lakshyaisagod 2021-04-26 06:05
TODO: review game
Foon → Ludum Dare Explorer → LD48 → Blue Eye - Salvage & Rescue
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 347 | 3.58 | 44 | |
| Fun | 486 | 3.27 | 44 | |
| Innovation | 672 | 2.82 | 44 | |
| Theme | 206 | 3.94 | 44 | |
| Graphics | 315 | 3.65 | 44 | |
| Audio | 329 | 3.35 | 43 | |
| Humor | 203 | 3.18 | 37 | |
| Mood | 203 | 3.67 | 43 |
TODO: review game
@lakshyaisagod Thank you for playing and rating (if you did of course :stuck_out_tongue_winking_eye: ). And thank you for the positive note :smile:
I think you nailed the "*deep underwater*" part, however it was hard to tell which things I should interact with - there was a lot going on. I reached number 500 and I just lost, I thought that was my depth level. :D
Cute graphics, pleasant background music. I feel sorry for all the fish I exploded, but I never made it down alas.
The game graphics look so nicely
The mood is good, the underwater atmosphere is well done! Graphics and Audio are superb
However I did not know at first if I had to pick the fish or not. Maybe have elements appears one at a time. Hard to read that text it sometimes disapear.
I could not avoid the submarine, to large too fast for my ship.
@vegmuffin Yeah sorry about that - I was really trying to ensure good feedback .... there ar esome hints in the menu. It would maybe help with popup that paused the game when you did something for the first time :smile:
And yes I agree a LOT of things... you kind of lose yourself to that - on the earlier prototypes nothing really exciting was going on..... HOWever.. once the falling boulder were introduced... yeah - that changed :smile: (First build they where not even limited in speed - so fell twice as fast) :rofl:
Thank you very much for playing and the feedback :smile:
@eeperdeheap Thank you very much .... and yeah sorry about the slaughter part :wink: And yeah it's a LONG way down ... aprx. 2200 ftm ... I struggled a little with the Deeper and Deeper... in a shallow way :wink: (Expecting raters to play for +4 minutes might be a tall order :sa:
Thank you for playing and your time :smile:
@xpycm Thank you very much and thank you for playing :smile:
Good game ! I enjoyed my time with it.
@dhim Thank you very much for the feedback and the praise for audio and graphics :smile: Really GOOD point ... things should have been introduced one at a time ... that would have been a PRO move!!! REALLY good point :thumbsup_tone1: Maybe even a simulator course before going on "the mission" :smile: Submarine .... shift + move would have maybe saved you :wink:
@ayte Thank you very much and thank you for playing it :smile:
Great mood and graphics here ! I was a bit confused with the text displaying at the bottom of the screen, but I guess it ended up making the mood even better haha ! Also, my first instinct was to mash the spacebar to see the vertical speed limit, and it seems the game didn't like that very much. Great job !
@talios Thank you very much :smile: I actually made a comment on the too much going on further up :wink: and yeah it might actually contribute to the hecticness that you don't always get to read the text... but an introduction level or slower pace in the start might have been good :smile:
What a fun little game! I love the graphics and sound effects are pretty good too. There was a minor repeating clicking sound that was a little bit distracting. Otherwise a favorite so far for LD48
Really enjoy the sound effects and music. Would have been nice to have a screen showing what you are trying to pickup. It fits the theme and I had fun playing, even with such simple gameplay.
@codeglitch0 Thank you very much for playing and the feedback ... yeah the clicking sound was TOTALLY different from the Windows build (I hope - unless something changed :smile: ). In windows it should be a heartbeat ... I actually discovered the weird sound 20 minutes ago myself ...
