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kernel-panic

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201843Sacrifices must be madeThe Floor is Waterjam3.003.003.004.004.00
201841Combine 2 Incompatible GenresDissident Manager 2018jam10702.872.452.532.633.082.812.97
201740The more you have, the worse it isGarbage Disposal Tycooncompo5193.032.613.453.283.671.002.082.79
201636Ancient TechnologyThe Physicianjam

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by kernel-panic

kernel-panic leaves an average of 13.3 feedback comments each event.

LD41 — Combine 2 Incompatible Genres (18)

Ways of Being by Turncoda 2018-05-10T17:22:40Z ♥ 0

Kind of reminds me of Fez. I would have definitely played more levels of this!

"You Sunk My Scrabble-Ship" by NTurnerGames 2018-05-09T21:20:49Z ♥ 0

I have to criticise the font. It needs to be clearer what each letter is, which you can do very well with 3x3 bitmaps. I also feel that this is a test of patience, and there isn't particularly any challenge due to the fact that there is no way to lose.

I think an AI player attacking you too would have added the necessary pressure to make this game more exhilarating.

Stealth Cooking by dayn9 2018-05-09T19:47:18Z ♥ 0

This was reasonably fun. Shame there's only one level. I would have played more!

Brains of Racing by fishbrain 2018-05-09T18:52:53Z ♥ 1

Great job with the graphics!

And thanks for the PC version!

The Bugbear Tavern by Carter Andrews 2018-05-07T19:10:16Z ♥ 0

I'm not entirely sure what the two genres are, but you seem to be combining three incompatible ingredients per patron.

I feel the game was a bit too short and rigid. The gameplay as it stands is far too simplistic.

Well done regarding the 3D models though. I guess some may think they are stock because their style doesn't blend in with other aspects of the game, such as the 2D patrons. It was a shock to learn the game was actually 3D!

Murder in the Refuge of Retired Monsters by dock 2018-05-06T21:37:11Z ♥ 1

Well, I guessed right first time, but after a lot of hesitation. There were a few things which were a little confusing, but maybe I was paying too much attention to detail. I won't say more for risk of spoilers.

I loved the detective aspect of this game, and got really invested in it. Good job! But the traps really didn't add anything to the gameplay. I guess they were there for the theme.

Overall, really good game!

It's Not Lupus! by Deozaan 2018-05-06T12:17:06Z ♥ 0

"The patient has a low white blood cell count. Your diagnosis?"

"Umm... AIDS?"

"Correct!" *jumps eye brows up and down*

O_O

Text Card Action Game by DragonZlay 2018-05-06T11:45:26Z ♥ 0

This game makes me laugh for 5 damage.

MowZTower by Mowztouch 2018-05-06T11:25:53Z ♥ 1

I think this game needs more instructions. Death doesn't seem reliable. What do the colours mean? Why are there sudden uncontrollable avalanches which often result in instadeath?

This game is very chaotic. Too chaotic to figure out how it works.

BattleFarm: Bullet Season by Crimson 2018-05-05T17:22:51Z ♥ 1

Good game! It seemed to escalate rather quickly though.

Need for Seeds by t-mw 2018-05-04T19:55:24Z ♥ 1

I think this formula could really improve if there was some sort of target or goal to reach. Perhaps x seeds within y seconds on a sequence of levels. Cool idea though.

Dinosaur Dating Simulator by akai_0okami 2018-05-04T18:46:45Z ♥ 1

This tiny snack approves.

UNchessTOMIZER by dusakus 2018-05-04T18:35:03Z ♥ 0

This is a brilliant idea. Unfortunately, the game seems rather unstable, on both Windows and Linux (not tried OSX), crashing after some moves. I'd have loved to have been able to get through a game without a crash. :(

The controls are fairly unintuitive, and required a few blunders to get going. There are also a few UI bugs.

ELECTROLIFE 2097 by neontropics 2018-05-02T19:25:43Z ♥ 0

I'm getting good vibes from this game.

Planet Escape by Merrow 2018-04-30T17:52:48Z ♥ 1

Took a while to figure out what was going on, but it's actually a very good game. And that music is so on point.

I seemed to get some rather odd frame drops once I started getting things wired up, but other than that, the game ran fine.

