FoonLudum Dare ExplorerLD46 → Aqua Qaos

Aqua Qaos

By albionbrown

View on ldjam.com

CategoryRankScoreCount
Overall25372.1321
Fun25351.8621
Innovation19932.8621
Theme17193.4221
Graphics23002.0721
Audio15961.2019
Humor20211.4318
Mood23761.7520

Comments

yscik 2020-04-21 23:42

A mouse-based UI would be probably better here, maybe turning some valves by clicking, it's hard to keep all the keyboard controls in mind. I can see this idea and gameplay being fun to play with some better controls and feedback on causes and effects. Maybe throw in balancing a limited water supply too.

akusan 2020-04-22 00:15

It's a good concept. Keeping the city alive by distributing water. I am not sure if I am playing it right though.

carlofalltrades 2020-04-23 07:34

Nice concept but I preferred to use the mouse sincerely. Its a bit hard :sob:

albionbrown 2020-04-24 00:06

Thanks all for playing! Yeah I made it too chaotic on the keyboard which was one of my aims, but maybe it's too much. Next Jam will need to use the mouse. If I had more time I would have included a score counter.

gamecarpenter 2020-04-24 03:19

If you're in my state, you had best hope to live in NorthWestVille, cause every other city is straight up doomed. Simple enough idea, though at this speed, I think I could maybe handle 2 cities =P. It would be better if things just burned to the ground / flooded, slower. A level system where one city is repaired each level (ala missile command) would be nice. Then you could slowly scale up the difficulty as well.

I used a select and act interface, and I think that would work well for this also if you wanted to do keyboard controls. Select a city using the numberpad even, then choose an action. Or select cycle counter clockwise / clockwise with left / right, and raise / lower with up/down (or the wasd equivalent.)

windfall890 2020-04-24 21:53

I do think there is something fun about the chaotic "WHAT DO MY BUTTONS DO?" feeling. With more feedback to the player, and some more lenient tuning of the city health i think it could work with these controls.

A very QWOP aesthetic!

Thanks for sharing with everyone!

albionbrown 2020-04-26 22:11

Thanks @windfall890! Yeah it's what we were aiming for. I can't explain why though. I'm glad you mentioned QWOP, my gf had never heard of it so that's all her boredom wiped.

keppu 2020-05-04 06:11

Interesting idea for a game. Control scheme is kinda messy. Could it be done with mouse clicks instead?

boaz 2020-05-08 06:45

Good game

nunoribeiro 2020-05-10 18:41

There is a potential here. I had the same difficulties that everyone is mentioning here, the controls were beyond hard. With some tweaking and polish this could become something great!

virtuaworlds 2020-05-11 03:43

Interesting game. Need a bit of time learning the controls, was a bit confused on what buttons did what. Nice start, nice job.

kjscott 2020-05-11 10:21

Echoing many people here, the control scheme definitely needs some work. Being mouse driven with either +/- on/off for each city or click to highlight a city then one set of keyboard controls (say QWE) would have made it a lot easier to manage. Maybe also having it with different levels, start with 1 city, then 2, then 3, and so on so people can get use to managing everything, slowly building up the difficulty.

There's definitely potential here but needs some polish to see how this might truly come out.