Reloader by Vodzik 2018-09-02T16:41:37Z ♥ 0
I think a fixed crane thingy instead of the rope swinging would add a lot to the game, allowing it to be faster paced and be more about quickly moving things and figuring out what to place where, instead of trying to balance and swing the payload just right.
LD46 — Keep it alive (17)
LD46: Keep it alive by DavidPeterWorks 2020-04-25T00:02:36Z ♥ 2
Nice visuals and style, beautiful third animal! Gameplay-wise, other than the movement issues mentioned, restaring just the current level on failure would be also nice (especially if this had a bigger scope, more levels). But above that, it might be worth thinking about another genre for this style and mood, jumping on floating platforms doesn't really feel right with the slower pacing the atmosphere would suggest.
LD46 by Zivfo 2020-04-22T20:33:24Z ♥ 1
Really nice style and atmosphere. Wasn't obvious at first that I had to select patients, and just packed things for nothing. Also filled the first ones up to 100% blue stuff as I thought the 15-25 number under the pill was something like a price for it, a % sign might help in there. The customer cured sound effect breaks the mood a bit, it sticks out a bit from the general slow monotone feeling. Well done overall!
The Hum by NoahRo 2020-04-21T23:59:15Z ♥ 1
Great visuals and atmosphere! I feel like the platformer gameplay conflicts with that though, jumping around floating islands isn't really a great fit for the this style. Just walking around in some open area, trying to find scrap pieces of wood might work better. I like not being able to jump with a lot of wood, but couldn't find a way to drop it to be able to get back to the fire.
Aqua Qaos by AlbionBrown 2020-04-21T23:42:04Z ♥ 2
A mouse-based UI would be probably better here, maybe turning some valves by clicking, it's hard to keep all the keyboard controls in mind. I can see this idea and gameplay being fun to play with some better controls and feedback on causes and effects. Maybe throw in balancing a limited water supply too.
Grow or Die by The Triumvirate 2020-04-21T22:23:24Z ♥ 0
Why are my plants dying? Is that too much water? What more do you want from me? This hits too close to real life.
Keep it alive! by Harry Jacobs 2020-04-21T22:15:51Z ♥ 1
Surprisingly fun game for such a simple interaction, nice! Being able to move upwards (the camera following) would make it a bit more interesting, and maybe add some second chances on catching the ball before it hits the ground.
Pandamonium by KP_CFTSZ 2020-04-21T22:03:59Z ♥ 1
Starved to death playing video games about bamboo. 10/10 would test again.
FL0W3R by oda 2020-04-21T21:12:15Z ♥ 1
What a beautiful flower!
Why Baby? by Chris Rock 2020-04-21T21:01:48Z ♥ 2
Solid game! The typing sounds are a bit annoying, and the dialog could be better non-blocking. Would not keep alive a god this much of an ass though. No wonder everybody left him.
Super Rally by Fengol 2020-04-21T20:48:57Z ♥ 1
Should definitely go with a faster pacing & larger hitboxes, maybe even ditch having to press space to hit the ball back.
Fordhill by Ethan Losten 2020-04-21T20:45:10Z ♥ 2
Nice graphics and gameplay. The control and hitbox issues mentioned makes it a bit hard to play & enjoy, but that's easy to fix. Well done!
Keep "IT" Alive by RoboDoig 2020-04-21T20:35:42Z ♥ 2
Nice! For a bit more challenge on on-theme-ness, you could add a rule where at least one letter must be kept, or a random letter from the word. (But remove the timer) Was not trivial at first that I can replace existing letter and not just have to extend at the beginning and end, which was hell :). Keeping it at three letters forever howevers makes it a bit easy. (Except for the timer) Not sure that more and more letters being available is intended or a bug, but that should probably be limited, or tied to current world length? For the power-ups, some attention-grabbing animation might be good, I completely forgot about them. Overall great idea, well executed!
Cacophony: The Ballad of the Celestial Goblin-King by Renikor 2020-04-21T20:21:47Z ♥ 3
Congrats on finishing! I think building all the rougelike/rpg things like an inventory system is a bit of a miss for a short jam. Would have loved to see instead some more done with the nutrition mechanic you started exploring.
Left Behind by gamedevpersian 2020-04-21T20:08:22Z ♥ 1
Definitely needs more potatoes. Very nice graphics and polish. I think it could do well with less/more compressed storytelling bits, so that more of the game is spent playing and progressing through goals the player has control over. (Setting the farm up, keeping it alive)
Save The President by elq 2020-04-21T02:46:31Z ♥ 2
Love that you can just pick up the aliens and throw them over the river! Two negative points, the music is pretty annoying, and the text is hard to read. Otherwise, really well done!
Block Pusher by Pixipit 2020-04-21T02:36:17Z ♥ 1
Fun! Good scope for a game, this is well executed. Kinda relaxing :)
Capybaba by matthewi 2020-04-21T02:31:40Z ♥ 3
Finally some use for babies!