FoonLudum Dare ExplorerLD42 → Roham!

Roham!

By fenderbate

View on ldjam.com

CategoryRankScoreCount
Overall1733.6755
Fun1023.7555
Innovation2643.3655
Theme2063.8555
Graphics2463.5455
Audio1403.4453
Mood2283.2153

Comments

mantou 2018-08-14 12:49

It's very interesting! But it feels a bit slow to move.

divotionthebest 2018-08-14 12:56

VERY NICE GAME!!!

jharler 2018-08-14 12:59

I liked this game. It was pretty fun, though I didn't make it very far! Visuals were simple, but well done and they worked. Same with the audio. The controls were a little unusual and took some getting used to. Perhaps using the mouse to determine the direction the character was facing would be more intuitive? Not sure. Overall, great job!

fenderbate 2018-08-14 13:08

@mantou You're probably right, it is a little slow :smiley: I'll tweak it in the post-jam version.

@jharler I tried using the mouse and it made the game too easy. My friend suggested this aswell so I'll add it in the post-jam version as an option.

@mantou @jharler @divotionthebest thanks for the feedback guys, I'll make sure to play your games as well :smile:

jackou 2018-08-14 15:14

I actually liked this game a lot. After the first two, three, four tries I didn't really find it that engaging, but once I "mastered" the movement system and began just moving with the dashes it all made so much more sense. I'm not sure if I agree that the movement is too slow. I think it rewards controlled and well aimed dashes. I also do think the controls are what makes this game different and while I found it quite strange the first few tries I actually enjoyed it in my last try where I got a lot more points.

Maybe it makes more sense putting those aiming controls on the arrow keys tho.

Art style and music / sfx fit really well together! I think this is an excellent entry, that I may even just keep on my PC as it is for some inbetween downtimes and fun gameplay! Great job!

*Edit: btw, I think you nailed the theme as well!*

timbals 2018-08-14 15:17

The game is very fun and a good execution of the theme. I think it was a bit too easy but I'm sure you can easily adjust the difficulty if you make a post-jam version. :D

cope 2018-08-14 15:26

My first run I got a score of 717. Also, my best combo was 22. I like this game!

shp 2018-08-14 15:44

Cool little game, had to try a few times to get the hang of it, the indicator going around the screen looks cool but is kinda hard to read.

alexey-akulovich 2018-08-14 16:15

Wow, you make the game with a core mechanic which very similar to my game ("Oh no! This is monsters!").

I liked the menu made through character movement. And the music fits well to game.

Bug? The death screen preserves hidden border and powerups from game field, which look very strange.

noam 2018-08-14 16:38

Great game! Very fun to play and get high combos. Well done!

fenderbate 2018-08-14 17:28

@jackou thank you for the nice words :smiley: If you really enjoyed it that much, make sure to check out the post-jam version I'll upload later (I just need to collect some more opinions and see what you guys do and do not like). That said I'll make sure to include the arrow keys as an option too :smile:

@timbals I'm glad you liked it :smiley: i will make a post-jam version and trust me, it WILL have difficulty 😈

@shp Thanks for the heads-up i'll make it thicker and change to red when it's about to run out maybe that'll be better?

@alexey-akulovich The powerups on the screen are indeed a bug I'll make sure to fix that, but the border stays there, so the player cannot leave the screen and get lost :smiley:

My game is similar to yours? That's not intentional i swear 😇

@noam I'm glad you liked it :smile:

Thank you guys for the feedback I'll go ahead and check out your games too :smile:

shozou 2018-08-14 17:39

Good game! I think it would be better if you could aim with arrow keys instead of IJKL. Other than that, solid work done!

alexey-akulovich 2018-08-14 17:58

@fenderbate Yes, you can see for yourself in my profile. I think this is very good what our mechanics look similar :)

kappa-b 2018-08-14 18:09

Well done! nice idea, I like the simple graphics. as the only critique I have is the main menu camera is too slow and clunky movement. I love the way you implement the tutorial but the camera movement needs some work. Overall Well Done.

yscik 2018-08-14 20:32

Nice one, I like the dashing mechanics and controls! Maybe dashing into the wall to stop the shrinking could make it even better, and then you have to balance out killing enemies and keeping the circle up :)

raccoon-js 2018-08-14 20:59

I really liked the idea, and the game challenged me a lot. I would play this again someday.

monstr 2018-08-14 21:22

I liked the game. The combat was very fun imo. The yellow enemies felt kind of unfair though, I couldn't quite work out whether I was able to dodge the lasers with an attack or not. The graphics/music made for a good mood too.

dalton5000 2018-08-14 21:26

I like the minimalistic yet somehow detailed visuals. The twinstick concept on keyboard is interesting and works okayish, but it felt like the natural way would be to aim with the mouse.