@dk5000p Thank you for the feedback ... and you are absolutely right.... A simple button in the menu would have helped a great deal :smile:
Hey Purple! I couldn't make LD47, but I'm back for LD48. I tried to play your game, but the Unity loader got stuck and gave me the following error:
abort("both async and sync fetching of the wasm failed") at jsStackTrace@https://purpledartfrog.com/Games/LD48BlueEye/Build/BlyeEyeWebGLDevBuild.framework.js:739:12 stackTrace@https://purpledartfrog.com/Games/LD48BlueEye/Build/BlyeEyeWebGLDevBuild.framework.js:753:11 abort@https://purpledartfrog.com/Games/LD48BlueEye/Build/BlyeEyeWebGLDevBuild.framework.js:19:44 getBinary@https://purpledartfrog.com/Games/LD48BlueEye/Build/BlyeEyeWebGLDevBuild.framework.js:1115:9 getBinaryPromise/<@https://purpledartfrog.com/Games/LD48BlueEye/Build/BlyeEyeWebGLDevBuild.framework.js:1128:12
Cool game, though I had a bit of trouble figuring out what was going on for a while. I thought I had to _avoid_ the fish and eels. Message kept appearing and disappearing at the bottom of the screen but I didn't have time to read them, and didn't know what to do about seismic activity anyway. I got some armor but don't know what it does. Regardless, once I figured out the other stuff, I had fun.
Nice game! Theres a lot of various charm that I'm seeing here :) I was a little bit confused for touching pickups, but things were going smooth nonetheless. I like the animation of the player swerving. It's nice :slight_smile:
Very cool art and engaging gameplay. I wasn't really sure about the interface, even though a played a number of times. I did get to 500 depth and just died, which was a surprise - I had plenty of light and battery at that point, so it wasn't clear why I died. The music and sound and little animations are all neat. I agree with others that it wasn't always clear what objects were good and what were bad. Nice game, though - very professional looking.
nice game, although there's quite a lot going on on the screen!
@jared-york Thank you Jared and welcome back :smile: Don't know about the error - which browser did you use? You could try the windows build instea.
@chris-mondok Thank you very much for playing :smile: And yeah - the objectives on that part wasn't that obvious ... Someone else suggested to do a step by step introduction to each item. I think it might make sense to look into the logic surrounding the message part... because there are simply too many.. one way could be to only periodically give seismic warnings... And then clean up some of the others as well... might do a version 1.1 at some point.
@cammin Thank you and yeah - kind of getting the vibe :rofl: that the pickups were unclear :smile: Thank you for playing
@dob Thank you for the extensive feedback. The depth was definately due to crushing .. not enough plating picked up. Batteries are only for moving. And again you guys are absolutely right - the pickups weren't obvious :wink:
@verysoftwares Thank you very much and yes - there's a lot of activity :wink: The dropping rocks were a late addition and severely impacted the "feel" of the game and the hecticness..
Might make sense to introduce a slow down on important messages ....
Very nice and complete game. At first I thought that 500 is where I'm supposed to go so I died when I got there. After that I realized that maybe I'm supposed to up that number which is when I started picking up battery and armor packs. It kind of becomes repetitive after a while and I'm not sure those messages were good or if they were bugged since they changed all the time. Also, I would have liked it if something changed after a certain depth, like new hazards or something.
Great job, very complete and rounded!
@machrom Thanks a million that was briliant input.. and you are absolutely right ... new depth new hazards and objects.... but yeah 48 hours :rofl: Again thank you for very constructive criticism :thumbsup_tone1:
Wonderful atmosphere, I love these kinds of games. Very relaxing and moody thanks to the wonderful sound effects. I agree with the other commenters, I was confused as to whether I was supposed to avoid the fish, but once I figured it out I had a great time! Nice job :smile:
@dxk2294 Thank you very much and yes ... that seems to be an issue with the fishes :smile: still considering making a version with a few updates to make it more intuitive (of course leaving the one for actual rating) Thank you very much for playing :thumbsup_tone1:
Oh it is similar to mine, its very fun to play, I didnt reach the end cause I kept dying and dying, like the art, like the sound effects. Only bad thing is the music. Excellent work for only 48 hours!
@digitaldude555 Absolutely agree with you on the music.... should really look into learning to do something more .... lacking words... well agreeable :rofl: Thank you very much for playing :thumbsup_tone1:
Good game. I would have liked a bit more vertical capacities and the fishes become hard to see when the game becomes darker (and I got stuck between 100 and 200 light thingys, so it was dark nearly all game for me). Overall, well done.
