Days to Come by Cassio Eduardo 2018-08-17T21:17:07Z
Hey! As promised, I played the game off-stream for a tad. Here's what I see.
The game is the jack of all trade but master of none. The jRPG style combat was a nice touch, there's a good choice of abilities and items, but unfortunately, it's really hard to get used to it due to not having enough intel about enemies. I also would prefer if while I'm choosing the action the charge bars would pause. The lack of pause worked in some final fantasy games, but it also was refined to quickly move through the menus and UI, which is rather tough to do in this case.
On the map, the enemies seem to be a bit faster than you. It can be a problem if you want to avoid combat, but I can see why it would be the case. Still, perhaps it could be nice if there was some variation to it, perhaps enemies that are faster/slower? It looks like everyone is moving the same speed to me. Also, the enemies seem to be stocked up - I probably won't forget the first time I encountered enemy to think 'hey, it's 1v1, this should be fine', only to meet up with two dudes and having to use up bandages I just gathered to be back in the decent state.
Inventory management has a lot of depth to it, but without some quality of life mechanics, it's clunky to use. There's a bunch of items you can gather from crates and stuff, but having to click the up arrow on every item is rather bothersome.
Still, that being all said, I'm really impressed with the game. For a game that's been done in 72 hours, there's a lot of stuff you can do and a bunch of mechanics player can explore. I would really like to see what would happen to this game given some more time!