Anyways a well polished and complete take on the concept, well done

laytanl 2018-08-14 23:39

Very cool game and i like the dashing alot. Controlling is not that great because there is so much input keys, maybe the mouse would be better to use. Other then that i like it alot

jaydek 2018-08-14 23:39

I really liked this submission. I would make the health dots green to match the pick up, since health/damage is hard to keep track of. The aiming controls were also a little awkward. Mouse point to aim direction might have made it feel better.

Loved the enemies! Great variety. It was also very on theme, good job!

fenderbate 2018-08-15 01:50

@kappa-b are you playing on a laptop? My friend tested it and he had the same results and sadly there's not much I can do about it right now. I'll fix it in the post jam version :smiley:

@yscik interesting idea I'll see what I can do :smile:

@raccoon-js I'm glad you enjoyed it :smiley:

@monstr well... git gud? just kidding I'll tweak it a little to make it easier :smile:

@dalton5000 @laytanl I added the mouse control into the post-jam version and I'll release it as soon as it's done

@jaydek I'm adding the mouse contol to the post-jam version. Green dots you say? That might be a good idea :thumbsup:

Thank you guys for the feedback I'll make sure to play your games :smile: (but only tomorrow it's 4AM here right now :P)

ghostgoatsgames 2018-08-15 14:46

Wow, this is great. Love the music, love the ui feeling like its just part of the world, great job. The yellow beam enemies are fantastic. I dont really have anything bad to say.

chandymande 2018-08-15 15:06

I love the game, it's got an Undertale aesthetic :D got a little lost on the instructions screen :P the sprite design was fantastic! especially the enemies

jegus9 2018-08-15 15:07

I think just about everything I had to say has already been said. Yellow lasers are too OP, mouse control would be better, etc cetera. Aside from that, good to know you're using Godot. And I didn't personally think the game was too hard in general, it's pretty fun.

fakefirefly 2018-08-15 15:15

This game was pretty fun once I got used to the controls. Although, I think for controls like this I'd like the player character to move faster. Mouse controls would make this too easy I think.

My first run through, I ended up accidentally breaking my combo a few times dashing for upgrades that were on the edge of the circle. In my next runs, I paid more attention to positioning myself to dash through enemies and upgrades, so I like that there's another layer of gameplay there.

Overall, there was a good variety of enemies (hated the yellow ones since they always stayed on the edge of the circle) and the gameplay was enjoyable.

sentmoraap 2018-08-15 16:13

The controls does not work in non-qwerty keyboards. Also, ghosting can happen in certain keyboards. It is necessary to be able to remap the controls. Luckily on my keyboard I am able to do all the diagonals combinations. I got trapped in the edge once when I dashed into it.

But I had a lot of fun playing this. 8 way controls does not annoy me, I prefer it over the approximativeness of analog controls, it's precise in a way you can precisely set when it's on and off.

fenderbate 2018-08-15 18:03

@ghostgoatsgames I'm glad you liked it :smiley:

@chandymande I tied making the menu screen simple looks like i failed again :P The similarity wasn't intentional :D (int his game at least)

@jegus9 Yea i already tweaked the laser enemy and added mouse control, planning to release the post-jam version tomorrow... Also, I remember you from GodotJam :smile: (well, I think i saw you there ) EDIT: it was The Heart Game Jam I recognize your game too :smile:

@fakefirefly maybe the mouse controls would be easy, but if it's too hard many people will just leave and give a low rating :cry: the yellow ones are invincible anyway, so even if you reach them, nothing will happen :P

@sentmoraap I'm not going to do remappable controls but I'll defenetly keep the keyboard layouts in mind for my next game, thank you for mentioning it :smile: I already hit roadblocks with the controls, the space key doesn't register when 2 arrow keys are pressed at the same time :/ I know about the dashing through the wall problem, I spent the second day teaking it, but I just can't get around to fix it

Thanks for the feedback guys, Imma go and play your games now :smile:

acuriosity 2018-08-15 20:46

All around a fun well polished little game. I was thrown off at first by the ijkl instead of arrows for secondary directional inputs(dont like to have my hands so close to one another, they fight)...

gamepopper 2018-08-16 13:00

This is really fun, I can imagine this working really well on a gamepad or twin-stick arcade controller. Plenty of variety and I like how you use the player to navigate the menus. Great work.

rk3omega 2018-08-16 13:55

Solid game, both the jam and post-jam. The mouse aiming does make it a lot more fluid, though I also like the key aiming if a bit clumsy. I had a lot of fun playing this game, and it's given me some ideas for a game of my own.

