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SNOK TROK

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201841Combine 2 Incompatible Genres👥Car driving angry man.jam10312.943.222.412.773.753.112.663.16

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Comments by SNOK TROK

LD41 — Combine 2 Incompatible Genres

Cyclevania by Allen Oliver 2018-04-25T19:53:26Z

Unfortunately i couldn't find the patience to get to the end of the game. I think the art and audio for the game goes nicely together and that the overall game play is nice and simple, although that doesn't make it particularly fun (At least for me) and part of that is probably because I didn't really feel like there was much to do and progression in the game pretty much included redoing the course over and over because you didn't hit the jump button at the exact moment , which to me just become monotonous. There were also a fair number of cases where getting launched by the catapults caused me to land on an enemy or to go through the bottom of the level above me and get killed by the spikes and die without really being able to do anything about it mostly because i didn't find using the "Stop" button very intuitive at all as it just took all momentum away from the game when pressed, and i feel like the game would work better without it. Also as others have mentioned the controls could do with being changed either to be rebind-able or at least so that the spacebar is jump since its kinda conventional to almost everyone who has played a game before just to make it more intuitive.

Overall its a cool idea although I wouldn't call it a "racing" game since there is no sense of urgency or any competition involved , its more of an infinite runner and metroidvania where your "Stop" button is pretty much a pause.

Car driving angry man. by SNOK TROK 2018-04-29T03:31:31Z

@Siactro Thanks for the feedback! Completely agree with you about the unpolished controls just wondering if there was anything specific you found awkward. (For me i think the reversing is pretty jank?) and yeah about the sonic adventure similarities weirdly enough that's something we actually spoke about mid development of how the car would damage the demon dude, not sure if you've noticed but there are these reticals that appear when you're near the two eyes in the hands of the boss which were initially used as a "lock on" type attack in which (Like in sonic) once they aligned you could do a dash attack that would automatically hit the boss in those crit locations although we scrapped this idea shortly afterwards as we couldn't get the "feel" of it satisfying enough, any thoughts on if it were a 4 player coop type game?

Car driving angry man. by SNOK TROK 2018-05-04T21:40:16Z

@Lukesta Glad you enjoyed it! and as far as the Jaggy movement goes I think you're completely right looking back on it there is input registration during fixed updates, mainly because at the time i didn't think about this and just thought "since i'm using rigidbody physics its goes in fixed update" where as thinking about it now I should have registered the player input within update but acted the rb movement in fixed update , also i think the rotation suffers from similar problems but since its done using euler angles it should've just been completely moved to update.

Also we'll upload the source unity project for anyone to download and look at as long as you don't mind terrible naming conventions and sub-par programming techniques :P (You should be able to find a source project download on the itch.io page you download the build from).

Car driving angry man. by SNOK TROK 2018-05-05T18:25:06Z

@Mowztouch Thanks so much! Yeah the game is pretty easy. If we do decide to take this concept further either in this project or something else from scratch i'd be sure to at least make it a challenge, although in this case I feel that its easy due to not having a diverse range of attacks the boss actually does resulting in very few spots around him that he can physically hit.We did want the tentacles on his back to stab downwards into the ground around him but were struggling getting this all set up in the animations in time (We would've needed to play around with IK quite a bit and both of us aren't too experienced with setting up IK in unity itself) also I guess it didn't really end up a "boss rush" game and instead just a "boss battle" game, since we only found time to make one boss and didn't even get that refined completely, for example we wanted to have it so you could actually shatter the eyes in his hand if you hit them enough but forgot to separate the eyes from the rest of the body in the fbx file itself.

As far as the gameplay goes i'd really love to hear more about how you found driving the car and whether the experience of the game was fun rather than just a cool trippy visual.

Car driving angry man. by SNOK TROK 2018-05-07T13:06:04Z

@beebo-studios Thanks! yeah I've had a couple of people saying that the game doesn't really explain anything to you and it's quite apparent since you know , you load the exe and suddenly you're fighting a demon.I'd like to just put it down to running out of time but its not entirely true its more my focus wasn't as efficient as it could have been so to me, since i programmed all the controls, I knew how to play it and didn't think about it from a new players perspective so it's great to have these things pointed out to me! Not sure if we will continue development on this one but ill definitely at least add the control setup to this page. Thanks again!

Car driving angry man. by SNOK TROK 2018-05-08T17:07:35Z

@MrChippy Good to hear! Yeah the sound effects were a very bodged part of the game since we were already 20 mins into submission hour before we even had a sound effect for when you damage the boss made, so unfortunately they're not great at telling the player what happened and the mixing isn't great, you can barely hear the driving sounds.

Car driving angry man. by SNOK TROK 2018-05-08T17:09:36Z

@Guilb Thank you! any thoughts on ways to improve the controls?