2018-08-14 08:21
Awesome!
Foon → Ludum Dare Explorer → LD42 → Padundle
By lsd
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 269 | 3.69 | 36 | |
| Fun | 209 | 3.66 | 36 | |
| Innovation | 6 | 4.29 | 36 | |
| Theme | 1029 | 2.85 | 36 | |
| Graphics | 504 | 3.55 | 36 | |
| Audio | 236 | 3.50 | 35 |
Awesome!
Awesome idea and difficult to master. I like it! :thumbsup:
Very original, didn't think of that one. It's both challenging and simple. Couple minor things though, you can actually cheat by keeping the ball in the air, and you didn't freeze the rigidbody so that it doesn't get pushed by the ball. Great game nonetheless.
Great game! It's challeging and super addictive!
Game is challenging but you should add a goal. It's hard and there's no reward at all. I suggest adding an end point but I have to admit your game is really addictive. It's my first time too but your game is way better than mine.
The game is rather fun. One thing that is rather annoying to me is that if you let the player cube fall behind the pallete, you have to wait for the wall to actually reach it. And it can take quite a bit if you were chasing ahead with it. Perhaps a simple check that would tell that the player is behind the palete would be better - it's not like I can move backwards, and it would at least make the restart faster.
Thank you. Very nice that you can play online!
one of the best ive played so far, never seen this mechanic anywhere. audio is nice aswell, graphics are very very nice, and things like the cube changing color to the last used ability is a nice little touch. Great game, really nicely executed, fresh concept.
that's a really neat mechanic, I'm really impressed with that :grin: looks awesome, too, and you've put in some effort to the menus and things as well - it's not just the default stuff. It's a bit challenging to get the hang of, but I really like it. Well done!
This is so cool! I also love the added touch of warpage to the screen, really immerses you!
Cool game! Had fun. Showing the high score during game play would have give a target of what the player is to beat.
Great idea, interesting mechanics and a lot fun too play, good job!
Wow what an idea! Perfect job! Really like those kind of mechanics where you need to ask your-self, how come I haven't seen that before! :) Thanks for the experience.
Dude, this is a very cool innovative idea. Its a game that requires a lot skill. I have a few personal suggestions:
- the block sometimes gets blocked behind the paddle. Make the paddle on the very left edge of the screen.
- Adjust spee accordingly to players skill level. i.e make the physics more floaty and the void slower for people who are less skilled at these sorta games.
This is a great mobile game idea. :thumbsup:
Very nice game! Challenging and fun.
Really interesting idea and mechanics. It's pretty tricky at first but its really fun.
One Word: Ha- No actually make that three: Very Very Hard.
This is an OK piece of work but it had the potential to be a lot better with some more features added. Like for example, speed bonuses/slowdown, blocks that stop the paddle and you have to dodge them, time stops, it has so much room for improvement. You could continue the development and make a nice mobile game.
Awesome idea! And very well executed: visuals, audio (music!) go together very well. Just a very, very hard game. Maybe you could ramp up the difficulty slower?
Visuals and audio are great, it's coded well. It's crazy hard.
Simple and polished with a unique gameplay idea. I don't see the use of hitting the player with the "launch down" portion, and I find "launch up" to be the most useful, essentially making it so I just focus on the top 1/3 of the paddle. Though that adds to the challenge! Great work.