allan-kong 2018-08-13 17:27
The game is super cute and the game feel is great. When I catch the sushi, it feels juicy.
The game gets a little boring over time though.
The music is great and keep up the good work
Foon → Ludum Dare Explorer → LD42 → Catching Sushi!
By elendow, kokirisandfriends and Athena-av
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 120 | 3.90 | 39 | |
| Fun | 172 | 3.70 | 39 | |
| Innovation | 469 | 3.30 | 37 | |
| Theme | 416 | 3.71 | 39 | |
| Graphics | 4 | 4.71 | 39 | |
| Humor | 147 | 3.56 | 38 | |
| Mood | 56 | 4.04 | 37 |
The game is super cute and the game feel is great. When I catch the sushi, it feels juicy.
The game gets a little boring over time though.
The music is great and keep up the good work
It's really cute :) I liked the art, animation and sounds. I think I got a bug on my second playing - grabbing sensei doesn't open his grabbers anymore :) I think I pressed space too often :)
The game feels super juicy, the animation and feedback is fantastic. The art is great and the sounds fit awesome. I wondered if the sushis were animating to the rhythm - if so that'd be a really nice detail.
- The gameplay feels fine though I would have liked some things to change up the game a bit over time. - As it is now, looking at the scoreboard it looks like what you "want" to do to maximise score is to just catch the stuff that's the most efficient in terms of space to score ratio. I couldn't really be arsed to work that out. - There's no urgency - for what looks like an action game, the lack of time limit means I should just wait to get the best catch, and waiting isn't fun. - I found it a bit weird that the sushi "changes" between the pickup and the drop. Surely it wouldn't have been difficult to make the two pretty consistent AND still match the criteria for fitting into spaces well? It felt like an unnecessary thing to add which doesn't really add to the gameplay or presentation. - The catching mechanic is timing, the packing mechanic is spacial arrangement, the two mechanics don't interact in an interesting way. The whole timing part could be taken out and just let players drop sushi and it would have been pretty much the same game but faster. What I'm saying, I guess, is that I'd like to see mechanics that interact wit each other more meaningfully.
Cute graphics and an interesting game concept! I enjoyed this game a lot.
I liked this game, however as tuism said it would have been better with a bit of chalenge. The art is awesome, I like how everything is animated.
Cute graphics and animations! I liked this game and now I'm hungry!
Love the art on this game!!! Good concept and great polish!
Interesting take on the theme. The art is amazing!
Really cute game. The mood/theme/graphics were all really well put together, with a little humor thrown in. I loved the addition of the hungry sushi-lover with their nose pressed hungrily against the glass!
I would have maybe added a timer and a way to gain small time increased to add a bit more challenge to the gameplay to increase the stakes and engagement... but overall this is fantastic! Very polished and well put together.
Super cute art style and animations! I like your interpretation of the theme. I agree with the previous comments, a timer would be a great addition to spice up the gameplay a little bit. Feels very polished overall!
It's fun and cute and all, but I don't feel rewarded at the end. But it's still a good game!
really cool idea!
I had a cuteness overdose and I liked it. Art is awesome, the gameplay feels good and I had a good time. Nice work!
those dancing sushis are just darn cute! wow i really love the artstyle and animation. it's just so cute and colorful. i like crane machines and i play it in the arcades and on my phone. this would be great if there were more things to do or if it just didn't end when you go over the red line. however, i did enjoy it and it put a smile on my face!
those dancing sushis are just darn cute! wow i really love the artstyle and animation. it's just so cute and colorful. i like crane machines and i play it in the arcades and on my phone. this would be great if there were more things to do or if it just didn't end when you go over the red line. however, i did enjoy it and it put a smile on my face!
Although I don't like sushi I enjoyed your game! Very nice art and animations. Definitely add a timer, as others have said, to turn up the heat a little. Good entry, well done.
Very nice this is perfect as is. Though you should increase the maximum position you can move to the right. You have a lot of control a to where you'll drop a sushi on the left side but not so much on the right side. I got a score of 1210.
really nice ! i had some issues with the controls, i don't if it is a bug or if i'm just not gifted.. :p overall a really good entry !
Juicy art, well done ! The game play is also great and a good take on the theme ! Great work !
Thank you so much for sharing this with my stream! It was just what I needed after the emotional roller coaster of the previous game I played. It was so adorable and cheery that I couldn't help but smile. The artwork polish looked like a professional game. Would love to see this expanded with more content and goals!
Great art and animations. As you said too, the game is not very challenging, but you can solve this in a post-compo version. Keep up the good work!
Really like the graphics ! And the theme is respected ! Great job !
Nice game ! :thumbsup:
Graphics are from the best I've seen this edition, those sushi pieces are so cute I will probably feel guilty the next time I order some for dinner. Together with the audio design the mood is fittingly cheerful :D
Even if the theme connection is a bit loose and I didn't worry about the score, the gameplay is quite smooth and relaxing. Good job!
Sushi!!!! :yum:
It's funny, the graphics are excellent, the mood is oh-so cute and now I'm hungry :wink:
great job!
Great aesthetic! Wish there was a little more to the gameplay. Now I'm hungry...
Cute and simple game! The art is lovely and cute. The sounds work very well.