Waffle Warrior by Super Hamster 2015-04-22T20:16:00
Cool game :D. Also I responded to your comment on my game so don't forget to see it.
Foon → Ludum Dare Explorer → Users → DugelStudios
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Mining Game | jam | 1054 | 2.53 | 2.27 | 2.00 | 69 | ||||
| 2015 | 32 | An Unconventional Weapon | Keyboard Warrior | compo | 997 | 2.61 | 2.62 | 3.24 | 2.44 | 2.64 | 88 |
Cool game :D. Also I responded to your comment on my game so don't forget to see it.
Awesome game! 5 stars for Innovation :D. I saw your comment about the upgrading on my game not working. I fixed it now, thanks for telling me!
Loved the game, very similar to mine. A suggestion would be to have space bar as an option to jump, because some people prefer to use it over w. (I should not be talking, i only had space bar to jump in my game) I also feel that double jumping would add a lot more to the game. the character movement had a little bit to much momentum for my tastse.
i liked the weapons alot though, very unique.
great game
Thanks guys, and right now theres a glitch that won't let the weapons upgrade, I'll be fixing it tomorrow (I have no time today). The weapon upgrades address the sluggish/unresponsive issue. (the first weapon is supposed to be bad so theres room to upgrade) The upgrades make the sword longer and swing faster, aswell as reduced the time you have to wait to swing again. Really sorry about this guys, I'll try to fix it as soon as I can.
(The weapon upgrades when I play it in unity, but not when I build for web... weird)
Thanks for the comments guys, i wish i could reply individually... a lot of people are complaining about the slow/sluggish attack, and that was actually intentional. This is because you were supposed to upgrade your weapon when you kill more enemies, (which makes the weapon faster/longer) but due to a Unity3d glitch, this feature is not working. In the Unity editor it is working fine and weapons are upgrading. But when I due the web build, for some reason this is not working. This is actually really frustrating to me because I put a lot of time into weapon upgrades... The game is a lot duller without it. (If anyone knows how to fix this, please contact me! (michaeldugle@gmail.com)
Also, alot of people are complaining about the artwork and animations, while some people like the simplistic style and think the animations are smooth. I understand this, I am a programmer and not at all an artist (Which is why I am using pixel art) and this was also my first attempt at animations. Some people also think that the controls are weird, I personally don't find anything wrong with it. I didn't have time to add control support, so I apologize for that.
Please keep on commenting, I love how everyone is liking the game and giving constructive criticism. Enjoy the game. :)
I've fixed it! Weapons now upgrade :). Apparently when you try to play a sound that hasn't been defined in the inspector, unity decides to skip the next 5 lines of code... Oh well, but now its fixed, play it now!
well I got 212 kills and I was moving around so camping isn't an advantage (I made the spawning algorithm so you can't camp). Also I don't think you realized that you can double jump :). Thanks for playing!
Thanks for the suggestions :)
I'm glad you liked the game. I'll keep that in mind when I continue to work on this game. :)
50 MB... dang
pretty good game. tutorial was also well documented, which is defiantly crucial to a game like this
Sorry about the files not working properly... I will fix it later tonight when i am home. Sorry for the inconvience.
Im real sorry about the problems people are having with the game. If you read the description (Which you probably didnt), it is a totally imcomplete and what you are playing right now is literally a build that I made while developing (without even polishing things up for a playable demo) Im sorry that I couldnt add basic demo functionality (i.e tutorial, bugs, etc). This is just a product of my bad scope and time managment. :) Again im sorry for this, and i dont really have a good excuse why this game's stability is at the current state that it is. Also for the people saying that the game crashed when you die, I'm aware of that. What happens is that I destroy the player and then the camera has nothing to follow, which is why the game crashes. I didnt have time to add in a respawn. (just shows how bad my time management was, haha)
confused
good, but the game is short and puzzles very easy.