Foon →
Ludum Dare Explorer →
LD42 →
32D
32D
By hindbodes, preda, newokmyne and Brodux
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 932 | 3.07 | 53 | |
| Fun | 992 | 2.81 | 55 | |
| Innovation | 917 | 2.85 | 55 | |
| Theme | 1154 | 2.54 | 54 | |
| Graphics | 942 | 2.89 | 55 | |
| Audio | 645 | 2.75 | 52 | |
| Humor | 522 | 2.73 | 54 | |
| Mood | 865 | 2.78 | 53 | |
Comments
I really really enjoyed this game! It is a great overall experience, there are a couple things that need to be improved on but I am really happy with how it came out! I love the idea, because it is what I do for a living is fix peoples computers for Geek squad. It was very humerus and I think you did a great job!!
preda
2018-08-14 07:34
@beanslasher Thanks we didnt have time to finish the claw minigame. You should look at the help and the credits window if you heavent.
Thank you for your feedback @beanslasher :)
I will have to haha :)
matank
2018-08-14 08:05
Awesome that you managed to do so many mini games in such a short time frame! I liked the concept, and really liked how the scene was set up with you behind the counter, motivational funny posters that also pose as instructions, and with the customers approaching you. One thing that really bothered me is the lack of instructions in-game other than the help menu (took me ages to find out you have to press "E" to talk with the customer, especially since the poster says "the customer is always Space").
Though I assume the lack of instructions is simply because you didn't have enough time.
Anyway, awesome work!
preda
2018-08-14 08:08
@matank Yea didnt have time to implement that one. We finished with like 30 min on the clock. I just implemented saving. But i managed to get the help window.
Loved the mini games, definitely could see some had been really though through, and this game did I really good job of incorporating the theme!
Very good game, very fun. This game proves that you don't need very elaborate graphics to make a good game.
preda
2018-08-14 11:19
Thanks @xanderrread @yohann-geoffroy You guys give us hope
shozou
2018-08-14 11:47
The game was nice. I don't like the speed of the character during the maze crawling. It's too slow to actually collide with the wall, and it also makes the minigame last forever. The one where you have to delete viruses in the maze was fun too, but again, it's too slow. Maybe if the character moved when you kept the button pressed, and not only on the key down event it would be a bit better.
preda
2018-08-14 11:49
@shozou Thaks for the review i will consider that when continuing the game.
good take on the theme
Fun game, maze crawling was a bit slow though, and i could turn my dude around and just leave the maze, other than that music and graphics were good!
preda
2018-08-14 16:18
@runner-alien Thanks for your review. We know about every bug. We are still working on the game to release it.
merdeboi
2018-08-14 17:53
Nice minigames and good concept for the game!
preda
2018-08-14 18:00
@merdeboi Thanks! We are gonna continue.
I really enjoyed it! quite unique idea. I really loved those posters... I guess i gotta ditch my sinux pc :( . The minigames get a bit boring however. Anyways great game!
preda
2018-08-14 21:26
@juke-games We are currently working on the game. Dont worry we are gonna add alot more to it. Thanks for the review
@preda Nice, it really has potential. Good luck in the future to you all :D
preda
2018-08-14 21:34
@juke-games Thanks. If you wanna get updated than join out discord server: https://discord.gg/dfCtM9
biowater
2018-08-14 23:17
The game is really nice! With some polishing and more minigames it could be something like the WarioWare series.
Yeah @biowater Nice you enjoyed it and thank you for* your review :)
scowsh
2018-08-15 08:48
Nice game, great music - really fits each of the minigames. Most importantly fun to play! Well done.
preda
2018-08-15 09:03
@scowsh Thanks for your review. Wanna join our discord? https://discord.gg/RjZqJr
Really great fun! Quite a few mini games there! Very impressive for the timespan! Looking forward to seeing the team polish this up!
preda
2018-08-15 10:40
@draperdanman If you repoen the links you can see i uploaded the vesion with a bit of fixing
devio
2018-08-15 16:59
Enjoyed the simulation + action parts of the game mixed together. Felt like the "running out of space" part was more shown as a timer than me actually running out of HDD Space. I enjoyed the art style of the game, The mix of 2D and 3D fit nicely with the graphics. The audio background, when heard, was not obstructive to the gameplay and sat well to cover the white noise. Great submission! Can't wait to see how this comes along!
Great job on the game guys! :thumbsup: I enjoyed the minigames and their variations! The music was also really well done to fit the theme of each of the settings!
I really enjoyed this one! the mix of 2D and 3D was really cool, and a lot of the humour made me chuckle. There are only two things I disliked, the crane game and the fact that the "market" texture is reversed
demn
2018-08-17 20:22
Hey ! I played your game a few times, I think you didn't implement the claw game yet, but that's okay :) I will review from what I played : I feel like the whole idea of the game is rather fun, our character being this bored computer repair man, and having to fix computer by just playing them. I liked how you put some fun in the shop, that's a rather basic but still solid idea to get the player in the mood :D !
Yet, I really didn't feel like I was "running out of space" most of the game. I felt this during the mini game where you have to guide this mouse cursor in a dark maze, because there isn't enough space to turn back, but the other parts of the game didn't really got me. I think your game would be really good if you added something else than just "waiting for the customer to come". Maybe they could wait in line, and this would urge us to finish mini games faster to get more cash for instance ! I played 4 mini games in a row, and just when a customer leaves, another one enters; which is great because otherwise we wouldn't have to do anything, but this doesn't feel like I have to quickly repair their computer ! So that's my take on your whole game design, I think you can implement more ideas and make this game a really funny one, with a lot of cool minigames in it !
