FoonLudum Dare ExplorerUsers → Ceuteum

Ceuteum

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥Spirit of the Treejam9813.583.232.793.524.564.403.95
201944Your life is currency👥Blood Type Zjam10022.892.732.363.113.003.18
201842Running out of space👥Devil Warship Makujinjam10542.932.682.192.663.453.032.073.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Ceuteum

LD42 — Running out of space

Falling Ecosystem by sprvrn 2018-08-14T03:26:52Z

I really liked the idea of destroying the surface that you're building on, as a mean to advance. It makes the space even more valuable. The graphics are cute, too :)

Devil Warship Makujin by Ceuteum 2018-07-28T20:39:24Z

i am a comment

Devil Warship Makujin by Ceuteum 2018-08-14T03:38:38Z

@wekaj , Thanks for downloading. There are controls at the end of the description :)

Z to shoot/first menu option/next slide, X is the second menu option. Arrows to fly.

No controller support yet (I had the idea, but I had no time for the implementation)

Devil Warship Makujin by Ceuteum 2018-08-14T03:52:11Z

@tontonpizza Thanks a lot :)

Devil Warship Makujin by Ceuteum 2018-08-14T04:11:31Z

@wekaj Thank you c:

Devil Warship Makujin by Ceuteum 2018-08-15T03:45:36Z

@zozol Thanks for playing!

A level retry feature was planned, but I didn't manage to implement it in time. Just a little design error which I realized too late and which made it harder to implement before the jam end.

There will be a retry feature in post-jam version :)

Running out of RAM - an 80s BASIC programming simulator for C64 by hamrathdoesldjam 2018-08-15T01:12:30Z

Loved the game - it's BASICally (sorry) a game which would run on a real C64 as-is! I dig the feel; stylized fonts/menus really add up to the mood. There are even things like selling games to buy some coffee, asking a friend to debug, going to school and that stuff which makes you immerse a bit more :)

Having no prior experience with VICE, Basic and C64, I had to spent some time figuring out how to make it run (thanks to @triplefox for the links, though). Maybe a short tutorial with links in the description (or a comment if that's not an option) could be a time-saver for noobs like me :)

LD44 — Your life is currency

EXUBER& by chainedlupine 2019-05-05T11:09:05Z

I saw the first post and made a decision I'd totally check this out after the jam, and I finally got myself to do so. I find it so cool that once in a while there are people like you who make jam games for old computers!

I think it's really cool for a demo and the only thing it lacks is some content, but I can see that the basic mechanics are here and this is great :)

A bit of a shame it's unfinished though, but hey, I haven't been able to do anything more than a tech demo myself, haha. I am looking forward to seeing it finished, so please feel free to tag me for updates if you're planning to continue :p

I don't know if I am being obvious and/or useless here, but I got a much cleaner picture by clicking on the last button, and then selecting a Color (RGB Monitor) setting. Maybe that killed some of the charm, though, haha!

keu.PNG

In Space An... Island by Sloan Kelly 2019-05-03T02:12:27Z

That's a really nice game, especially for the Compo! Was fun to play and imagine all this worshiping folk running around the island :)

Good thing that you included a manual in the game (I didn't on my previous entry.. There was some confusion :D), though I noticed that in HTML5 version the text doesn't fully fit, I also didn't get at first that I had to click at the text for the link to be opened, because it was the same font as the description text :)

Those funny speech samples in audio made me picture a bunch of little worshipers gathering around the island, good job on that - I loved the track, it really sets the atmosphere!

The concept and the execution are good and I loved the game, but I guess having more different kinds of cards could be great, but given the fact that it was a Compo game it isn't really an issue.

Overall a nice game, good job!

Blood Type Z by Ceuteum 2019-05-02T17:26:32Z

@jasond , white boxes are placeholders to give the players a basic idea where to hit. Unfortunately, our art guy had a lot of real life issues so he couldn't finish the attack animation, among other things :/

Can you please elaborate on what you found wrong with jumping and aligning hits? Not picking or anything like that, simply curious because we're planning to finish the game eventually.

Blood Type Z by Ceuteum 2019-05-03T02:50:43Z

@gecco-xyz , @gil4 , @juhani-koskinen , @kcourtois , @mamoniem thank you guys for the feedback!

@gecco-xyz , I actually feel the same about the repetitiveness myself! We didn't have time for new levels at all, after all, I finished the game over screen only something like 40 minutes before the deadline. The level editor that I made for the levels guy is really crude with no auto-tiling and it takes a lot of time to scroll past the selection and place all the bricks, haha!

