Grats on submitting! having the instructions in game on screen would be handy... and recognition of the play character would be a lot easier if they were contrasted from the environment more. All the purple and dark tones makes everything blend together a little too much, i think.
Seriously... the only thing I dislike about this game is that there isn't more of it! I hope you continue work on it past the jam. I would totally buy this game on mobile to just chill with.
I wasn't exactly clear on what I should have been doing... Do I get the into the folders? If I had to guess, the aim would be to hit the files to death and not put them in the folders? Would be nice to have some kind of feedback when a file gets put into storage, and how that is actually happening so that the player can be clear on it, and have a better shot at preventing it it.
I also think the enemy animation on the being hit could be more obvious that its's having an effect rather that their eyes(?) getting smaller.
The guy at the screen is terrifying though, haha. I think that was my favourite part! Overall it feels fair polished, and the graphics work well for the game. A little confusing, but otherwise, nice work!
I was a little lost in the beginning, but after I stuck with it... wow. I can't believe you guys built this in such a short amount of time. Fun game, and great level of polish. The voice acting is a very nice touch (and my dyslexic brain appreciates it!)
Really cute game. The mood/theme/graphics were all really well put together, with a little humor thrown in. I loved the addition of the hungry sushi-lover with their nose pressed hungrily against the glass!
I would have maybe added a timer and a way to gain small time increased to add a bit more challenge to the gameplay to increase the stakes and engagement... but overall this is fantastic! Very polished and well put together.
Got drawn in by the title graphic and was disappointed by the lack of graphics in the game itself... I'm a little dyslexic, so the lack of colour and design of the typography made it hard for me to stay engaged, sorry!
Grats on the submission, though. Good luck with the jam!
Yeah, definitely has some SMB feels in the difficult platforming, but it was really enjoyable. The colour change on the slime makes a huge difference and helped clear up initial confusion about portals and really helped the visibility of the player out a lot in the scene.
The controls felt a little sticky at times, but with a bit of practice and some frustration, it's possible to not keep getting thrown out of a portal right into spikes every time :p
Theme was a little easy to miss... but otherwise, this was really fun and a great entry. I agree about the making $ in the 100's to make it feel more impactful to get and spend.
I really liked this submission. I would make the health dots green to match the pick up, since health/damage is hard to keep track of. The aiming controls were also a little awkward. Mouse point to aim direction might have made it feel better.
Loved the enemies! Great variety. It was also very on theme, good job!
Wow... this is amazing. Level design, visuals and audio came together well and the level of polish on this is great. The theme was catered to well in an exciting and unique way too!
I'm a little lost on where the running out of space theme comes into it... but I really loved the way the visual and the audio come together to create a really strong mood. Great job, especially if this is your first jam!
I was a little confused about my aim in the boss battle. I assumed I was meant to attack it, but the lack of feedback on if my attacks were doing anything made it hard to gauge if I was understanding correctly.
This was lovely! The audio and graphics really captured a chill tug-boat fishing vibe, but it contrasted with the slightly stressful gameplay. Great submission :D
Was a little confused about how the theme fit and has a little trouble with some of the writing going off-screen for me on the first scene, but great job for the time spent. I think the randomized decoration got a bit lost in the color pallet, but the import stuff stood out, which is more important I think.
LD42 — Running out of space (23)
The Grand Order by Frozen Stick 2018-08-18T01:05:44Z ♥ 1
Grats on submitting! having the instructions in game on screen would be handy... and recognition of the play character would be a lot easier if they were contrasted from the environment more. All the purple and dark tones makes everything blend together a little too much, i think.
Polygon Bash by josehzz 2018-08-18T00:11:35Z ♥ 1
This was a lot of fun to play, sounded fantastic and looks beautiful. Fantastic submission!
The Unfortunate Story of Hans by Bloc97 2018-08-17T22:38:05Z ♥ 3
My dyslexic brain is thankful for the font change feature! 😆
In Roll The Waves by Eoku 2018-08-16T01:02:04Z ♥ 2
Seriously... the only thing I dislike about this game is that there isn't more of it! I hope you continue work on it past the jam. I would totally buy this game on mobile to just chill with.
Cluster by Ignacio Zamorano 2018-08-15T04:31:49Z ♥ 1
I wasn't exactly clear on what I should have been doing... Do I get the into the folders? If I had to guess, the aim would be to hit the files to death and not put them in the folders? Would be nice to have some kind of feedback when a file gets put into storage, and how that is actually happening so that the player can be clear on it, and have a better shot at preventing it it.
I also think the enemy animation on the being hit could be more obvious that its's having an effect rather that their eyes(?) getting smaller.
The guy at the screen is terrifying though, haha. I think that was my favourite part! Overall it feels fair polished, and the graphics work well for the game. A little confusing, but otherwise, nice work!
