Singularity by dob 2019-10-08T03:41:26Z
Innovative puzzle idea and nicely made!
Foon → Ludum Dare Explorer → Users → RoboDoig
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Keep "IT" Alive | jam | 1040 | 3.56 | 3.34 | 3.86 | 3.94 | 3.03 | 3.44 | 2.07 | 3.42 | |
| 2019 | 45 | Start with nothing | Medium-Sized Field Simulator 2019 | jam | 876 | 3.10 | 2.58 | 3.16 | 3.52 | 3.12 | 3.13 | 2.04 | 3.06 |
Innovative puzzle idea and nicely made!
Nice animations and art style, well done!
Lovely game, short but polished
I love this idea, really clever and nicely implemented
Good take on the theme, definitely held my interest
Great effort, really enjoyed this!
Really well made game! Art style was very impressive, nice gameplay
Loved the design of Bruno. Simple but polished!
Nice work, fun little game! I think you could have made the mechanic for keeping food a bit harder, after harvesting my first farm I didn't really need to think about it anymore!
Nice! I liked the style and mood, weirdly engrossing.
Amazing! Looks beautiful, controls well, difficulty well balanced to make it tough but interesting.
Laser and asteroid sounds were hilarious, whole game was entertaining!
Link should be working again now
Thanks all for your comments, very helpful! There were definitely some balance issues with lifetime of plants and weed spreading that I didn't have time to play with before submission. Also definitely needed more visual indicators and UI polishing @ghostgoatsgames. @taddl : the plants do die out after a certain number of turns alive, I agree I set this too low for most plants and I should have put a better visual indicator for that. @anticdope : basically all behavior is to do with the water drainage algorithm, every tile leaks water to, or drains from, surrounding tiles depending on what occupies the tile. The weeds appear randomly, but they suck up alot of water which leads to scrub tiles which also suck up water. This ended up producing something a bit game-of-life like in the way that scrub spreads. @archimagus : the way I set the tile properties up, the weeds can almost only be killed by completely surrounding with purple plants, again due to the way the water mechanism works. I agree that's a bit unintuitive!
Interesting take on the theme!
Beautiful! Art-style, mechanic, music - all very well done.
Great idea, and very well realized. Interesting game mechanic and the lightning was a nice touch.
@adamv You're right, I had intended to balance that aspect a little more but was running low on time. The main incentive for longer words is that at some point it is necessary to avoid repeating a previous 3 letter. If I'd spent more time on it I would have put in some more incentive to create longer words, e.g. you only get bonuses or powerups for words of a specific length.
@yscik Thanks for your feedback! The ever-extending letters was also something I wanted to fix, you're right that it should probably be capped or tied to performance in some way.
@adonisdevs new record!
Nice work!
Lovely little game, well done! Loved the hand-drawn style and the audio effects were great.