Quest of the Cornflake by OneL3gend 2015-04-25T02:42:00
I really liked the background music and I was excited to complete the rest of the story. I think that the mood was pretty good as well.
BTW: The link to the Source is broken
Foon → Ludum Dare Explorer → Users → dcRfj15
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Gopherthing Transformation | compo | 704 | 2.92 | 3.04 | 2.68 | 3.24 | 2.96 | 2.95 | 2.81 | 2.90 | 49 | |
| 2015 | 34 | Two Button Controls / Growing | Emergency Cleanup | jam | 829 | 2.97 | 2.78 | 2.85 | 3.59 | 2.36 | 2.12 | 2.29 | 2.54 | 57 | |
| 2015 | 32 | An Unconventional Weapon | Fun with Vacuums | jam | 1019 | 2.46 | 2.50 | 2.19 | 3.12 | 2.00 | 2.24 | 2.28 | 2.30 | 55 |
I really liked the background music and I was excited to complete the rest of the story. I think that the mood was pretty good as well.
BTW: The link to the Source is broken
Super creative, fun to play. I really liked the audio, and the mood created by the game. The concept was interesting and accompanied the theme well :)
I experienced a crash at one point in the game, where everything stopped moving, and all the enemies started to change sizes when I caught them in a bubble. I am not sure why that happened, but refreshing the game fixed the problem for me.
I loved the achievements (my favorite was Rabbit Stew), and I thought that the concept of the game was fun and creative. The mechanic of climbing on the ceiling was awesome, and I really liked the way the mouse controlled the camera.
It was hard to tell what items you were shooting out of your gun because they were so tiny, and I thought that walking became tedious after a while, and there were some bugs with the guards not shooting at the player, either because they were shooting the wrong direction, or because they were shooting too high.
Good job overall though :D
This was an interesting concept, it took me a long time to figure out how to play this, but learning how to play was extremely rewarding.
I think that the primary mechanic was a little too subtle. I tried playing this game a few weeks ago, and after 10 minutes of playing I still had no idea what was going on, and so I moved on to the next game. Upon revisit, I was able to figure out what you meant by 'open the menu' (very clever by the way :) ), however, I think the excitement of the player figuring out the game mechanics by themselves could have been achieved in a less frustrating way. For example, if you gave a hint as to where the player opens their menu then that would have been much more helpful for me trying to learn how to play. I still wasn't able to figure out how to get past the part where you had to place blocks in order to progress. I had a feeling it had to do with the 'Selection / Drag'n'Drop' feature, but I couldn't figure out how or what to Select, and move into the outlined areas.
Overall this was a really creative idea, and definitely one of the most 'Unconventional Weapons' I saw thus far :)
Great job. I loved the take on the theme, and the concept is amazing. I loved the 'races' of weapons. That was a clever idea :)
I experienced a bug regarding the conditions at which the player will kill the enemies. There were a few times where I insta-killed some of the enemies, I am not sure whether that was intentional or not.
This is a really fun game!
I really enjoyed watching the buildings appear, also the plane had controls which made sense, and made the game easy to figure out. It was cool seeing the plane be able to do crazy maneuvers when dodging the buildings. Watching the blocks vibrate at the beat of the background music was cool too.
Awesome job. I really liked the graphics and mood of the game. The gameplay was fun, I liked upgrading my towers using the points gained from destroying rabbits.
Unfortunately the game crashed twice while I was playing and I lost all progress that I had made.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_bullet:
Unable to find any instance for object index '176774'
at gml_Object_obj_bullet_Step_0
############################################################################################
Other than that it was fun, I really want to revisit this game later and defeat the final boss :D
Running away from the cats was fun, and I really enjoyed the crates. It was a good way to gain distance from the cats. The concept behind this is super creative, keeping the cats away using poo was hilarious :D
I experienced the random returning to the menu thing, not sure exactly why it happens, but I think it may be related to there being a delay from when the cat hits the player to when the splash screen comes up (may be wrong though). The other bug is that it was possible to deadlock the cats AI when the mouse was on one side of a barrier, and both cats were on the other side. I guess that they wanted to go forward to the mouse, but couldn't because of the barrier and so just stared at the mouse through the wall.
Overall a fun game though :)
Good job. The funniest moment for me was when I died on the first spike and it said "you did well: saved 0 planets and made 0 happier things"! The idea behind the game is great, it was a clever idea. It is cool that the world is randomly generated.
One thing which would be a nice addition is sound effects, but that is a relatively minor issue.
