Bread Ninja by GanonsSpirit 2015-04-21T00:47:00
That. That was what I needed in my life. Thank you.
Foon → Ludum Dare Explorer → Users → Alexander Ramsay-Baggs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Growth | jam | 508 | 3.33 | 3.02 | 2.73 | 3.90 | 2.80 | 3.15 | 2.03 | 3.05 | 100 | |
| 2015 | 33 | You are the Monster | Monsters | jam | 804 | 2.90 | 2.65 | 2.82 | 2.88 | 2.86 | 2.10 | 3.28 | 100 | ||
| 2015 | 32 | An Unconventional Weapon | Emotional Magic | jam | 860 | 2.79 | 2.67 | 2.63 | 2.65 | 2.96 | 2.55 | 2.52 | 44 |
That. That was what I needed in my life. Thank you.
Very nice game. And some people say games aren't art...
Absolutely wonderful. Plays great, lots of content and some sweet tunes. Loved it.
This game made no sense to me what-so-ever. Sorry.
Nice variety of weapons - pretty cool!
Great text adventure, and surprisingly well presented too. Very good. Can't wait to play the full version :D
Cool idea! Not entirely sure on how theme-fitting it is, but really neat!
Very fluid movement, impressive.
I am trying to fix the Linux problem now, should be changing the version in the next few minutes. Please let me know if the problem persists.
The game wouldn't run because it didn't come with the data file - just thought I'd let you know.
Very clever, absolutely brilliant. Loved it :D
Alright, although the main controls are very far apart and it makes it hard to play.
I think you could have made it so that the planets could have been grabbed from points near them rather than them having to be directly on them. Would have made the game slightly less annoying in places. Sweet concept though!
Controls were very hard to get used to unfortunately. I felt they let the game down, as it seemed really awesome.
I found some sort of slime-spawner, and stepped on it. When the next slime spawned, the game crashed. Thought I'd let you know.
I couldn't get past the second level, and the buses sometimes didn't do what I asked. If they passed a stop that was later in their schedule, they would stop at it, almost acting as if they were ignoring my ordering.
Seriously laughing my head off right now, simply amazing.
Very, very clever and very well made. Had a lot of fun with it!
I think there needs to be a little more time to get to places. It seems like you have to be instant in every action, without being allowed to make 1 wrong move or wait even a moment. Nice concept though.
Certain jumps where you have to do multiple in a row seem almost impossible unless you hit them just right.
Because the AI instantly makes its choices, it is really hard to counter. Ah well, love the concept!
It's far too slow and unbalanced, although once I understood how everything worked I really liked the concept.
Really great game! Took a couple of tries on some levels, but it flows nicely and works!
This is like the next Super Hexagon or something, freaking insane (and awesome)!
After figuring out the controls, I found it quite good. I think there's a really good baseline to expand on here, and I'd love to play more if you decide to continue developing :D
Really tricky to control. It would also have been nice to have some sort of chart so I knew what things I could eat at any one time or what the next one I could eat would be. Other than that, not bad. :D
Great game, tight controls and a nice idea!
A really nice take on an infinite runner, very good.