@masaru Thank you very much for playing and the feedback- the thing is I actually wanted the fishes to become a bit more difficult to spot when going deeper - I do agree that it's probably a bit much.. didn't really get to "balance" things out :smile:
Nice looking submarine game with a great mood. I had some really annoying popping sounds in the HTML5 version but that could have been on my side.
Fun game, a tutorial on what things do would make the game a more playable, instead of a wall of text in the main menu. There are a lot of things going on: numbers going up and down, text appearing, lots of particles, I just got a bit overwhelmed. Once I understand for the most part what was going on, the game was pretty enjoyable!
@listonos Thank you very much and no... I don't think it's anything on your end... I had the same problem in WebGL. Don't know - the sound was weird on Web. It should be a down-pitched heartbeat but sounds nothing like it :thinking:
@bridgeonastick Thank you very much for the feedback - I totally agree with the entire thing :smile: You just get caught up knowing exactly what goes on in your own game :rofl:
I'd agree with what other people said about the overwhelming UI messages, but I really liked the art (the main character sprite is cute) and the movement of the ship as you go down has a good feel to it. Quite atmospheric, too!
The game was nice but I had to go to immortal mode to beat the game maybe you should add hp and the bigger the thing the more damage it does. Also add an info menu with the controls also maybe add some things that can come from below. Final suggestion make a sprint down
I really like the feel of this game, really feels like you're going down deep underwater. It took me quite a few attempts to figure out what I was supposed to be doing, especially with the battery level. The first time I ran out of battery and couldn't move I actually thought it was a bug. Think once the UI is improved slightly it could be a really good game!
@nigeynige Thank you very much for the feedback - some really valid points :thumbsup_tone1:
@meritcoding I was actually considering health as well - might also make you take a chance once in a while :wink: And yeah - hazards from below would be cool - but time and all... oh yeah and I actually figured the screen was busy enough :rofl: And you are definately on point with sprint down... but that fell under polish and yeah well..... you know :wink: Thank you for playing :smile:
@haematite Thank you so much - I was actually pretty happy with the atmosphere as well :smile: And with the batteries.. yeah it actually should give out a message... buuuuut it drowns (pun intended) in all the other messages and each time I write a message I reset the previous one (which was a last minute poor choice) ... beware of LMPC's in LD :smile: I actually thought the running out of battery was a bug the first time it happened to me and yeah... felt pretty dumb :thinking: And yes I do actually consider revamping the game a little after LD... but I suppose I made that consideration for most of my entries... but I actually feel that this has a little casual potential :fingers_crossed_tone1:
Really nice entry! I love the underwater sounds and slightly unnerving music, the audio combined with the gradually darkening background really add to the atmosphere.
The graphics are cute! I was a little unsure about the meaning of some of the different icons at the top, but all the little tips on the title screen are definitely a good idea. :grin:
Great work on getting this completed on time! I really like that you also included speed options as well as optional immortality. Very considerate! :grin:
Nice game but a bit unclear about what to collect and why. The graphics was well done
Nice game, I liked the sound effects and music. I found the debris a bit hard to dodge.
Love the graphics! they look super cute! game was really fun as well took me a couple of tries to get to the bottom. XD
Hi, nice job! I play on a superwide (3440 x 1440) so just a heads up that the menu items at the main menu were getting a bit cut off - but it didn't cause any problems. I like the 2D graphics and the mood - and that you could change the speed of the game during gameplay. Also good with the warnings of seismic activity, but quite often I got hit by a boulder to take me out and it felt like I couldn't avoid it in time. Did I also see sinking whales after the seismic activity? :)
Yooo, wouldn't stream this edition, but decided to give this one a try!
Pros:
- Simple mechanics - Sound effects are cool - Music is ok - Moody, relaxing graphics
Cons:
- A bit messy UI, had to spend few tries to understand what am i doing and what am I gaining / losing each meter - Confusing 'obstacles'. The 'platforms' obstacles deriving from the walls especially. I thought there were repair stations or something and I got screwed over few times because of it. Are those suppose to give you plating?? - I assume battery level was something that allow you to keep moving? Hard to say - Battery Level: Sometimes I got to negative values and could not regain controls, even with catching fish that are supposed to give me battery back. Happened 7/10 times. - Development build: I was able to slow down or even push back up using *Space* button. Not sure whether that's intentional (not mentioned in controls) - Development build: I was able to speed-up or slow down time using 3 and 4 keys. Not sure whether that's intentional (not mentioned in controls) - There should be a better way to avoid debris, as it's a tiny bit too fast, but only IMO.
