mklee 2015-08-24 04:22
Very neat use of reversing the dynamics of a typical turn-based strategy game, one against many. Really cool idea and would love to see this jam game further developed!
Foon → Ludum Dare Explorer → LD33 → Dungeon Decks
By nickw
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 254 | 3.71 | ||
| Innovation | 283 | 3.29 | ||
| Overall | 381 | 3.22 | ||
| Fun | 397 | 3.12 | ||
| Graphics | 504 | 3.00 | ||
| Coolness | 2016 | 26 |
Very neat use of reversing the dynamics of a typical turn-based strategy game, one against many. Really cool idea and would love to see this jam game further developed!
Pretty good! The ui a bit to get used to, but it made a lot of sense after playing it for a while with the cards. I beat it - The last round was a bit easier because the mass destruction did -3 instead of -1 for whatever reason. Feels like a good prototype to base a tactics-like game off of.
Don't worry, as mentioned, it's more on the easy side of things and, more importantly, could be turned into an interesting game.
A way to turn the camera around would be appreciated(specially with the two monsters thing) and also to skip heroes' actions.
Interesting concept that should be developed further upon!
Isometric turn-based tactics is among my favorites genres and I really liked your twist on it, just some things to be aware of, the drawing cards mechanics introduces a major element of randomness into the game and if the player can't tell exactly which actions he will have available it becomes harder to plan ahead, also it wasn't really necessary to display the enemy cards at all times as it cluttered the interface a little.
Turn based strategy card, one of my favourite genre! I already love you :D
was a bit confusing to understand in the first round, but after that it was fun. Until round 3, where i got almost no attack-cards...
I like the combination of cards and iso-tactics ! You should keep working on this and turn it into something awesome.
I agree with Jacktheviper about the UI - you should try and hide information the player doesn't need to see all the time.
This turned out great. Really keep at it, I want to see where it goes!
Playing the "boss" of the dungeon/map felt nice, and it's a nice challenge too! It's a nice idea, and it's a shame you couldn't put more time into it.
I like isometric graphics, so it's always a +1 for me, missing some sfx, but overall feels really nice as a prototype!
If further developed, I'm sure it would turn into a really nice tactic game! :D