Foon → Ludum Dare Explorer → Users → PurpleAlien
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | ROM DIGGER | jam | 368 | 3.85 | 3.68 | 3.20 | 4.12 | 4.08 | 2.67 | 3.70 | |
| 2017 | 40 | The more you have, the worse it is | Charge Arena | compo | 346 | 3.36 | 3.50 | 3.10 | 3.34 | 4.33 | 2.36 | 2.76 |
I really like the innovative mechanic! Very well designed puzzles and great difficulty curve! First puzzles may seem a little bit hard to solve, though.
@noxbuds Thanks! I'm happy you liked the game. Controls will be polished in a future, as so many thinks will too.
@elzach @fashionbatman thanks for the feedback! I'll keep working on the game to improve it as much as possible! :D
@hadermite @deatrathias @racso feedback received, guys! Thanks for playing and for your comments :D They're so useful for future updates!
@shess thanks a lot!! I'm so happy you liked the game :D Btw, thanks for the feedback also, quite useful info!
Very solid game, so fun to play! Square... I mean character control feels so nice :grin: Also, nice difficulty curve, getting so hard once the player catches the goal of the came. In general, great job! :D
JUST AWESOME. Honestly, no words for this. Outstanding job, guys!
Great art! Too difficult at the beginning of the game, but quite solid and fun!
Great work!! Quite innovative concept too ;D
Awsome job! Very well polished and quite solid game. Congrats :D
This game is awsome!! I really love it and had a good time playing :D Also, sound is so damn cool!
Same thing as @fabighindaru D:
@kro Thanks a lot! I'm glad you liked it :D
@dante2001 Yeah, I spent a good bunch of hours polishing. Thanks for your comment! :D
@initialposition I'm glad you liked the game! Yep, the level is all procedurally generated. I'm using very simple perlin noise plus a couple of basic "relaxation" passes to ensure there's a clear path most of the times. It's by far the feature that took me the longest to develop, I'm pretty proud of it, though :D
@haydads Thanks :D I'm afraid the distinction between destroyable and non-destroyable blocks is more my fault rather than yours... Thanks for the feedback!
@alexjdg Thanks a lot! I made all the graphics, but the music is not mine! Credits for the "soundtrack" go to CodeManu, you have a link to his Twitter account on the description :D
@yamzho Thanks! I'm happy you noticed the polish. Thanks for playing :D
@hippolytea thanks! Really appreciate you noticed it :D
@animatrix1490 Thanks a lot :D Since my art skills tend to zero, I put a lot of effort on juice and game feel. Thanks for noticing!
@krexor Thanks for the feedback! I'm glad you liked it :)
@bigtvz Thanks for the feedback! I'll try to make a bigger version of the game, with a more polished sense of progression... but that will be somewhere in the future xD
@testudor Thanks for the feedback! I really need to fix keyboard support. Also, thanks for pointing up the enemy collisions issue!
@shieldssounds I'm glad you noticed! Thanks :D
@taikinaaa Thanks! TNT was the very last feature to get in the game, I'm happy I got it done in time :) Thanks for the kind words!
@necdilzor Damn, that breaks my record D: Thanks for playing!
@evn Thanks a lot! Unfortunately, I don't think I'll be able to make any Mac or Linux port...
@sevit Thanks for playing! Glad you enjoyed it :D
@superpokeunicorn Thanks a lot for your comment! I'm taking notes on the feedback, I'll definitely be applying it to a future extended version of the game. Thanks for playing :D
I love the art style. Super nice looking game, congratz!
Excellent game feel! It's super satisfying to spray water around :D
Very cool mechanic! Some string "getting over it" flashbacks xD
Very cool graphics! Maybe a little too punishing gameplay, though :/
Super cute art style! The crab makes me laugh when I attack any enemy, Idk why xD
I really like the twist on the controls of a typical platformer. Sometimes I feel like I have not enough control over the character, though... For the rest, nice game, congrats :D
Loving the cute art style! Maybe you could add more depth to the mechanics playing more with gravity (?) Blocks that can fall and hurt you appearing in early stages of the game, etc.
Found a bug in the HTML version, where at size "x3 small" the game would let me walk over the void.
Cool resizing mechanic, though! Congrats :D
Great game and quite a cool mechanic :D Congrats!
Loved the game feel and the graphic style! Super punchy and cool game, congrats :)
Maybe a little too slow (?) Graphics look good and music is great, though! Very nice mood :D
I LOVE the comic style on the intro xD Also, great job on controls and game feel, very nice polish! :D
Great graphics! Also, good character movement, but I'm feeling that spikes should be a little more forgiving... I've died a couple of times by just a couple of pixels ):
Cool idea! I struggled a little with the UI feedback, though. It's not clear where you can and cannot click D:
Nice cute visuals! I'm missing some kind of wiggle or game feel in the movement. For the rest, though, congrats! :D
Great audio work! On the gameplay side, though, collisions have little sense of impact... I'm missing some kind of feedback when interacting with other level elements D:
Completely in love with the art style! It's a pity that you didn't have time to implement player death ): ...although that bug ironically fits the jam theme super well xD
Really nice 1-bit art style! Be a little bit more carefull with the audio, though... The "blips" warning the spawn of new platforms almost kill me xD