Datesweeper by Tygrak 2018-04-23T16:02:11Z
Maybe it just me, but I totally ignored the dating part. For me, it was a minesweeper with hearts.
Foon → Ludum Dare Explorer → Users → -FA-
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Football Journey | jam | 337 | 3.68 | 3.42 | 3.73 | 3.76 | 3.26 | 3.44 | 3.55 |
Maybe it just me, but I totally ignored the dating part. For me, it was a minesweeper with hearts.
I had the same issue when you unable to press space. After looking into the console I've realized that the game didn't have time to register the device (keyboard) on the load (which is understandable because I usually open links in the new tab).
Fixed by pressing F5 and spamming mouse1 in order to get the game in focus before it starts to load.
I believe you can fix it by deactivating this option shot_180425_182708.jpg
@nidup Thanks for reviewing my game! I tried yours after the fix, works fine on my side.
I didn't get what is my goal. Is there a way to win the game?
Nice gameplay, but waaaaaay to challenging given the time limit. I would be interested to play the rebalanced game.
You have some issues with the tutorial.
For example, level 3 when you introduce "building disabling". You have a narrow vertical passage that can be blocked easily. Then you give a player 3 building blocks and at the beginning, I didn't understand why did you give me 3 blocks when I can do the same with just one of them, but I believe that was your intention, to make sure that player will block his way back. You don't show the tutorial message until the player gets to the top.
And this is the tricky part. At this time the way back may be blocked already and a lot of players would just ignore the message. They will be stuck in the level without any possible way to complete or even restart it.
That is not how tutorial supposed to work.
That was fun, thanks! It would be nice to see some variety in Inferno's patterns because you learn current patterns almost immediately, he never changes them and after a while, you start boringly count moves (block, block, throw! block, block, throw...) and it becomes less fun.
The gameplay is interesting, but, unfortunately, I didn't manage to try multiplayer. Controls and UI were confusing. It wasn't obvious how to move and kick (the fact that you need to confirm with the same button) and especially how to end the turn.
That was fun! I don't know why, but I laughed so much. I could really imagine this Detective moving around and kicking everything in frustration.
Same issue with the money. I've never managed to collect them all.
I agree the scrolling is too slow. Also, it is a bit difficult to read with this font.
How does it even possible to do so much (design, code, art, levels, testing and etc.) over a weekend? Well done.
I think all the answers are too polite given how these bastards insult here. Nice game!
Haha! I didn't get why you need a pass in this game. Kick, run, smash! KICK, RUN, SMASH!
I like the game overall, but it looks like I got in the circle (or maybe it was just my imagination) when they started exchanging with messages that none of them like.
The mood of the game is nice and overall it was an interesting experience, but it looks like my choices don't matter at all. There was a moment when the game asked me a question with 4 different answers and I've failed to answer 3 times in a row. After each fail the game brings me back to the same question without any consequences. So why do you need so many possible answers if all of them doesn't matter and change nothing?
The game is fun, I like it, but you have an obvious issue with balancing. Even if you land headshots all the time you will not have enough money to purchase any seeds before the start of 3 round, but the 3 round have so many zombies that it is really difficult to plant anything. For this reason, I barely experienced a farming part even if I know that it is there.