AL - A Choose Your Own Adventure by starvingindie 2018-08-15T04:11:17Z ♥ 2
Visuals were amazing, great art style. It suited the crazy storytelling perfectly.
Final Voyage by Simon Rahnasto 2018-08-15T03:44:47Z ♥ 2
I was a little lost in the beginning, but after I stuck with it... wow. I can't believe you guys built this in such a short amount of time. Fun game, and great level of polish. The voice acting is a very nice touch (and my dyslexic brain appreciates it!)
Catching Sushi! by kokirisandfriends 2018-08-15T03:39:10Z ♥ 2
Really cute game. The mood/theme/graphics were all really well put together, with a little humor thrown in. I loved the addition of the hungry sushi-lover with their nose pressed hungrily against the glass!
I would have maybe added a timer and a way to gain small time increased to add a bit more challenge to the gameplay to increase the stakes and engagement... but overall this is fantastic! Very polished and well put together.
The Unicorn Shelter by senokos 2018-08-15T03:29:54Z ♥ 1
Got drawn in by the title graphic and was disappointed by the lack of graphics in the game itself... I'm a little dyslexic, so the lack of colour and design of the typography made it hard for me to stay engaged, sorry!
Grats on the submission, though. Good luck with the jam!
Moxie by Pohko 2018-08-15T03:13:56Z ♥ 0
Fun and pretty game! Really good polish for such a small development period. Good luck with the future mobile release :)
Meteor Shower by beanslasher 2018-08-15T02:47:26Z ♥ 0
Nice submission. I feel you on the limited time! I had work and birthday obligations to work around this weekend... but yay! We both submitted! :D
Looking forward to seeing the game again after you finish polishing it post-jam!
Legacy by gil4 2018-08-15T01:04:32Z ♥ 2
Appealing visuals and really nice mood on this game guys! I love the design of the player character and the colours are really perfect.
Slime Escape by Dom Harris 2018-08-15T00:01:30Z ♥ 1
Yeah, definitely has some SMB feels in the difficult platforming, but it was really enjoyable. The colour change on the slime makes a huge difference and helped clear up initial confusion about portals and really helped the visibility of the player out a lot in the scene.
The controls felt a little sticky at times, but with a bit of practice and some frustration, it's possible to not keep getting thrown out of a portal right into spikes every time :p
Beyond Space by Allan Kong 2018-08-14T23:52:10Z ♥ 0
Theme was a little easy to miss... but otherwise, this was really fun and a great entry. I agree about the making $ in the 100's to make it feel more impactful to get and spend.
Roham! by geekguy100 2018-08-14T23:39:25Z ♥ 0
I really liked this submission. I would make the health dots green to match the pick up, since health/damage is hard to keep track of. The aiming controls were also a little awkward. Mouse point to aim direction might have made it feel better.
Loved the enemies! Great variety. It was also very on theme, good job!
R.O.O.M. (Really Obvious Objects Moving) by NorthernDevGuy 2018-08-14T22:32:08Z ♥ 1
I liked the overall concept and the mood was set well. Great entry for your first jam, Craig :)
Djabo by thomas-olsson 2018-08-14T06:35:50Z ♥ 1
Wow... this is amazing. Level design, visuals and audio came together well and the level of polish on this is great. The theme was catered to well in an exciting and unique way too!
Dark Lord Ludum Dare by MartinTristan 2018-08-14T06:21:54Z ♥ 1
Haha, this was really fun. Awesome job. Very addictive.
Paranormal Investigations: The Darkness by Jesse Titus 2018-08-14T06:19:12Z ♥ 0
I'm a little lost on where the running out of space theme comes into it... but I really loved the way the visual and the audio come together to create a really strong mood. Great job, especially if this is your first jam!
Chill Daddy by guilhermesouza 2018-08-14T00:19:52Z ♥ 3
I was a little confused about my aim in the boss battle. I assumed I was meant to attack it, but the lack of feedback on if my attacks were doing anything made it hard to gauge if I was understanding correctly.
Great mood/audio/art, though.
Seasaw by mikkpr 2018-08-14T00:12:33Z ♥ 2
This was lovely! The audio and graphics really captured a chill tug-boat fishing vibe, but it contrasted with the slightly stressful gameplay. Great submission :D
S.P.A.C.E. Module Collectors by AdroitConceptions 2018-08-14T00:03:38Z ♥ 0
Was a little confused about how the theme fit and has a little trouble with some of the writing going off-screen for me on the first scene, but great job for the time spent. I think the randomized decoration got a bit lost in the color pallet, but the import stuff stood out, which is more important I think.
Firewood Manor by Michael Feldman 2018-08-13T22:46:05Z ♥ 2
I like the take on the theme, and the graphics and mood were well done :)