As far as difficulty is concerned, you went about it in an odd manner imo. I love the idea of a hardcore mode, but it's a bit off-putting and confusing to be thrown directly into insane difficulty. You still need to gradually build up with a difficulty ramp, same thing applies to the normal mode. It's not that the mode itself was too easy, but rather there was no difficulty progression. It felt the same from start to end. An easy way to fix this in Godot is to use a Tween to interpolate the spawn rate, so that enemy spawning is increased as the game progresses.

I think you have an amazing game here with just the right tweaks here and there. Great job.

suchista 2018-08-16 19:38

832 :) The gameplay is really fun, great job

yamiog 2018-08-17 01:30

Very cool looking and fun. Also just saying you forgot to take out "jikl" for aiming in the controls just saying. Other than that it is awesome!

fenderbate 2018-08-17 11:30

@acuriosity I know arrows for aiming would be better, but cheaper keyboards can't detect two arrow keys and the space being pressed down at the same time and I don't want to make a game that works for some people and for others don't. I hope you could still enjoy it :smiley:

@gamepopper I thought about adding the gamepad as an option too, but I don't have one so I couldn't test it :frowning2: I'm glad you liked the manu it was a last minute implementation :smiley:

@rk3omega The difficulty actually does scale both in normal and hardcore, but it does little by little and the enemies come fast from the start. I wished I could tweak the difficulty when I was making the game, but I had no time. In the post-jam version I didn't want to tweak it, because it got really easy with the mouse. I made the hardcore version intentionally that hard, for those who want a proper challange :smile:

@suchista I'm glad you liked it :smiley:

@yamiog I didn't :P it's there for those who think it's too easy with the mouse :smiley:

Thanks for the feedback guys, I'll go and play your games too :smile:

kobrar 2018-08-17 22:30

I think this is a solid base. The combo timer somewhat works, I don't need to look to see it. I think you solved the hp meter very well but I'd recommend to change the dots to a more health-like symbol for clarity[green cross?].

I am not fond of the fact that not hitting anyone with the dash resets your combo. Progression seems to be tied to the combo and not time, which means the game becomes harder and more fun the higher your combo is, but you can't dash the growing danger, especially yellow guys, or your fun will be reset, and so you need to slowly move out of the way in a very not fun fashion, or pray that a valid target will move close enough in time. It would be way more fun if I could just dash all day. But the fun is there.

kingdork 2018-08-19 03:23

Sick Visuals! Fun Concept!

cliffracerx 2018-08-20 19:51

Really well-done all-around, both in the original Ludum Dare version, and in the post-jam one! The graphics are good, the music is excellent, the dashing movement feels great, and the in-world menu system is BRILLIANT.

It definitely feels more natural with mouselook to aim, but works well enough without. My only real complaint is that the yellow guys feel a bit...cheaty, maybe? Especially when the circle is big enough that you could dash attack 'em. Having to break combo with a dash out of the way just to survive is...not super great, too.

Outside of that one nitpick - excellent work!

fenderbate 2018-08-20 21:47

@kobrar the real "progression" is to get the highest score and combo you can. I wanted to implement an online scoreboard, but I haven't tried anything online related with the engine yet. The only thing combos change is whether the yellow enemies spawn or not. The enemies keep spawning faster regardless of combo. Missing your dash resets your combo because enemies come often and it would be easy to keep your combo high otherwise.

@kingdork I'm glad you liked it :smiley:

@cliffracerx I'm happy you enjoyed it :smiley: I know it's difficult to dodge the lasers, but it's defenetly possible. It would be too easy to keep the combo up if missing the dash wouldn't reset it, so you either dash and reset the combo, or risk your life dodging normally :wink:

Thank you for leaving feedback I'll play your games too :smile:

silkworm-sweatshop 2018-08-24 19:31

Nice entry! Feels like some long lost arcade game. Felt really good to play, the simple graphics work and feel polished for the style. Difficulty seemed to stagnate after a bit. On my second try I got around 19K until I ended up outside of the circle (hooray bugs!), couldn't move and finally died. Fun while it lasted though!

rahim-pxr 2018-08-27 17:08

Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a

erikkire 2018-09-01 19:41

Well made gameplay and will therefore continue to be interesting after a while of playtime. The graphics is minimalistic but also well planned to separate the different enemies/powerups.