PROJECTIME by Bauxite 2018-04-29T17:08:38Z ♥ 1

It's a beautiful game. It is, however, one of those games which becomes more difficult and frustrating the more impatient you get :P

Slapshotter! by KingThrillgore 2018-04-28T17:17:31Z ♥ 0

There doesn't seem to be any particular challenge to the game, or even a way to lose it. You'll win just by doing nothing. Without the risk of failure, there is no sense of reward.

Trebuchet Town by Zathnic 2018-04-27T17:22:39Z ♥ 0

This game is a stroke of genius. I especially love those newspaper announcements. Brilliant!

LD40 — The more you have, the worse it is (12)

garbage sort by pragmascript 2017-12-27T20:13:15Z ♥ 1

Nice to see another garbage themed game.

This was really well done. Got a good few chuckles out of it. The graphics and sound are really spot on for hitting that mood.

Charge Arena by PurpleAlien 2017-12-27T20:02:08Z ♥ 1

I love the graphics and presentation of this game. Very good considering this is a compo entry.

But I think the gameplay needs a little tweaking. I found that simply spamming the shoot key whilst not even touching the movement controls was typically sufficient to win.

Bot Blockade by RetroSpecter 2017-12-27T19:40:44Z ♥ 0

Nice and simple.

Although, I spent 5 minutes trying to figure out that the interact key is Z (not 2). :P

DETERMINATION by megabrutal 2017-12-23T16:52:14Z ♥ 1

I feel like there should be more backstory to this game. It might be because I haven't played Undertail.

The movement seems to deteriorate a bit when the game gets faster, but I do think it does generally hit the theme.

Atoms - an arcade game by lilkrit 2017-12-23T16:15:35Z ♥ 1

I don't know why this game is 167MB. 167MB in a browser doesn't tend too work well. Chrome doesn't seem to allow that much, but Firefox does. The browser version's mouse support is a bit off too. You also missed out the Windows version. These issues might be reducing your number of ratings.

Overall, I liked the game's graphics, but I feel that the gameplay is too simple. I also think it would have been better if the atoms only reduced your manoeuvrability, rather than your top speed, because as soon as you have more than one atom, you have no ability to avoid the red atoms. I think there could have been a lot more potential for using the environment to your advantage, such as trapping atoms behind walls or ricocheting for manoeuvrability, but sadly the level construction largely limited this approach. Good work though.

Final Stand by agentparsec 2017-12-23T15:41:20Z ♥ 0

Nice game. Took a while for me to figure out the energy mechanics, particularly that charged shots drain suit energy whilst uncharged shots didn't. This led me to use charged shots almost exclusively for a few minutes before I realised how to save up on energy properly. The aiming is a little off with regards to mouse too.

No Coins Allowed by whooshy 2017-12-06T23:08:06Z ♥ 1

I really like this game. However it does have quite a few bugs. I feel that the movement is a bit off, especially when jumping only works when you're mostly on platform. I experienced a few clipping issues, some of which forced me to start again. I also feel that the hit boxes of the coins are slightly too large, and it makes it feel as if the game is cheating you. A few odd frame rate drops here and there too.

I was initially unwelcoming towards the mandatory coins, but I can appreciate after completing the game how they are carefully used as a balance against the player's timer increase.

There was a decent number of levels, and I think you utilised the wrapping feature very well, especially where it introduces a non-obvious but better path for the player. And that boss battle was more exhilarating than I expected.

Great job!

Super Trader 64 by WildGamut 2017-12-06T22:35:00Z ♥ 3

It seems that I played this game for half an hour and didn't see a single tennis ball or unit of yarn. I don't think the game has enough content to warrant such an excessively long playtime, and it does make it feel a little forced and drawn out. There isn't particularly any challenge, and I feel the game mostly boils down to luck, with the time limit only serving to aggravate the player and submit to the theme.

I do however love the art style you've chosen, and I feel that it suits your game very well.

I think what this game could really use is some form of bargaining system to make trades a little less linear. I also think that the trading system in this game would have worked very well for telling a story or exploring the lives of the villagers, which would have added a lot more depth.

"Seven apples for one apple? You have a deal my friend!"

Booyah Bass by Caffeinated Psychics 2017-12-06T18:12:18Z ♥ 3

I can see a lot of work was put in towards the presentation of this game.

The pickup key seemed mostly redundant for some reason? The sprinting mechanics are a little odd too.

It wasn't too difficult to avoid the other cats. Perhaps there could have been more encouragement for the player to enter into a dangerous situation, or have a less predictable opponent.

Overall, good job!

