FoonLudum Dare ExplorerLD40 → Charge Arena

Charge Arena

By purplealien

View on ldjam.com

CategoryRankScoreCount
Overall3463.3621
Fun2303.5021
Innovation3613.1021
Theme3873.3421
Graphics164.3320
Humor4242.3620
Mood4812.7621

Comments

noxbuds 2017-12-04 13:43

Quite fun - the graphics look really well polished, and I quite like the theme of the game. The controls do feel a bit extreme - it feels a bit uncontrollable at times - but overall well done :)

purplealien 2017-12-04 14:30

@noxbuds Thanks! I'm happy you liked the game. Controls will be polished in a future, as so many thinks will too.

elzach 2017-12-04 19:47

Hey man, I like your visuals and the game being a frantic arena shooter. Although I also had trouble steering my ship. This could work pretty good as a local multiplayer kind of thing.

Also it needs a trippy chiptune. You know, to get energized. :)

fashionbatman 2017-12-05 22:43

This is pretty fun, and it looks great. The ship was hard to control, I think it turns a bit too fast. Good job!

purplealien 2017-12-05 22:45

@elzach @fashionbatman thanks for the feedback! I'll keep working on the game to improve it as much as possible! :D

hadermite 2017-12-05 22:49

Amazing graphics, both sprites and HUD. I would like to see slower movement for all ships, including the player, and slower steering. It's too much of a cluster fuck. Otherwise really nice!

deatrathias 2017-12-05 22:55

Nice graphics and concept, but the fast pace and many enemies make it difficult to understand what's going on

racso 2017-12-05 23:33

Hi! Good work finishing the game!

I especially like the graphics. They look quite good and polished. Too bad there's no sound (but I totally understand).

The game is a bit too chaotic for my taste. I think that's because of the controls: it's a bit uncomfortable to drive, and aim at the same time. Maybe if you could aim with the mouse and move with the keys?

Good luck!

purplealien 2017-12-06 00:53

@hadermite @deatrathias @racso feedback received, guys! Thanks for playing and for your comments :D They're so useful for future updates!

shess 2017-12-08 15:22

My, what an outstanding game! Quick, fun, pretty and 100% on the mark of the current theme. I must admit the control scheme could be more challenging than my opponents (and sometimes I unconsciously reverted to pushing X to shoot), but I guess that's just part of the fun. Thank you!

purplealien 2017-12-10 11:47

@shess thanks a lot!! I'm so happy you liked the game :D Btw, thanks for the feedback also, quite useful info!

nnnikki 2017-12-14 15:16

great game, but I felt like the controls were a bit wacky and it was hard to make small moves.

behenate 2017-12-27 17:08

Very nice game! Really nice graphics, but it seemed like controls were a little too sensitive, which made the game really chaotic and for me less fun.

remco 2017-12-27 17:22

_You don't get a score when you're 'winner winner \\(^o^)/'?_ :slight_smile:

It took me a while to realize that the left-right keys _rotate_ rather than send your buggy that way, once I got that, it became surprisingly fun, despite (or because?) the controls felt incredibly sensitive, especially when it comes to rotation. -- For a while I even thought that the connection to the theme was: 'The more energy you have, to more energetic and thus _difficult to control_ your craft is' :slight_smile:

The graphics are _very_ nice for a Compo-entry. Add some sound and fix the controls a little bit and you'd be very close to a 'full' game release.

kernel-panic 2017-12-27 20:02

I love the graphics and presentation of this game. Very good considering this is a compo entry.

But I think the gameplay needs a little tweaking. I found that simply spamming the shoot key whilst not even touching the movement controls was typically sufficient to win.

rialgar 2017-12-27 23:08

The overly sensitive turning controls made it weird but also weirdly enjoyable. I am not entirely sure if anyone can win this on purpose or if it is basically pure luck, though.