic games being made with GameMaker and I'm really impressed!
I gotta ask, how on earth did you make this? is it essentially a wrapped screen folded onto itself using shader magic?
Hey, you decided to upload it! The visuals are really clean and effective. Solid interpretation of the theme. I think my only criticism is that the left/right controls got confusing when fully upside down, but that is probably a matter of taste.
I've been a fan of your games since the Sun and Moon entry a few years back. Glad to see you're still doing great work!
This is a very innovative game with an insanely good art style. The levels are challenging, but not too hard. The only thing that was confusing for me was that the controls are inverted? All in all an awesome and highly polished game!
This was amazing, I didn't think it was possible to improve on Breakers but this is a very tight experience, the sfx, the visual fx and the feedback, all ace! as always unbelievable that this was done in two days! The code behind the perturbed flor must be interesting!
Yet another impeccable game by Daniel. Great job, really fun and dynamic.
Catchy art style and fun gameplay.
Frogs are especially cute!
Inverted controls at the top of the screen are tricky.
I like that every game starts on a different level!
I didn't dislike frogs before, but I do now. Who knew they'd be such jerks? I like the way the next areas are visible in the hole.
Super cool as always! Needs some music to tie it all together but I love the idea and seeing all the throw-backs to your other games is neat. Controls felt fine to me when inverted. I think the different levels could feel a bit more different, but the wobbliness is rad.
Really cool simple art style, the colors are especially good, the game is fun to play and i really appreciate how you used the theme. The game feels nice to play, and also it doesn't feel really repetitive because of the pseudo random level
The one thing that you'll need to be perfect is music : the sound effects are great, animations are great but some music would tie everything together and give a great atmosphere to the game.
Beautiful game! So cool and innovative, great job!
Holey Hell this is good :D .. and hard quickly. I think my best score is 9
I really like how each biome have their own obstacles.
And of course visually this is brilliant.
Nothing to say except I'm impressed. The gameplay is simple and the informations are well displayed. The graphics give the effect of deep. I won't be surprised if you are in the top 10 of several categories.
Another great entry, really original idea. I do feel slightly ill after playing it for a while :joy: everything is so trippy and organic-feeling.
Great entry! Loved the wobbly path, pretty satisfying to move around. The color and sound choices really bring this game to life.
So cool and fun. Graphics et audio top notch, absolute gem !
PLEASE MAKE THIS INTO A FULL ROGUELIKE GAME!! Everything about it is great! The difficulty (some enemy placements were a bit unfair and the jump should be a bit higher), the art is amazing, the controls are tight. You have done a fantastic job!!
Really cool game. I had a lot of fun with it. It's interesting that it manages to feel retro and modern at the same time. The graphics are really stunning. It's the perfect match for the theme.
I like the simple mechanics and the variety of enemies. The warping surface really changes the feel of the platforming. It all works really well.
The only trouble I had was with the controls while upside down, with directions flipping. I adapted fairly quickly but it was a little jarring at first.
Great work on it, it's a fantastic game.
This is really fun, and yeah others have said before, the graphics are stunning. The controls were a little disorienting. Overall such a fun and inovative jam game!
Another banger! The only thing missing is some music but otherwise super polished.
Beautiful. The wobble felt really nice to exploit in order to avoid obstacles. It really grew on me, it was super enjoyable to get better and better at the game. The literal "gameplay loop" is great; superb revisitation of classic mechanics with several very smart twists. Tight scope, striking artstyle with a very nice aesthetic, very polished little game that kept my attention for way longer than I thought it had. Best I could do was 8. Brilliant piece of design to link the hazard pools to the color of the hole. An absolute joy to play, many stars were given. Keep up the incredible work.
Very nice, simple, but not stupid :) The jumping felt really good, and having the guys running in the health bar was very cute :D
Took a few tries to get used to the controls :D. Fun, the visuals are very clean and the sounds are nice. Great work!
This is GREAT, simple to understand, great take on the theme near-perfect execution, only thing it's missing is some banger tunes
So gorgeous! Reminded me of Circa Infinity (which I was thinking about previously due to the theme but I wasn't able to come up with an interesting sping on it).
Such a cool game! The mechanics behind this are so interesting, especially once the wobble goes outside of the circle and reveals the bigger areas to hurt you. But damn I hate those frogs...
Anyway this is a near perfect jam game and the only thing I was missing was some funky chiptune in the background. Really well done!
Awesome game. It took me a second to understand what was happening, but I think that's exactly what a good game should have. Such a unique concept, and the trippy colors were perfectly contrasting each other to make each level feel different. Not too easy, not too difficult. Best game I've tried so far, great job!!