Also, props for creating many soundtracks for your game, this is good and it shows you actually cared to make us feel like we were doing something else each time.
Anyway, thanks you for this game, and I'd be glad to play a postjam version, as your game sounds promising :) ! Good job !!
antonsem
2018-08-17 20:29
Loved the pixelated npcs and laptops. Didn't feel like it was relevant to the theme. The bug hunting game came out way too frequently but I'm sure that it was just the RNG hating me for some reason :)
preda
2018-08-18 06:58
@demn Hello i am working on it all day. I alredy implemented the use of money. I like your review its really useful. I will take your review in consideration when changing stuff. I would like you to join out discord server cause i want to get you updated! https://discord.gg/acUmHq
@preda The game is fun and nice but i think it didn't follow the theme but overall great visuals
brallex
2018-08-18 12:11
I liked the concept of the game, you obviously already know that some things was buggy and needs to be worked on, but other then that I really think you had a great idea for a fun game:)
preda
2018-08-18 14:59
@abhis1kadian We had an idea for the theme but the problem was that we made the game work and that took all the time.
Nice concept. But as if read from other people it took me ages to figure out to press 'E', I had pressed it but just not towards the customer. Aside from that the minigames were pretty fun, it would be cool if there was some introduction of what the problem was a virus, or a hardware problem, ... and then adjust the difficulty according to the severity. The music was pretty good especially in the shop this kind of "waiting room music" felt appropriate. Very good job overall!
Evaluation...
1 - Main Mechanics: The main mechanics would be customer service and the start of minigames. At first there are no problems with how the mechanics were implemented (some actions could be taken to expedite the service of new clients). I think the main thing would be to increase the possibilities for the main mechanic, having a type of menu of acquisitions for the "iddle" part of the game (if you like the idea of the establishment generating a profit beyond manual service).
2 - Secondary Mechanics: I played for maybe insufficient time, but I felt a lack of difficulty increasing in the minigame of walking in low light until reaching the flag. The minigame to find viruses and destroy them could grow in difficulty (gradually in special cases), adding movement to the virus or even multiplying them. The minigame of catching viruses with the mechanical hand can be hampered if there is movement between files, but this can make it very tricky to play. In general the secondary mechanics (which I here called secondary) form the real mechanics of the game.
3 - Curve of Learning: It was not difficult to learn how to play, so I believe that this is appropriate. I only felt a lack of visual feedback when something is done right or wrong (also sound). In that sense just receiving after work seems to tell me more or less if I could have been better in some way (if that can be made clearer, I think the player's experience can greatly improve).
4 - Flow: As I said before, I felt some lack in the growth of the difficulty of the game (which in my view would have to be slow). I have not played for so long (I played a few times every minigame), so maybe I'm suggesting something already implemented and not noticed.
5 - Love Points: Although I can not control with the arrow keys on the search and delete part of the virus, I really enjoyed this minigame in particular. For remembering other games (including Chess and Bomberman). The modeling was also quite nice, and putting it next to pixel art turned out to be nice.
6 - Presentation of the Narrative: I do not think that the focus was on presenting a very elaborate narrative. The game does not fit this type of analysis very well because of this.
7 - Polishing Artistic: It is always possible to improve in terms of artistic polishing, but I believe it is not the initial focus (in terms of suggestion). Possibly the menu and gear for visual feedback (mentioned earlier) could be the first suggestions in that regard. Ah, yes ... and the addition of sonority.
8 - Monetization Attractiveness: Although I was not the target audience for monetization for this game, it would possibly sell (directly or with advertisements). The way I think it would be more appropriate would have to edit the store itself, maybe this would open the range of possibilities for someone to play longer and have an interest in spending within the game.
9 - Community Generation: The greatest possibility of generating a set of players in the sense of community would be in the case of creating a social network (page or something), where players could put prints of how the "stores" stayed. But I'm not sure if it would fit (maybe if there was a lot of effort in generating customization possibilities, then I do not know if it would be worth much (compared to learning this project and applying to new projects)).
10 - Cultural Dialogue: I believe that the game playfully visualizes the dynamics of extermination of computer viruses. Because I do not have a narrative focus, I believe that there is not much more in terms of cultural dialogue (game and culture, culture and play).
preda
2018-08-23 07:44
@gustavo-christino Hello. Im 13 years old. This was my first gamejam ever. Your comment gives me alot of ideas what i could change. But dont worry we are working on it already. I implemented the use of money. And the game has fixes. We are reworking the claw game. But still im not a programmer and i dont know too mutch. I made the store by myself together with the darkness minigame. I 3d modeld and animated the sprites. And now my mate cant work on it so i have to by myself. I really enjoyed reading your comment.
Thanks, @preda. I'm hoping it will continue to develop. Gogogo!
An impressive amount of content in here for a LDJAM entry, well done! I enjoyed the variety of mini games. Thanks for sharing your game with my stream awhile back. Your game was played around 4:55 into this vod: https://www.twitch.tv/videos/297885983
Thanks Gustav. I made most(?) of the art and pitched the idea for the game being about running out of space on a computer harddrive to meet the theme. I got panicked quite a bit, and lot of ideas were lost in translation, but I will happily observe this game from afar as it continues to develop over time. It's good to see a lengthy review for this game, and it's a pretty good thing that you like an amount of it.