FoonLudum Dare ExplorerUsers → ShivanHunter

ShivanHunter

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsThe Life of a Pixel Worldcompo4023.353.053.743.672.732.711.582.8679
201429Beneath the SurfaceGameJammedcompo6813.062.882.883.063.882.362.563.10100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ShivanHunter

LD29 — Beneath the Surface

Generic Adventure Game by Jezzamon 2014-04-28T03:31:00

Truly amazing!

Generic Adventure Game by Jezzamon 2014-04-28T03:35:00

This was amazing. It never actually seemed like something made for a game jam. Graphics,audio, and story are all excellent complements to some great gameplay with a really cool idea behind it.

I didn't wake up today thinking I was going to rate a game 5/5 across the board but here I am

Hot Diggity by DragonXVI 2014-04-29T01:29:00

You really should consider further developing this and getting it on Steam or something. I'd buy it.

You Don't Want That by Dark Arts and Sciences 2014-04-28T04:50:00

Great writing, and very unorthodox. Nice one!

Go Below by GagaPete 2014-04-28T16:19:00

182.6 seconds! It got slightly boring in the middle since there was a lot of backtracking (unless I missed something and did it wrong). Reminds me of an old Flash game I played a lot using a similar concept, but that's not a bad thing!

Deepeon by HacksawUnit 2014-04-28T02:52:00

Ooh, it's one of the games I kept seeing pics of in irc! Excellent visual style, good audio, and engaging gameplay!

Cthulus are Beneath the Surface by Pent 2014-04-28T02:26:00

Excellent concept and (as far as I could tell) seamless execution! Bomb firing sounds got a bit repetitive, but not much to do about that.

Klein Bottle Asteroids by bucketh3ad 2014-04-28T03:44:00

I agree- even the old asteroids game (I think) let you have a few shots at once. Excellent concept, but frustrating execution imo. I at least got far enough in (the second level) to see what you were doing - I was curious at first since the first level didn't have anything weird about it.

Yay, more squares! by lightsoda 2014-04-28T16:04:00

awesome music!

UnderMine by aritzh 2014-05-02T05:51:00

getting white screen because you're using a Java 8 class (Consumer). Looks like a cool twist on the minesweeper concept though.

Sub Bomber by Rahazan 2014-04-28T02:50:00

Quite frustrating... it's hard to see where the barriers will be until you've already crashed! Nice visual/audio theme, though

Refracture by Atmospherium 2014-04-28T02:34:00

Excellent audio and filter effect! I got a nice TRON feeling.

Hyper Spike Smash!!!!!!!!!!!!!!!!!!!111!!!!!!!!!!!!! by Jacob123 2014-04-29T19:50:00

lol

GameJammed by ShivanHunter 2014-04-28T02:36:00

Yeah the web version doesn't work. I'll look at it after I've had some time to cool off. But I'll look at the desktop crash- that's definitely not supposed to happen.

GameJammed by ShivanHunter 2014-04-28T02:41:00

Oh, damn. I changed a LinkedList into a HashTable and back again, but not without... anyway. new versions uploaded. If changing it now disqualifies me, hell with it, I made a game anyway :D

GameJammed by ShivanHunter 2014-04-28T04:31:00

I've taken down the web link until it gets fixed. Lolninjacatz: thanks for the feedback! omaha: if the new desktop version still doesn't work, can you give me some details about that (run the jar from a command prompt/shell and tell me the debug output)?

GameJammed by ShivanHunter 2014-04-28T05:00:00

sknoslo: trying that right now, thanks!!

shuanDang: ? it ends with you defeating Git, Eclipse and Box2d and uploading a game... (unless you mean the "pretend it's finished" remark, which comes from my paranoia since this is my first LD)

GameJammed by ShivanHunter 2014-04-28T05:18:00

goddamn github still isn't working, grumble grumble

daedrius: thanks! Yeah balancing was an issue, there's not much testing that can be done in a LD.

terraco: no, the normal map stuff is a homebrew thing I slapped together yesterday while I was still confused about what idea to go with. I knew I'd want the effect and it gave me something to do while pondering. A bit NIH, maybe, but it worked out.

GameJammed by ShivanHunter 2014-04-28T23:52:00

Thanks everyone!

ryebread761: I was wondering about control schemes - I should have added arrow keys as well as some indication of what the controls were, but by the time I thought about that the deadline was almost up.

GameJammed by ShivanHunter 2014-04-30T02:26:00

Thanks everyone!

Does it work for anyone on Windows 8? I can't test on that platform, but I have java 7 as well and it runs fine on win7.

Rolly-Polly-29 by benmcnelly 2014-04-28T04:55:00

leave it to someone doing LD to upload a game in the middle of a tornado. I'm imagining you as some sort of ninja coder, fixing bugs and catching exceptions as a deadly whirl of debris flies around right outside your window, threatening to destroy you at any moment...

In the Lair of a Basilisk by Korwegian 2014-04-28T04:28:00

Woot, another one I saw on irc! Sounds got a bit repetitive, but the atmosphere was very nice.

Magma Surfer by r2d2upgrade 2014-04-28T16:14:00

Audio didn't get repetitive, which is great considering it's an LD!

Sub Diver by greg-anims 2014-04-29T04:27:00

amazing soundtrack!

Ripple by saiato 2014-04-28T02:18:00

Excellent concept, and a nice refreshing break after LD29. A few collision issues and I fell out of the world once, but that's fine since it's an LD.

Underground Infestation by YukonAppleGeek 2014-04-28T03:02:00

Excellent atmosphere. Bright Player sprite clashes a bit with tha dark, desaturated background, but the audio is amazing.

Beneath The Surface by adamwoolridge 2014-04-28T16:33:00

Great concept! reminds me of that arcade game, Star Castle. very fun!

WHAT IS IN THE SWAMP? (IT'S MONSTERS) by tacs 2014-04-28T21:06:00

Nice consistent aesthetic and sound design!

Underworld Evolution by StudioWolfox 2014-05-03T04:39:00

Amazing game! The music really sets a relaxing mood and the audio never gets repetitive. Visual design is also very clean. I've been playing with the idea of evolution-based gameplay for a while, and this gets a lot of it very right.


Did it in 7! My strats: At first, optimize for low dig interval (!) and high preference for digging, collecting coins, and traveling. Around generation 3-6 or so you get a windfall- evos are collecting many more coins than before, but you've spent so little that modifying the gene pool is still cheap. During this period, keep dig interval at 0 and digging/collecting preferences high, and optimize for lifetime, followed by speed and dig strength. Evos should now be clearing the majority of the map now, so spend all your points on preference for entering heaven. At this point, it usually only takes a couple more generations.

Like all stages, the first stage is a bit random. If no one's digging anything, your first couple generations are going to be painfully slow, and you might just want to refresh the page and get a better first batch.

Deep by ahmeni 2014-04-28T03:46:00

Was a bit disconcerting not being able to move up or down.

Beneath the Trolls by Dreauw 2014-04-28T02:09:00

Audio, graphics, and gameplay play well together. Very fun and replayable.

LD30 — Connected Worlds

E.T.I.T. by BinaryPie 2014-08-25T00:06:00

Controls are much tighter than when I tested on IRC! The puzzles were challenging enough to be interesting, but not enough to be frustrating.

fyuse by cy4n 2014-08-25T03:07:00

Some way to resize the field of view would have helped, I couldn't really see where I was going after picking up tons of planets!

fyuse by cy4n 2014-08-25T03:08:00

also, ditto sharpcoder's comment about movement. Quite fun.

Connected Worlds by calvin99e1 2014-08-24T02:54:00

how do I shot web

Monochrome by Retr0spectrum 2014-08-24T22:03:00

Not bad! It got frustrating, and I quit after dying to spikes after getting past the "keep trying" part on level 2. Would be nice if there was some way to replenish power (maybe there is and I didn't get to it).

Legacy of Lamas by Cell 2014-08-24T23:53:00

same here. I just kept clicking on the warp cores, wasn't really sure of what else to do. I really like the art, though! Excellent aesthetic.

HopSlide by managore 2014-08-27T08:26:00

This was amazing. I loved the concept (I'm also familiar with a similar game, possibly the one Wertle mentioned, but it focused entirely on the "maze" aspect - your maze was only one part of a bigger puzzle). Very unorthodox, and very well executed.

A Game about Making a Game by rlangewi 2014-08-25T02:51:00

I don't see what to do once I get to the stage with the hammer. The game doesn't work there, and I can't use my usual solution (smashing it with a hammer) unless there's a control I don't know about.

Simultaneous by pokeplun 2014-08-25T03:20:00

Quite difficult!

Lost with a compass by Zylann 2014-08-25T02:32:00

Excellent atmosphere! I like the use of shadows. Collision got a bit frustrating at times when I collided with the edge of trees and stopped moving.

Broken World by xWarZonex 2014-08-24T02:58:00

interesting concept. Reminded me of last LD's theme, "beneath the surface". Also reminded me a bit of Evoland when gameplay and graphics elements started appearing.

Galactic Dump by SoulGame 2014-08-26T02:49:00

I second what laremere said. This is excellent. All the graphics and audio seem so consistent, the game has an excellent atmosphere.