FoonLudum Dare ExplorerLD46 → Left Behind

Left Behind

By gamedevpersian

View on ldjam.com

CategoryRankScoreCount
Overall14263.4022
Fun18253.0222
Innovation22772.6320
Theme9563.7722
Graphics2854.3022
Audio14272.7019
Humor14072.6617
Mood10603.4721

Comments

duskel 2020-04-21 11:32

The graphics are nice ! :)

tobias-brunner 2020-04-21 11:36

Hey there! - Pros . I really liked the graphics, good work on them! . I liked that you actually told a story and that the gameplay changed based of it!

- Cons . There was no fail condition like a timer, I did not feel the urgenceny of solving the puzzle even though the story suggested that . I kept thinking of that one movie that had the exact same story, I never saw it but it bothered me.

Statement Next time add some sort of fail condition, otherwise it is no challenges. That is very important for a good game!

abregado 2020-04-21 11:36

Nice entry! Cloning the story is a great idea to save time. Thanks for the game.

nek 2020-04-21 11:36

Nice game but it stopped right when i got into it.

mmiyano 2020-04-21 11:39

Hey man, played for a while and will try to give some constructive feedback

- sound could be a lot better, in the beginning the storm noise is kinda annoyingly repetitive and then after you wake up it's just complete silence

- graphics are pretty cool for the short time, really liked the pixel art, UI in general, placement of the items

- combining items is cool, using them is kind of a chore because you need to be a bit too well positioned

- Game froze after i tried to use farming soil and I couldnt walk anymore, only mess with the item menu :(

pxgluz 2020-04-21 11:41

Very nice concept, didn't really get the science part, but I brute forced my way through it and it worked. Loved the artstyle, especially the tiny astronaut!

matt2728 2020-04-21 12:19

Very nice graphics and mood! Definite reference to the martian book/movie. I think I got stuck though, I picked up the container before visiting the ship and it keeps telling me I need a container :\ Overall great game though, one of the most polished I have seen so far!

burg113 2020-04-21 14:25

The artwork for this game is streight up amazing. I can't believe you pulled it of. The game is well polished and the character controlls feel great. I also liked the storyline a lot. The only thing i somewhat disliked were the sounds. There weren't a lot of them and they sometimes seemed a bit off. I was also kind of sad that the game was so short but still respect you for the amount of stuff you managed to pull of. Amazing work, keep it up.

chrismcco 2020-04-21 16:27

Really digging the visuals and artwork, especially the storm effects. Definitely getting The Martian vibes. Really solid and polished entry. The only thing that bugged me was I kept accidentally skipping dialogue, expecting it to fill in the text quicker. Think I've been spoiled by that mechanic in RPGs.

yscik 2020-04-21 20:08

Definitely needs more potatoes. Very nice graphics and polish. I think it could do well with less/more compressed storytelling bits, so that more of the game is spent playing and progressing through goals the player has control over. (Setting the farm up, keeping it alive)

mikdionio 2020-05-02 14:54

Great concept! I the storm at the beginning was nice. Kind of wished the crystals were used for something though, like to power the base. I would love to see this fully fleshed out. Some suggestions, for the controls I forgot how to use items halfway through so maybe a way to view them after the first part would be nice. Also, for the dialogue, maybe have the first press of 'E' reveal the dialogue fully, and the next click to skip (I kept accidentally skipping dialogue so I felt kind of lost sometimes). Other than that it was great!

jeplmr 2020-05-10 01:42

This is awesome. Loving the inspiration from 'The Martian'.

zchen 2020-05-10 03:50

Good job on creating that starting sequence with the storm, it was interesting enough to grab my attention at the start. An improvement for the narration text, to avoid skipping text accidentally, would be that pressing E displays the full text and pressing E again when the full text is displayed would skip to the next one. Also some visuals to show that there is more to explore at the edge of a screen (especially in the base) would be helpful. I almost didn't realise there was a second part. Overall, well done on complete this!