mollekake 2017-12-05 15:33
Very cool! But is there no timer or end of the game? Got hectic!
Foon → Ludum Dare Explorer → LD40 → garbage sort
By pragmascript
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 571 | 3.45 | 25 | |
| Fun | 696 | 3.17 | 25 | |
| Innovation | 467 | 3.28 | 25 | |
| Theme | 232 | 3.87 | 25 | |
| Graphics | 217 | 4.10 | 25 | |
| Audio | 264 | 3.54 | 24 | |
| Mood | 250 | 3.67 | 25 |
Very cool! But is there no timer or end of the game? Got hectic!
thanks :) @mollekake it ends when 50 boxes drop on the floor.
Cool concept! keep it up!
I got to about 50 points before I lost control and my score dropped all the way down to -1 before I just gave up. Is there any win condition? Looked good and I kind of enjoyed seeing the boxes stack up at the end of the belt. Good job!
The idea was fun, but the game gets too difficult too fast. But the graphics, sounds and atmosphere is really great. Overall a fine LD game.
@mashas it ends when 50 boxes fall on the floor :) If you suck in boxes of the wrong color code you get one point deducted.
really fits the theme, was really hard because of different timing on lanes which didnt make for a good rythm. I was easily distracted to only following the last lane, the fastest one.
Game gets pretty boring after a while. Graphics were really good, though and atmosphere was also great!
_Garbage Hero!_ :slight_smile:
I like that you keep the 'discarded' boxes on the factory floor, maybe you could do something similar with the ones that get sucked into the wrong chute?
I'm ambivalent on the way the lead-up to the loose-condition is handled, on the one hand, a warning-light that first flares orange and then red is a great 'what's going on now? am I losing? how much can I still mess up?' moment, but, on the other hand, it's less clear and it'd probably get old quite fast on replay.
Very polished, but on the other hand it didn't really deliver anything that I haven't seen before.
The graphics and audio create a mood that doesn't really fit the style of the game, but that is nice anyway. :)
Nice!
The suck window seemed kind of small (especially given that you only had one shot per box) which gave it the feel of a rhythm game without a beat, and now I'm wondering if adding music timed to the suck windows would help. (Not intended as a suggestion, more just as an experiment to see what it would do to scores.) The belts being non-rectilinear to the screen also added to the difficulty in a way that was unexpected but not bad.
Nice to see another garbage themed game.
This was really well done. Got a good few chuckles out of it. The graphics and sound are really spot on for hitting that mood.
Nice! I haven't really seen any games with this type of concept (Although school got in the way of me playing very many games (*again*))
The sound is great and the environment looks good, but there seems to be some weird GIF-like color artefacting going on with the sides of the conveyour.
It did, however, get a bit too hectic for my tastes after a while.
Nice concept, fits the theme perfectly. It was too hard for me to play though, it requires a level of concentration which I am currently not able to attain. Maybe starting with two lanes and adding them up through levels would be more forgiving for the player. I really liked how the boxes stacked at the end of the lines. Though the end goal was not specified, I didn't really mind, you could go all metaphorical and say there is no end to this garbage, and why am I even here? This game is just like life! What really stuck with me was the atmosphere. Great job, I had fun.
Cool game! I really enjoyed it and felt it had a good mood and I found it pretty difficult. Addictive game play and good execution, good entry.
Wow, deja vu much! I totally saw our game when the boxes started pilling on the floor... The game looks very polished, with polished controls and environment. The environment really helped with the serious mood and the "do your job the way you should" feeling.
Although pretty simple to play, the difficulty increases nicely, so keeping up with the production is hard. I did wish I had some kind of bar or something to know roughly how much could I still miss before it was too late. After some time the orange light's sound got really annoying.
Overall, a well made game, congratulations :)
Nice little game! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=yBdKV67omDA