Cyclevania by Allen Oliver 2018-04-25T19:53:26Z
Unfortunately i couldn't find the patience to get to the end of the game. I think the art and audio for the game goes nicely together and that the overall game play is nice and simple, although that doesn't make it particularly fun (At least for me) and part of that is probably because I didn't really feel like there was much to do and progression in the game pretty much included redoing the course over and over because you didn't hit the jump button at the exact moment , which to me just become monotonous. There were also a fair number of cases where getting launched by the catapults caused me to land on an enemy or to go through the bottom of the level above me and get killed by the spikes and die without really being able to do anything about it mostly because i didn't find using the "Stop" button very intuitive at all as it just took all momentum away from the game when pressed, and i feel like the game would work better without it. Also as others have mentioned the controls could do with being changed either to be rebind-able or at least so that the spacebar is jump since its kinda conventional to almost everyone who has played a game before just to make it more intuitive.
Overall its a cool idea although I wouldn't call it a "racing" game since there is no sense of urgency or any competition involved , its more of an infinite runner and metroidvania where your "Stop" button is pretty much a pause.