FoonLudum Dare ExplorerLD48 → ROM DIGGER

ROM DIGGER

By purplealien

View on ldjam.com

CategoryRankScoreCount
Overall3683.8526
Fun4253.6826
Innovation9143.2026
Theme2454.1226
Graphics4354.0826
Humor9072.6725
Mood6123.7026

Comments

kro 2021-04-25 19:21

I really like it. It was great in every way: anims, music, gameplay.

purplealien 2021-04-25 23:42

@kro Thanks a lot! I'm glad you liked it :D

dante2001 2021-04-26 03:13

Love the polish and animations

purplealien 2021-04-26 08:04

@dante2001 Yeah, I spent a good bunch of hours polishing. Thanks for your comment! :D

initialposition 2021-04-26 11:10

This is extremely solid! Very polished graphics and sound, good controls, clear gameplay with a clear goal. Nice gradual difficulty increase as well. And it's procedurally generated? Five stars all around.

haydads 2021-04-26 11:10

That was fun! Took me longer than I'd like to admit to work out that I could only destroy the lighter coloured bricks! Good job!

alexjdg 2021-04-26 11:11

Brilliant art style and music dude, great little game

yamzho 2021-04-26 11:15

That game is really good ! Controls are smooth, the game is ultra polished ! Very good job !

purplealien 2021-04-26 11:17

@initialposition I'm glad you liked the game! Yep, the level is all procedurally generated. I'm using very simple perlin noise plus a couple of basic "relaxation" passes to ensure there's a clear path most of the times. It's by far the feature that took me the longest to develop, I'm pretty proud of it, though :D

purplealien 2021-04-26 11:18

@haydads Thanks :D I'm afraid the distinction between destroyable and non-destroyable blocks is more my fault rather than yours... Thanks for the feedback!

purplealien 2021-04-26 11:20

@alexjdg Thanks a lot! I made all the graphics, but the music is not mine! Credits for the "soundtrack" go to CodeManu, you have a link to his Twitter account on the description :D

purplealien 2021-04-26 11:24

@yamzho Thanks! I'm happy you noticed the polish. Thanks for playing :D

hippolytea 2021-04-28 15:17

You did a very good polish on your game indeed, great work!

purplealien 2021-04-28 15:30

@hippolytea thanks! Really appreciate you noticed it :D

animatrix1490 2021-04-28 23:52

The animation was super good--it was so juicy and weighty despite the simplicity of the assets. You really made every aspect of the game pop!

purplealien 2021-04-29 13:05

@animatrix1490 Thanks a lot :D Since my art skills tend to zero, I put a lot of effort on juice and game feel. Thanks for noticing!

krexor 2021-04-29 14:57

I love the animations, felt so smooth while playing. Great game!

purplealien 2021-04-29 15:24

@krexor Thanks for the feedback! I'm glad you liked it :)

bigtvz 2021-04-30 13:46

i like that its infinite. procedural generation can be very difficult to get right. i did have some trouble in menu where i had to try multiple times to move the selector. very responsive controls in game though. i would like to see some kind of progression though. any kind of upgrades or something like that. great little game though. some controle changes and it would be great on mobile to kill time.

shieldssounds 2021-04-30 17:05

attention to detail here is amazing!

testudor 2021-04-30 17:26

Really nice work! Just two things: The feedback when you hit an enemy needs to be better, I think. Also, I am using a QWERTZ keyboard, so an alternative key assignment for jumping (Y) would be nice.

taikinaaa 2021-04-30 18:06

Fun little game. Would play for more if developed further. It is very rewarding to make those TNT:s explode!

purplealien 2021-04-30 18:33

@bigtvz Thanks for the feedback! I'll try to make a bigger version of the game, with a more polished sense of progression... but that will be somewhere in the future xD

purplealien 2021-04-30 18:33

@testudor Thanks for the feedback! I really need to fix keyboard support. Also, thanks for pointing up the enemy collisions issue!

purplealien 2021-04-30 18:35

@shieldssounds I'm glad you noticed! Thanks :D

purplealien 2021-04-30 18:36

@taikinaaa Thanks! TNT was the very last feature to get in the game, I'm happy I got it done in time :) Thanks for the kind words!

necdilzor 2021-05-04 23:54

My max depth was 451! Nice concept, I like how everything is ROM-themed.

evn 2021-05-05 00:39

Love the idea of this! Any chance of a mac port? 👀

purplealien 2021-05-05 12:37

@necdilzor Damn, that breaks my record D: Thanks for playing!

purplealien 2021-05-05 12:40

@evn Thanks a lot! Unfortunately, I don't think I'll be able to make any Mac or Linux port...

sevit 2021-05-09 23:24

Really creative and polished game. I had a great time testing it!

superpokeunicorn 2021-05-10 04:00

Simple and enjoyable. I really like the little effect that plays when you get damaged. The gameplay is fast and fun, with the scrolling screen giving you just enough time pressure to create tension. The ability to break some blocks adds a bit of depth, especially since you need to mine the collectible before you can pick it up, which can also cause you to mine the block beneath you if you're not careful. My only real complaint is a lack of mechanics; there's just the one collectable and one enemy type. There's also TNT, but it was pretty easy to just avoid that outright. That said, the game didn't overstay its welcome, so the lack of content isn't really a big problem. Overall, a short and sweet experience. Nice work!

purplealien 2021-05-10 14:38

@sevit Thanks for playing! Glad you enjoyed it :D

purplealien 2021-05-10 14:41

@superpokeunicorn Thanks a lot for your comment! I'm taking notes on the feedback, I'll definitely be applying it to a future extended version of the game. Thanks for playing :D