Treasure Transferral by frogalicious 2014-09-05T19:52:00
Good concept, but very buggy. I couldn't pick up the chest on the second level.
Foon → Ludum Dare Explorer → Users → Retr0spectrum
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Monochrome | compo | 523 | 3.24 | 3.06 | 3.03 | 3.48 | 2.85 | 3.18 | 2.33 | 3.04 | 51 |
Good concept, but very buggy. I couldn't pick up the chest on the second level.
The collision detection seems off, I kept going through solid blocks. Nice terrain destruction mechanic though.
Works fine on Lubuntu 14.04 for me!
Interesting, but a bit too simple. Some kind of indication of where to go next would be good.
Traceback (most recent call last):
File "main.py", line 2, in <module>
from levels.redspace import RedSpace
File "/home/user/LudumDare/redspace/levels/redspace.py", line 6, in <module>
from enemy import EnemyShip
File "/home/user/LudumDare/redspace/enemy.py", line 93
if self.cur_path_num >= len(self.path_ary):
^
IndentationError: unexpected indent
Is the server down at the moment?
Not bad, but it was a bit boring waiting for the transporting. Maybe a fast-forward button would help?
Nice graphics, and an original take on the theme. I think this would be improved if the boss fight was more tactical - Maybe the boss's weapons could deal more damage, but be further appart (IMHO they are too close together to avoid at the moment). Maybe it would have been too much for only 48 hours, but it would be cool if the other players had more realistic AI, or were actual recordings of other players movements.
Not bad, but the graphics need a bit of work.
For some reason the yello lines dissapeared for me about half way through the game.
This was really fun to play. Great job!
Good audio and graphics, but it seemed unclear whether I had won or lost. The AI was pretty good too.
Great audio and graphics, but I thought that it was too difficult, and I didn't really like the time limit in each world.
A good game, but the first few levels are too easy/boring. Maybe a "fast forward" button would be a good addition?
I think I found a typo in the X-Gun description "It kills people and does no harm to people."
I wasn't really sure what to do, but I really liked the lighting in the "Hub" area. Certain elements of this also reminded me of minecraft.
Very immature.
I got it to run on linux by renaming smallFlat.png to smallflat.png, but I couldn't get the keyboard input to work.
This is a cool idea, but I think that the graphics could have been better. Also, the game seems to be more based on luck than strategy.
Great graphics, but the controls seemed a bit awkward for me. If movement was WASD, it would be much more playable IMHO.
I tried to run on Lubuntu 14.04 and got this error: ./TornBetweenWorlds: error while loading shared libraries: libGLEW.so.1.10: cannot open shared object file: No such file or directory
After installing libportaudio2 and libglew1.10 , I got this error on Lubuntu 14.04 (32-bit):
Segmentation fault (core dumped)
Very good! I found this really fun to play, and it looks great too!
Good audio and graphics. Quite buggy, a bit too difficult and fits the theme very loosely.
I seem to be stuck on this screen: http://i.imgur.com/tkZCnKT.png
Very good, but I found it a bit boring, and too difficult.