Blood Type Z by Ceuteum 2019-05-07T05:44:53Z

@amastryukov @zuzupd thanks a lot for the feedback :)

Blood Type Z by Ceuteum 2019-05-18T07:04:55Z

@hwaet , thanks for the feedback! :)

Blood Type Z by Ceuteum 2019-05-21T19:45:12Z

@ransom @littlew00d @dovakla thanks a lot for the feedback! Different vials give various buffs the player. Yellow gives speed, green gives jump height, and purple gives shield boost. They also stack!

D.R.I.E.D. by JasonD 2019-05-02T17:51:38Z

Loved the mood and the graphics, they remind me of early Fallouts somewhat. Liked the events too!

I guess the idea is that you have to fail/talk a couple of times to get to know where are the danger zones and how to deal with them? I remember I got hit to death twice by sticking to the middle road, but then I found a combination of low road, then upper and to the highest one to be successful twice!

Anyways, this was really fun and solid for a jam submission, so good job guys :)

LD46 — Keep it alive

Isochronism by FireSlash 2020-05-09T10:16:22Z

Okay, this is one of the few entries that I actually wanted to complete.

The art is nice & Shara's expressions are adorable, but a little more polish in UI would be great. The music is cool. The story got me hooked, as there are many kind of clues as to what happened, so you spend time pondering that. Very impressive for a jam game, I would enjoy playing the full version if it's ever to be released, don't hesitate to tag me for that too!

I am really stuck in the third room, though, after Rune measures Shara's pulse. I feel like I've written down & tried every possible number in the game I've ever seen. There's some clue in the mirror about seeing a reflection, I tried counting everything in the mirror & spelling numbers backwards, but it didn't help either. Some folks from the comments did figure it out, though, so maybe I'm just being repeatedly blind..

Also if you restart the game your starting HP isn't five, but one. Refreshing the page helps, but it takes a while to load the game again.

So, anyways, I really loved the game, but I'm a bit sad I didn't get to complete it, because I'm blind.

Isochronism by FireSlash 2020-05-09T10:20:05Z

(Dublicate post, please ignore it)

Isochronism by FireSlash 2020-05-10T13:13:10Z

Went back to check, and for some reason my post has been tripled? I guess publish button bugged out, or something.

Me And My Horse by Manderxan 2020-05-10T11:47:32Z

This is fun. Physics were cool. I liked running just to give my horse extra moment and see it flying around and bouncing off various things. Art style reminds me of some older games, which I think is cool.

I didn't have any problems with controls, but the intro screen confused me for a bit because of all the arrows on the picture; but I thought I'd figure it out on the fly and I did.

Nice entry!

Abyssal Accessory by Junber 2020-05-10T09:30:28Z

This is a really good game and the concept is nice, and I liked the writing & the story and pretty much everything, but..

The Tamagochi gameovers honestly felt too sudden. I would feed it, play with it for a bit, then focus on the story, immersing myself in the world of this game, and it would suddenly end. Maybe some more indication, like sound, would be nice, but also keep it unobtrusive? Also, some indicator other than squids's emotions, because it gets a bit unpredictable, and because of that, I always have to check the squid, which takes away the immersion a bit.

Also, I got a bit confused with squid's state several times, because the squid cries together with the hero and invites to play with him, so I play, but it doesn't stop crying & it's invitation doesn't go away, so I don't know what's enough. I also don't know if there's a particular "story" state of the squid and his "natural need", because I had, like, three gameovers in the first chapters because I thought it's needs were fulfilled story-wise, but then it suddenly dies. I also didn't find the key for saving, so each time I had to start over, this was a bit frustrating.

Anyways, I feel like this is coming out as being harsh on a really great story game, but I wanted to give some (hopefully) valuable feedback & share my experience.

I do agree with the others that the concept & writing is great, and I do love the game, and it kept me immersed and made me feel some feelings, but I feel like the tamagochi feature needs some tweaking, or maybe just better indication.

Abyssal Accessory by Junber 2020-05-10T10:30:31Z

@strawberriesandcheese Ahh, I see now. Now I feel a bit dumb, haha! Thanks a lot, I'll go finish the game now :)

Abyssal Accessory by Junber 2020-05-10T11:37:04Z

Alright, this is even more amazing than it appeared to be in the first parts of the game. You all did a really great job. The tamagochi works well as a symbolical device and as a game element. I don't know what to mention because I liked pretty much everything. The writing really stood out as being really well, though. Amazing c:

ʞɐdʇomʞɐ by aviktorov 2020-05-03T09:07:11Z

Hi, can you ping me as well? Would like to try it. So far seems really impressive from some Twitch clips I've seen!

