roidz 2018-04-24 18:45
I think this is a promising game. Mood is nice. I wish there was a more clear goal then just avoid the soldiers.
Foon → Ludum Dare Explorer → LD41 → Dissident Manager 2018
By kernel-panic
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1070 | 2.86 | 21 | |
| Fun | 1135 | 2.44 | 21 | |
| Innovation | 1110 | 2.52 | 21 | |
| Theme | 1110 | 2.63 | 21 | |
| Graphics | 816 | 3.07 | 21 | |
| Audio | 628 | 2.80 | 20 | |
| Mood | 839 | 2.97 | 21 |
I think this is a promising game. Mood is nice. I wish there was a more clear goal then just avoid the soldiers.
A bit more context would have been nice. Like what the objective is, what the rules are, what the buttons do. Clicking doesn't seem to have any effect, and I didn't know what I was supposed to do and why. maybe a smaller tutorial room would explain things.
The art style looks nice, but some things need to be flashed out more.
Interesting game. There were a few frame stutters but other than those it ran ok. I particularly liked the shooting effects the guards have.
Given that it's a jam game you have done a good job,though the game needs to be more clear. maybe a tutorial level would have made it a better game.
Took awhile to figure out what to do, but it was fun when I did. All my disodents kept dying. I couldn't switch to them fast enough.
First of all: the pros - the concept was awesome, and a lot of fun. Great application of the theme. I also really enjoyed the graphics and use of lighting. On the other hand, I think it needed a more concrete objective than last as long as you can - maybe escape points?
Interesting concept, though a bit disorienting at first since you get dropped right into the action and there's no map or anything to figure out where everyone is. Once I got the hang of it it was cool to figure out good hiding spots, but it had the weird progression of getting easier as time went on since I had fewer people to manage. Would have been cool to have a time you needed to survive for or some other objectives to complete. I had some intermittent lag on Firefox as well which made things a little frustrating but it was still playable. Still pretty fun, would be cool to see this fleshed out a bit more. Nice work!
Interesting idea, but I think this something that gives the player more control in terms of how they're going for points, and some obvious win condition to strive for. Maybe having a level based system would work?