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Stutter
Stutter
By jisam, Melloto, johnr0 and hylowaker
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 926 | 3.07 | 21 | |
| Fun | 1157 | 2.36 | 20 | |
| Innovation | 668 | 3.25 | 20 | |
| Theme | 932 | 3.05 | 21 | |
| Humor | 992 | 1.82 | 19 | |
| Mood | 276 | 3.65 | 21 | |
Comments
topbraj
2018-04-23 15:14
First of all - the graphics were gorgeous and the atmosphere was great. I do feel however that the message and overall experience of the game was undermined by the quality of the English narration. I assume you are not native speakers, but it was difficult to stay immersed in the story with the broken language. Particularly when some phrases went really badly wrong, like "frank call" or "first aids". I did enjoy the world you built, but felt that this particular aspect of the game negatively impacted the whole experience.
fa
2018-04-23 15:59
The level design is not the best part of the game. It is almost impossible to get anywhere without falling. I don't know if that was intended, but it broke my experience.
el-pepi
2018-04-23 16:28
Good mood and aesthetics. The controls could use some work, a lot of times the jump button didn't work, and it's quite easy to get stuck.
I liked your game and your art, can you evaluate mine?
croewens
2018-04-26 09:00
Damn, this caught my attention really good!
What I loved * Great atmosphere & overal vibe * The world
My Thoughts * Controls could use some work * The english narration was weird :smile: * No azerty mode :confused: * Level design could use some work * I got stuck a couple of times
I’d love to see additional work on this game as I thoroughly enjoyed the whole vibe I got from it! I’d love for you to review my submission as well.
https://ldjam.com/events/ludum-dare/41/keyboard-warrior
I think this one has a lot of promise! Tighten up that level design, fix the translation issues and you've got a neat little game here! :smile:
The environment design was great! and the audio worked really well with the atmosphere.
The gameplay was a bit lacking though, jump across platforms wasn't very easy and the walking felt quite clunky. Also the words were very hard to find and hit in time, maybe that's what you wanted to fit the story? I don't know.
The story is an interesting one, and it is definitely helped a lot by the mood of the environment, but the english is not perfect.
The concept is really cool though, and again, that environment is great. Good job!
blushine
2018-04-26 09:39
The strange abstract world was very interesting. Great use of lighting, colors, and effects. The concept was very ambitious. Unfortunately, the writing just didn't live up to the concept. On top of the spelling and grammatical errors, the story wasn't compelling. It also didn't feel like it tied in to the mechanics or the game world. The platforming and shooting aspects also didn't seem very polished.
frodewin
2018-04-29 22:26
The concept sound very interesting, but I could not catch a word... probably that should be the experience. Getting off the desk was almost impossible for me without falling, was I supposed to do that or should one stay on the desk?
ian1337
2018-05-11 12:18
Quite sinister atmosphere, definetly a game with theme i never expected to see :)
Jumping could use a bit more work since its easy to miss your jumps.
But good stuff :)
Mine doesn't have much better jumping controls but it has a kick-ass machinegun :) https://ldjam.com/events/ludum-dare/41/sam
You are topping out the mood ratings, that's for sure.
magicera
2018-05-13 09:38
Nice work! Just voted it! May you vote my game too?(RTS+FPS): https://ldjam.com/events/ludum-dare/41/rts-shooting
hybitous
2018-05-13 10:24
Good work! I really liked the immersive experience. The word shooting parts really make you feel like you are stuttering.