Peacock Potions by almost 2020-05-10T08:55:12Z

The game is really calming, relaxing and charming; soft guitar music and watercolor art really helps with that. Season changes are so pretty, especially the spring!

I kept giving love to my peacock, but it fell sick twice, so it totally devastated my budget :D Maybe reduce medicine prices a bit, if you're planning to make a full version? I had to refuse giving gifts to my family, because I almost went bankrupt, but I made it somehow.

Anyways, this game made me feel some good feels. The characters are adorable, they even have various events with them, that was a fun experience! Would love some event CGs for a full version.

A really nice game, thank you c:

Into the Abyss by Pie-Tras 2020-05-10T13:01:19Z

I liked the atmosphere a lot. The UI & controls & the spritework together really make you feel like you're controlling a little sub. You're alone amidst the void, navigate your path with sonars and some clues from the researches before you, this is really cool. The audio adds up to that, too.

I liked the idea about firstly reading a log that says there are beasts and you must use your light to defend, and then actually encountering the beasts, quickly skimming through the windows and testing what you've read in logs. I feel like this sort of hinting can be expanded further with possibly more mechanics in a fuller version.

The maps felt huge and sadly there wasn't that much to do aside from going from point to point carefully and occasionally lighting enemies. In a fuller version, some radio conversations, or perhaps more mini-games would be great.

Anyways, nice job!

Tiny Fragments by Daniel Moreno 2020-05-10T07:49:42Z

Extremely polished, especially for a compo entry - anything from graphics to level design feels like a finished game. The mechanics are really unique, too; I had a lot of fun playing the game. You did an excellent job making all this in just 48 hours!

Kardiossomatic by NeitherNathan 2020-05-04T04:50:36Z

One of the best games I've played so far, starting from game page and to the game itself. The atmosphere is awesome. Balancing the heart rate felt intuitive, but I had to test a few times to see the limit after which a heart attack happens. There's some thrill to the gameplay, because you have to navigate the labyrinth quickly, since you don't know where exactly to go and whether there will be something to keep you heart alive; and that felt good. That being said, I got kind of lost after the first room, wandered for a while before I realized that I have no idea where to go. A very good entry.

Flare by emmyoop 2020-05-10T08:09:55Z

A nice concept! It felt a bit confusing at first because I didn't know the other player's controls change the first player's elevation level, so I had to play with the mechanics a little bit to figure it out. Also, as others have mentioned, lightning feels a bit confusing, a bit more clarity would be great. Still, it was fun to play for a while. I feel like this idea is good, though, and it can be turned into a nice two-player puzzle. Great job!

1922: The Unfortunate Olympian by Mark Keeble 2020-05-10T07:07:00Z

Liked the atmosphere, reverbated sounds and light shaders were really adding to that. Felt like I had an important mission, too. Tutorial ended after I extinguished the torch by accidentally putting it through a door that got automatically locked, but I noped out of it and went back without thinking, felt like a big brain moment, haha. Navigation feels a bit confusing overall, combined with overall fast pace due to liquid going up and all that, but I'm not sure if that was the intention, because on one hand "oh my god where do I go", on other hand it gives some thrill to the gameplay; clearly some can like that and some can dislike that.

Anyways, that was a fun game, nice job!

Village Vanquish by Reece Geofroy 2020-05-10T12:17:06Z

The graphics are really astounding. Everything from the fire effects to the font really looks like a part of a polished and finished game. It looks coherent too, which is what many games lack. Nice job here.

The mechanics are cool, though the descriptions of spells & other important things are better to be put inside the game, and not on the game's page, as people (me included) tend to skim through them. I was a bit confused about why my big teddy was moving around, and then I figured out that he likes the ball (yeah, I checked the game page more thoroughly later); also I though I could control it but then I figured out I should guide it instead.

Anyways, that was just a really minor thing to mention. I actually liked the gameplay once I got it figured out. If you're planning to do a full version, then it would be cool to have more ways to influence the bear. I liked the idea with the ball a lot, but it could be expanded into spawning meat mid-air to make him jump on some slopes, some screeching spell to make him stop, or whatever you come up with.

A great entry!