FoonLudum Dare ExplorerLD41 → PROJECTIME

PROJECTIME

By bauxite

View on ldjam.com

CategoryRankScoreCount
Overall784.0624
Fun784.0024
Innovation1054.0024
Theme2084.0625
Graphics694.4325
Audio1493.8123
Humor8042.5018
Mood1133.9324

Comments

kusaihana 2018-04-24 10:39

Cool effects and graphics! Good job 🙃

randomhuman 2018-04-24 11:24

Very pretty game with gorgeous sound effects. It's a bit tough with the firing patterns of the enemies not leaving a lot of room for error, but it is satisfying when you manage to make a hit. The quick restart is really good, and makes for some compelling play.

jcwelgemoed 2018-04-24 11:54

Beautiful combination of graphic style and sounds. I found the gameplay a bit challenging (maybe I just suck at this :)). Very well make though.

dragonslumber 2018-04-24 19:12

Solid game, I love how it looks, simple but elegant. Once I realized there was turn based movement, it really clicked with me. Thumbs up.

notgreat 2018-04-24 20:17

Very pretty graphics and good soundtrack. However, I had a lot of trouble actually playing due to it being hard to tell where everything was. Being able to rotate the camera or something would be nice, at the very least making it clearer where the ball is. Far too many times I fell off the edge due to miscounting how many steps I had taken/had left in the jump. it was also often difficult to figure out where the enemy bullets were going to go.

I also had some weird lag issues, but that's quite possibly just my machine.

igorsgames 2018-04-25 17:08

Great graphics, too bad you only get one hit point... Also sometimes it's not obvious which objects are currently on straight line.

local-minimum 2018-04-29 10:07

Gorgeous game, stunning really. I got to the third level and I know I could have completed it, I just got a bit annoyed the fourth attempt while taking down the cone and falling off the grid because I though I was one off from where I were. And I'd say that is the one thing I'd focus on: Improving sense of height and sense of grid position-position. The first made it hard to know if bullets would hurt or not. Here one way to illustrate that more clearly would be to blur bullets that are on different height. Or work with their colors or something like that. The light effect showing height over ground was really nice but it was still hard to know if I had landed or not. Basically just hoping that I was on ground rather than feeling sure I was. Perhaps making that height effect a bit more exaggerated and have a specific landing effect (could be audio). That would probably also resolve the grid position-issue.

Another thought, perhaps be nice with gold and silver medals (or similar) based on the clock-time it took to complete the level.

A really great game though. Very well made.

bauxite 2018-04-29 12:23

@local-minimum Thank you! Having a sound effect for landing on the ground would be a very good idea indeed! I also should have made the circle on the ground smaller and more obvious, yes. Also an indicator for bullets that are on the same level as you would be a good idea as well.

nick11h 2018-04-29 16:35

Can't believe you made that with GoDot!

kernel-panic 2018-04-29 17:08

It's a beautiful game. It is, however, one of those games which becomes more difficult and frustrating the more impatient you get :P

yscik 2018-04-29 17:24

Great mechanics!

krystof-klestil 2018-04-30 06:07

What an idea, I salute your game making skills! Just played it (thanks for releasing the MAC build btw!) and couldn't help but admire the polish of both graphics and gameplay.

hadi-danial 2018-04-30 21:26

I like it! It's a fun game, but one thing I would say is it was a bit hard sometimes to tell if I was still in the air or on the ground in the level where you start off in a square and there's a climb to the right. But overall I like the game, it's challenging but fun.

mektidas 2018-05-01 15:25

good game, but sometimes the character disappears and that lost me a little

bunnybreaker 2018-05-04 05:59

I really like the concept, but it's often hard to figure out if you are in the line of fire. If you added the ability to rotate the camera and trails on the projectiles it'd be a lot easier to play.