Decent job nontheless!
@imphenzia Thank you very much for playing and the feedback :thumbsup_tone1: Once again the big learning thing from this one..... tutorialize... for heavens sake :thinking: On the falling whales aka. submarines :rofl: Shift would have like been able to sprint you away from the debris.
@mikoziq Thank you very much for the extensive feedback... some good points there.
Messy UI - would have likely helped with a gradual introduction to it. No meters active on start up - and then a popup - each time one of them comes into play ... maybe.
Confusing 'obstacles' - again gradual introduction and explanation would have helped a LOT I suppose. Well sorta kinda ran out of time aka. over scoping :thinking:
Battery level - correct this allows you to actually move and if above 10 you can sprint with shift.
Space was also on purpose to hold the drop a little bit - this should have had more player feedback.
The speed changer was on purpose... In a final build I would have made it a difficulty option/tweek in the menu, but here it's suppose to alleviate different player response times.
Fast debris... here we're back at shift ... which was a last minute addition so not that obvious unfortunately... but this sprints you somewhat :thumbsup_tone1:
Again thank you very much for an honest review :smile:
@kooky Thank you very much for playing and leaving your feedback :smile: I was actually quite happy with the ambience aswell - there was a million other things I would have liked to tweek but yeah ... game jam effect I suppose :smile:
@axeltherabbit Thank you very much for playing to you as well :smile: And yes ... gradual introduction to elements of the game would have helped a great deal... "unfortunately" the game started out way simpler... and then you add on stuff thinking .... "yeah... this is self explanatory...." :rofl: But when then rate entries afterwards.... you get the point :rofl:
@schuster Again thank you for playing :smile: I suppose you didn't use "shift" either :wink: I should have REALLY introduced that better :thinking:
@amaro Again again... thank you so much for playing my entry and congrats on reaching the bottom... don't think too many others did that :smile:
Great game. Graphics, audio and game play all very nice. I couldn't keep an eye on the UI status levels and dodge the rocks(and occasional falling submarine?).
@harmadillo Thank you very much for playing :smile: Yeah - I know about the UI as well ... it's hard to keep track of ... being numerical... a "health" bar would have made sense :thinking:
Neat! I also didn't read the controls before I played and didn't realize I could space + shift for extra stuff...
@cheesepencil Thanks for playing :smile: Yeah - again should have been gradually introduced .... if I could only remember following feedback from previous LD's :rofl:
Very cute! I found it very innovative that while I am going down and a do have a few collisions I need to avoid coming from the bottom (which I always struggled with, btw, it was hard to catch the packs but not smash in to the platform, the slow down didn't really help me), most of the collisions I need to worry about came from upwards!
The controls were ok and the side-step dash was useful and well implemented.
The music fit well and the art was complementary.
Great job!
@zuvr Thank you for playing and the kind words :smile: I'm happy that you enjoyed my entry. There could have absolutely been tweeked when it comes to the pickups and the feedback :thumbsup_tone1: The hazards from above was actually a pretty late addition and gives a lot to the gameplay IMHO
Again thank you very much :smile:
Cool game! It is really hard to grasp all the game mechanics at the beginning though. Maybe move the icons closer to their corresponding values (At first I thought the icons for max pressure and battery are some kind of buttons and the values are just some random numbers I had no clue about). After a while I think I understood most of the game, the falling parts felt unfair until I remembered to use the shift button. Graphics are good but also contribute to the slight confusion at the beginning. Well done!
@oadt Thank you very much for playing and yeah the UI and the many many things going on seems to be a bit too much - glad you enjoyed it nevertheless :smile: And yeah battery and pressure should really have been a LOT clearer :nerd:
Nice game! Good concept and well executed for the theme
@snails84 Thank you very much :smile: