FoonLudum Dare ExplorerLD32 → Emotional Magic

Emotional Magic

By dranolix

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CategoryRankScoreCount
Graphics6672.96
Humor6672.55
Fun7742.67
Innovation7762.63
Mood8552.52
Overall8602.79
Theme8972.65
Coolness156644

Comments

joaovitorbf 2015-04-20 23:30

Not really unconventional, but i had fun playing this game.
There are some bugs, tho, like you can wallclimb and almost fly xD
Good luck! ;)

mattmirrorfish 2015-04-20 23:31

I checked this out, a little more info would have been good. I figured out that I could shoot, jump and avoid enemies but not much more. Something a little more explanatory (even just a screen with basic instructions) would have been cool. Music added a lot and art was pretty cool, didn't like the skybox much in this context though. Congrats on finishing!

mandolin 2015-04-20 23:45

Could not really tell what was going on...

syawqy 2015-04-20 23:49

my score is 750!

sugarbyte 2015-04-21 00:08

./Emotional Magic Linux.x86: error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory

I don't know how to run this (Linux).

dranolix 2015-04-21 00:25

I am trying to fix the Linux problem now, should be changing the version in the next few minutes. Please let me know if the problem persists.

iapc 2015-04-21 00:48

What on earth am I supposed to do?

monkeedude1212 2015-04-21 00:51

The system of emotions was never fully explained, and some of the enemies were so fast it seemed unavoidable at first. The enemy spawn points were also placed a bit weirdly that there was no spot where you could stop to get your bearings. Graphical drawings were nice but would be better if they had even a little animation to them to present movement, as well as facing the player. Audio was okay.

uvwar 2015-04-21 02:00

I thought this might end up something like Gauntlet where I had to destroy the spawners, but I guess you cant! I wasnt really sure what the emotion stuff was doing or if it had much of an effect on anything.

nightlord 2015-04-21 21:38

congrats on finishing. I played in the initial level and wasn't able to get past it. i don't know if there was more but, here is what i liked:
- the graphics. I liked the cartoon style animals and the overall color design
- the soundtrack was cool (although a bit unfitting to the game)
here is how it could be even better imho:
- less speed on the movement of both the player and monsters. feels too much flying around
- a more mellow music would fit the mood of an emotional wizard better i think

jprogman 2015-04-23 03:58

The enemies are really well programmed. I can't seem to shake them off my tail.

filipe-silva 2015-04-24 17:07

I really liked the graphics. I just think that the characters could have some animation showing that he is moving. It was difficult to know if the spells are hitting the enemy and lack little or a lot for his life ended.

langouste 2015-04-28 16:00

Super game! I love it, thanks ;)

gelisam 2015-05-04 01:35

I like the concept, but the gameplay doesn't emphasize it much. I would have separated the game into levels and introduced one emotion at a time, to give the player the opportunity to figure out which actions affect each emotion and which impact they have on the gameplay.