Get in Shape by Prostone 2017-12-06T17:50:17Z ♥ 1

J, K, and L can pretty much just be spammed. Once you realise that it's quite easy to complete the game in minimal time. But the first play through is generally quite interesting before you get used to it all, and it made me laugh as it all fell apart.

Danger Noodle by Matthew Roelle 2017-12-05T18:42:00Z ♥ 1

Really well put together. Nice level of challenge, and good level design.

I don't feel that the lives system is appropriate to this type of game, but it does add to that classic feel you're going for.

I also experienced the bug where a green blob leaves a ghost.

It might be interesting to explore the mechanics where your tail doesn't retract.

Trip to the Earth by guilhermesouza 2017-12-04T23:44:45Z ♥ 4

The full-screen artwork and the ambient music hit the mood really well.

I experienced a few glitches where I could fly through things occasionally. The speeds and accelerations seemed a little unnatural. Those cows just go where they please.

LD36 — Ancient Technology (10)

Ancient Tech No. 34 by evilindiegames 2016-09-05T10:55:00

This is a very innotiative game!
I really enjoyed the mechanics. Not only was it something I haven't seen before, but it was also fun to play, giving a thrill whenever trying to react quickly, and being scared that the music could stop at any moment.
Great jam entry!

Pen and paper by RasmusErik 2016-09-01T16:46:00

Fits the theme perfectly!
The images of you drawing the game as it began was a nice twist to the graphics. Very cool. :D

Fireworks Grandmaster by local minimum 2016-09-01T16:42:00

The animals were amusing, and it was fun to try figure out what each wanted. The mechanics of the game were a bit confusing at first, but it was easy to get the hang of it once the first firework was deployed. Pretty neat overall!

You Invented Fire by thauber 2016-09-01T15:46:00

The difficulty curve was neat and originial! The way the game gets harder the more mistakes you do really makes the player put effort in defeating every possible enemy. It also adds to the last-few-seconds thrill, making me frantically jump around when there is barely any fire left.
The character was a bit hard to control, but that just made the last few seconds more fun.

8-Bit Quest by Mad Pixel Games 2016-09-01T15:11:00

Repressing the keys is a bit tiring, but fun nonetheless.
The music is fitting, too.
All in all, this is pretty neat.

Blood Sacrifice by concalf 2016-09-01T15:04:00

Ohh... the names made me feel so bad for sacrificing them. Definitely a neat minigame, with a great simplistic design that poses a unique challenge.

Boss Fight Story by AlexanderMerk 2016-09-01T15:02:00

Difficult, especially in the beginning of the game. Getting hang of getting around the different enemies was a great part of the game.
The monster was especially neat. He did things that surprised me, even once I thought I recognized all of his attacks. Even though in retrospect it isn't too hard to walk past him, every time I do it's extremely thrilling, as in most 2D platformers I don't get to walk directly in front of an enemy and live.
Very original!

Catapult by Jod 2016-09-01T14:30:00

A moving story, with polished graphics. Definitely worth the three to four plays to try go through every possible conversation.

Though I'm a bit bummed the story behind the tech is still a mystery. What does it look like, and what exactly did it do? I hoped that if I did all my research I'd discover something more, but I guess not. Maybe I missed something?

In any case, this was a great story, and I really enjoyed playing it.

History Through Battles by nardelli 2016-09-01T14:21:00

The controls are definitely unusual, but after a few minutes it was really neat to discover that this was a natural way of controlling five characters. Definitely a plus.

They still feel a little bit unnatural, as I am stretching my thumbs towards the middle.
Might QWERC and MUIOP be more natural for the thumbs? (that is, changing V with C, and changing N with M). This lets my hands rest facing directly forward, instead of them being tilted (as the distance from R to V is larger than the distance from U to N, my left hand feels more tilted than the other. Moving my thumb inward to C and M don't make my hands tilt, and so I don't feel the difference in the offset the lower keys have).
Though it's completely possible that my hands are just a bit too small for the keyboard. :P

I also liked the difference between rocks and spears. It wasn't apparent at first that there was a difference, and noticing it felt a bit like a small "Eureka" puzzle moment. After that, it was very satisfying to finish the level.

red spade ♠ by Wan 2016-09-01T11:44:00

The game mechanic was immersive. It fit really well with the text-based format of the game, and made some plot points a lot more thrilling than I see in most interactive stories.

Nicely done! :D