I really like the color and shader, Nice and Cool!
Amazing idea with great implementation, walking on the ceiling (top floor? horizontal wall?) really messes with my brain, great job!
Neat! I enjoyed how the jumping velocity seemed to be fixed after leaving the ground, meaning that I was often operating on a different axis than enemies that were even right next to me. Pretty tough to wrap my brain around!
This game is so cool. Great adherence to theme and overall implementation. It's very fun and arcade-y, I could see myself getting this game on my phone. I would have liked to hear some background music, but I understand not being able to make music during the jam. I also maybe would have liked the camera to follow the player so that I could have made some more precise jumps, but this might not be a good change as well.
Great visuals! But felt somewhat hard for me.
Super clean game! Incredible to get it done in Compo time solo! I didn't actually see it through LD but itch recommended it and I thought it looked cool! Glad I checked it out, nicely done!!
Simple, rich and elegant, not much to say, this feels like a complete game, great entry and congrats!
The colors pop, great work
I love it! This looks cute. The color palette is amazing. I like this creative mechanic. Still have to get used to controls when you run to the left at the top while pressing the right key and vice versa but once I got the hang of it I had a lot of fun!
another quality managore game.
Above all, it's very technically impressive to me, as i have no idea how you'd do this. It would be cool to see a little tutorial tweet, as with the procgen of Adrenaline.
Gameplay is short and sweet, controls feel great, visuals and sound are top, polish is next level, but you already know that. I didn't understand why i died one time, until i realized the white bottom part in the red area is not a rendering issue, but a hazard (as indicated by the white color, but i only realized that retrospectively). From the gifs i also thought it was a graphical error. Just a side note.
Everything's great about this game, really good. The mechanics, the grafic is awesome too. very funny and nice to play. Congratulations
Great Game. The art style is unique and almost psychedelic, the enemies and obstacles are unique and interesting. It was easy for me to understand and hop right into without any prior experience.
incredible work as usual. everything from the visuals to the sound effects is absolutely gorgeous. definitely a game i can see myself playing causally from time to time, just enjoying the atmosphere running around in different areas. nothing short of impressive
I'm hypnotized, super fun and immersive !! Amazing job!
Fun game! But its way way too hard for me haha
AWESOME! I've recommended your game to many of my friends, we're all obssesed trying to beat each other marks! What to say, very original idea, perfect design and works great, my favourite so far!
Really cute! I have discovered that perspective is my worst enemy. Fun game!
Dope little game! Masterfully crafted and menacing with spikes of white. Your visuals are always superb, and you rendered the theme perfectly.
What everyone else said... but seriously this game is amazing.
Such a cool game, you nailed it again! I love the ground wobble and of course the mechanic of how you switch between levels. Super simple (in a good way!), polished, and easy to understand and play. I like how, while waiting for the player to start, you're constantly cycling through new levels and just throw the player into the next one. Clever!
I'm always impressed by your games ! Once again, it's simply beautiful :)
What I really like about this game is that it really challenges you in novel-ish ways. We're so used to playing platformers at this point that the challenge can be pretty rote. But you throw in a number of obstacles here that I haven't seen, even in a circular platformer. Stuff like the shifting sands that uncover dangerous things. Having to time your jump and angle is really interesting here, and it's stuff like that that really solidifies the core gameplay on top of all the other cool things.
This is fantastic, the level of polish for a jam game is really great. I love the colour palette and how smooth you transition between "levels" as well. Nice work!
This is a really clever concept and it was executed really well. The shifting ground is beautiful and really adds an interesting wrinkle to the gameplay. A lot of great ideas here!
Very cool! Art was pleasing and the transition is awesome. The world feels very alive and mixes water warping with actual warping.
Doing the wobble effect in a circle is absolutely awesome. It makes the flat colors look 100x more interesting. The gameplay itself is overly frustrating to me, mostly because it's hard to estimate the jumping to me, but also there doesn't seem to be much progression, so I don't care too much whether I get 5 or 20 levels.
Amazing game, so polish for a jam
A very simple but refined game, this is one of my favorites thus far.
Simple but tremendously polished. This is a clear example of what a jam game should be.
The gameplay is top notch! The wobbling works super well --- it adds a new dimension to tasks that would normally be a little less exciting in a platformer (jumping over a cactus, etc). It's polished enough to consider a finished work. You clearly know what you're doing.
Five stars on everything but Audio (I can hardly complain though because I only had time for rudimentary audio in my Jam entry. You should try it though! It's pretty fun). Anyway nice job!
