Underworld Evolution by StudioWolfox 2014-05-03T04:39:00
Amazing game! The music really sets a relaxing mood and the audio never gets repetitive. Visual design is also very clean. I've been playing with the idea of evolution-based gameplay for a while, and this gets a lot of it very right.
Did it in 7! My strats: At first, optimize for low dig interval (!) and high preference for digging, collecting coins, and traveling. Around generation 3-6 or so you get a windfall- evos are collecting many more coins than before, but you've spent so little that modifying the gene pool is still cheap. During this period, keep dig interval at 0 and digging/collecting preferences high, and optimize for lifetime, followed by speed and dig strength. Evos should now be clearing the majority of the map now, so spend all your points on preference for entering heaven. At this point, it usually only takes a couple more generations.
Like all stages, the first stage is a bit random. If no one's digging anything, your first couple generations are going to be painfully slow, and you might just want to refresh the page and get a better first batch.
LD30 — Connected Worlds (11)
HopSlide by managore 2014-08-27T08:26:00
This was amazing. I loved the concept (I'm also familiar with a similar game, possibly the one Wertle mentioned, but it focused entirely on the "maze" aspect - your maze was only one part of a bigger puzzle). Very unorthodox, and very well executed.
Galactic Dump by SoulGame 2014-08-26T02:49:00
I second what laremere said. This is excellent. All the graphics and audio seem so consistent, the game has an excellent atmosphere.
Simultaneous by pokeplun 2014-08-25T03:20:00
Quite difficult!
fyuse by cy4n 2014-08-25T03:07:00
Some way to resize the field of view would have helped, I couldn't really see where I was going after picking up tons of planets!
A Game about Making a Game by rlangewi 2014-08-25T02:51:00
I don't see what to do once I get to the stage with the hammer. The game doesn't work there, and I can't use my usual solution (smashing it with a hammer) unless there's a control I don't know about.
Lost with a compass by Zylann 2014-08-25T02:32:00
Excellent atmosphere! I like the use of shadows. Collision got a bit frustrating at times when I collided with the edge of trees and stopped moving.
E.T.I.T. by BinaryPie 2014-08-25T00:06:00
Controls are much tighter than when I tested on IRC! The puzzles were challenging enough to be interesting, but not enough to be frustrating.
Legacy of Lamas by CoveBit 2014-08-24T23:53:00
same here. I just kept clicking on the warp cores, wasn't really sure of what else to do. I really like the art, though! Excellent aesthetic.
Monochrome by Retr0spectrum 2014-08-24T22:03:00
Not bad! It got frustrating, and I quit after dying to spikes after getting past the "keep trying" part on level 2. Would be nice if there was some way to replenish power (maybe there is and I didn't get to it).
Broken World by xWarZonex 2014-08-24T02:58:00
interesting concept. Reminded me of last LD's theme, "beneath the surface". Also reminded me a bit of Evoland when gameplay and graphics elements started appearing.
Connected Worlds by calvin99e1 2014-08-24T02:54:00
how do I shot web