This is a thigh t & polished experience! looks amazing, quite a challenge somehow, but with a nice replay loop. Ok inverted control got a bit confusing, but no way around that I think. Game is rather simple, but as a dev I am quite impressed and really do wonder how that was pulled off! Beautiful, Good job!
*Edit had left the game open in background and it eventually crashed with an out of memory error, might be a memory leak hidden somewhere. just a heads up!
Really like the experience you were trying to portray and the feedback and the art was phenomenal! I think that it was a bit tough trying to get over enemies sometimes as I personally felt that I did not have much room for mastery, probably due to a slighht lack of player agency. ORRR maybe im just terribly bad. Overall the execution and the thheme was really good. Heavily enjoyed being able to see the next level everytime.
I love this game so much. I just really wish there was background music or a few more sound effects. The gameplay loop is so nice and everything feels super polished. Amazing work!
Another gem from a jam and design guru
Man, this is great! The small scope and simple mechanics really make this a fun arcade-y game and make it feel like a classic. The graphics are superb - the colors, layers, sprites and wavy floors all make for both a visually distinct game, and an extremely readable one. Enjoyed this a lot!
If this was a full game, I would buy it. Great job!
I'm a big fan of your past works, and this is no exception! Great controls, fun recursive gameplay, the Wibble Wobble ground effect, punchy sounds. Overall, another classic!
Just an amazing game!
Very cool - your itch page is really enticing - great game, interesting mechanics with the "floor" ever shifting - I only got up lv7 but a mechanic to regain some lives would be welcome imo - also killing mobs when you step on their head could be worth experimenting with - anyhow amazing game, kudos u got some top20 material, there!
So I really like your game and I'm streaming Ludum Dare 48 games on saturday with my friend Teauorent on his Twitch channel - https://www.twitch.tv/teauorent - Saturday May 1st 4PM CET First of all - that cool with you? This may redirect some traffic to your page for more people to try your LD48 game :smile: If you'd like, please e-mails us anecdotes and sneak peeks of your creative process (photos, screenshots, beta/WIP asset renders, mood boards, concept Art, etc.) so we can present them alongside and illustrate your LD48 adventure to our audience :slight_smile: Here's our e-mail to send all that good stuff to --> TeamChooChoo.GameJams@gmail.com [we will confirm receiving your e-mail(s) upon reception] The show will be in french but I'm bilingual so you can totally submit in english, we'll take care of the rest :slight_smile:
Have a great day, I hope to hear from you soon - thanks for that great moment I spent testing your little nugget of a game, and see you in the chat on saturday I hope :heart: :smile:
I love the art style. Super nice looking game, congratz!
This was so fun to play! Really hard as well, especially with the wobbly graphics (how did you make those by the way? :o ) Very neat! Screenshot_104.png
Taking advantage of the wobble to get high jumps across obstacles feels so good. Amazing job on this! :thumbsup:
wow this game is so beautiful and creative <3 :D
Amazing game. Graphics is so beautiful and idea the innovative.
Helllaa trippy, but really fun! Nice entry!
really good graphics and audio, the wobble effect is impressive
This is such a great inspiration from a technical aspect, sad that this is not compo entry (in a good way ofc)). Great work!)
Really great idea and the color scheme is great! I had a hard time with the controls inverted, however. I was also hoping there'd be some cool music or shuffling sounds when you pass through the levels.
Damn, this is a beautiful and innovative game, amazing you made this under compo conditions. I found it difficult but in a way that makes me want to keep playing to improve, because it's just such a novel concept my brain is going to have to get used to it. I now have a hatred and distrust of frogs, ducks and cacti... oh and also the floor, so well done, mission accomplished.
As usual a really cool concept, and a great execution. A good game for sure !
The curved floor is such a cool idea!
Great concept, exceptional execution! I missed there being some background music, but still great little game!
It's a great game! I made it to depth 7. Would also be nice to have quick restart and pause functions.
Great visual style. I found the enemies and keys endearing. I found the wobbliness to get in the way of playing though. There's probably a way to keep the visuals without disturbing the jump-height so much. The hitboxes were a little frustrating, and I was particularly annoyed when the normal ground would dip into white (perhaps there should be some warning its there before taking damage). I think it was more fun to play fast, but on most of the levels, it was safer to play slow. I love the visuals as-is, but would like more tuning on player and enemy movement.
This game is so awesome. Its a nice easy to understand concept but you really added to much style and uniqueness to it, it really made the game great
This is just so cool and original. The graphics are simple but they work so well, the sounds are satisfying, the gameplay is fluid and there's a lot of skill involved. Even the lack of music feels like it fits the style.
Honestly one of my favorites, congrats!
This was super fun to play! Spot on for the theme and you just wanted to play "one more round". Visuals were great, controls were solid, all in all really really fun!
Love the art style! Procgen for a jam is always a nice challenge! :smile:
I love the style and that you choose which level you want to start a new game on.
The difficulty spike is quite high and early and doesn't give new players much of an opportunity to get to grips with the controls and hazzards filling the screen.
The controls are quite confusing as I was expecting them to work the other way round. The player's jump is quite short which prevented me from safely getting to specific parts of a level.
Overall a really sweet little game with great graphics and premise. I'd like to see how you'd further develop it.
Just glorious visuals. I think you've got a pretty finely tuned difficulty curve here, which is surprising given the short time you had to make it! I'm going to be thinking about this for a long time. Seems like there's a ton of directions you could take it. Very cool stuff!
Very unique game with very smart design choices. Also one of the best take of the theme in my opinion. The character is just amazing, so much energy for so little details! I'm always looking forward to your games, I find them very inspiring :)
A really nice fun little game with some wibbly wobbly. Can get kind of challenging. Audio and graphics are nice and minimalistic.
I really like the visuals of this game and the simplicity of it. I missed some more "stages", I felt that after a while playing, the repetition annoyed me a bit.
Ok, very cool concept and solid... A music would be dope, but afterall great submission xd loved it!
It's so fluid! Nice little game, great job!
Super solid gameplay. I love this wobble effect :)
That was really fun, the concept is really interesting and well executed and i love how fair you made it by being able to choose where to spawn after death and being able to get a glimpse of the next levels. Awesome work!
Such a simple but well executed concept. I loved playing it, the controls are awesome and straight, just amazingly done game. Good job!
I loved it! You used the theme in a simple and very deep game (pun!). I loved the color palette and the simple look similar to the console look like Odyssey further enhanced the game's charm. Simple, beautiful and challenging. The kind of game I like. It will be saved here on my PC for future games. I just missed a background music to give a greater immersion. Think about it.
Congratulations!
Such a great idea with incredible execution! Not only it is full of ideas and fun to play, it is incredibly pleasant visually, with tons of great effects. the waves notably provides both a neat visual style and an interesting game dynamic. A great balance! My brain had some trouble to navigate upside down, but I still managed to get to 7, I'm not too ashamed of myself! Congratulation for that amazing work!
I love creative game ideas like this, it's really Ludum Dare at its best. Definitely eager to learn how you did the wobble effect!
Super stylised and alot of variation in gameplay, very cool.
Really awesome and stylish game!
I feel like it's been said, but this is a seriously fantastic entry. The scope and mechanics feel super tight, and for the most part, failures felt like my own. The art and general aesthetic are truly something else, and it's extremely rare to find an entry that achieves this level of polish! Well done! :smile:
Really great! Loved the rolling/breathing effect of the outside of the hole, being able to see future levels, etc. I'm sure it's all been said a hundred times. Amazing work!
just about perfect
Delightfull game! Really enjoyed how such a simple concept could be such fun! Good stuff!
I'm trying to think about how did u make the walls, but I can't come out with an idea.
Wonderful game!
really awesome mechanics and beautiful! would love to see a tutorial about how you made this :)
It's a very clever game. A lot of very interesting tech went into making this. I personally found it hard to consistently judge my ability to jump of obstacles, but maybe that's intentional?
I greatly appreciate this entry if only for how clever it is.
Very original entry, the waves and jump creates interesting mechanic. I like this overall but I think the difficulty should be lowered a little bit.
Very well done! Simple but challenging. I do wish there was a little more variety in the door / key locations, and perhaps another mechanic besides running and jumping. That said, this was incredibly polished for a jam game. I could see this going further into a released game. Great job!
I'm impressed by the circular stage with wobbly floor, I have no idea how it was created but its very cool. The game is simple and easy to play in an arcade style but I wish there was some more depth to the mechanics of collecting the keys, maybe introduce puzzles like false keyes or something of the sort. The graphics are simple yet effective, amazing work for a game jam! Congrats! <3
It is the Jam Game I wanna play!
As always another unique entry which was fun to play. Liked how you were able to pay homage to your other games and the use of the theme was interesting. Liked how each layer had a different visual look to it.
Very striking and elegant! My brain can't really deal with the 360 platforming, but it definitely kept me playing more than i thought it would!
Loved the mechanics! Here's a link to my full playthrough https://www.twitch.tv/videos/1034365948?t=02h36m31s
@managore are we still getting a write up of how you did the wobble mechanic? :)
Super curious to see how you did it