Fun game, I liked the use of the unconventional weapon in this game :). Graphics and Audio were great, and it had a nice mood. The game seemed to be fairly balanced which was good.
The graphics style and the audio are pretty cool, I thought that the noise that the travelers make when they reach the destination as well as the monster's eating noise was funny.
It would be helpful if the fairy had some energy to start with, I found it hard to stop the first traveler because I didn't have enough energy to place down a eye-splitter for the first ~5 seconds, and by the time I had placed it down, they were already past all three monsters.
Awesome concept, I really liked the mood that this game created with its slightly sad background music and its simple graphics. This idea is awesome, sneaking past the bot was fun.
As mentioned in other comments, there are a few bugs. One of them that I found was that one of the rooms in the fourth level had no floor.
Funny and creative entry :), it was funny to watch the cats chase the pointer. I liked how the cats only followed the pointer from a small distance, this made it much more realistic.
One minor bug is that if one of the cats is on the ground, and the other cat jumps on it, it will fall through the ground.
This was a interesting game, I liked the really happy music in the background, yet that it was in a really dark and scary dungeon, this made a really interesting mood.
I got to floor 11 but then I fell off the map. It would be nice to see a wall surrounding the entire dungeon, so that you cannot accidentally fall out of the dungeon while you are exploring. The dark clone boss on floor 10 was pretty easy to beat, I killed it in about 10 seconds. I think that it should be a little more powerful.
One of the most intriguing moments for me was when I was wandering the dungeon on floor 5, then some really creepy music came on, and right after that I was killed by a Brompis as I was exploring (I couldn't tell whether that was intentional or coincidental, but either way it was really cool).
I liked the 2D characters in a 3D dungeon, it made a really cool effect.
Awesome job, I really liked the ghosts ability to take on the abilities of the enemies it haunts, such as when you can become smaller in order to enter some areas, as well as throw knives, which helps a lot when passing some enemies. The game was challenging, but fun. The music fit in well with the game and created a nice atmosphere. The animations for the characters is awesome, it was funny to see the ghost stare at you when you stop moving.
Jumping has some glitches though, in some cases you can float in mid-air by moving towards a wall as you are falling next to it.
It was a fun game. I really enjoyed playing it, and I think that the concept is really unique and entertaining to play.
I couldn't figure out what the rules were for who gets struck by lightning. I got hit by lightning a lot more than my opponent did, but I couldn't tell what I was doing wrong.
I liked the sound effects and the pixel art. It is cool seeing what you were able to make in just 3 or 4 hours :)
My high score was 65.
Thanks for all the great advice! I am planning on making a Post-Jam version over the next few weeks, and I will try to listen to all the feedback I get.
So the difficulty of the game is partially due to a major bug in the game, every successive restart makes the game harder because the initial speed of the ants is greater every round (over the course of a game the speed of the ants increases, however I forgot to reset this speed increase, and so it rolls into the next game). I am planning on balancing the game a lot and making it easier.
@Pix3M -- Yeah, sorry that happened. I looked into it, and I think it is fixed.
Great game, was fun to explore and fight monsters. I found Johnny in about 5 minutes (I guess I got lucky because it was such a large map though). I liked the humor though, some of the townspeople had some funny things to say. I found one of the hidden coins (#2). The character was relatively slow though, as was mentioned before, but that is a minor issue.
Good job. I really liked the mechanics of having to reload the salt shaker. The game was well balanced and it was fun to play. I managed to get to level 4 one time, but then I died. Also, the particles were nice.
Fun to play, challenging but it became that way because of harder enemies rather than just more of them, which is good. I really liked how each round had a different ideal strategy, so the player was forced to adapt. Good job.
I like the physics of the car and the way the controls are set up.
This was a fun game to play. I liked the integration of music into the game, and how each different place you could shoot lightning at played a different note on the guitar. My high score was 6975. I liked the graphics, the cow in the background and the About Screen was hilarious as well :)
One minor issue is that on the main menu it was hard to see which option was selected, the yellow text marking an option as selected looked extremely similar to the white text of every other option unless you were looking carefully.
Good job, this was a really cool idea. I liked how the terrain shifted as you killed enemies. The music was dramatic and supported the game, and the graphics were simple but visually appealing.
One minor problem that happened once or twice was that my character fell directly through a platform, I only noticed it on one level (the level where the moving enemies were introduced).
Great concept, this is a fun game. It was really cool to be able to manipulate time, and to use time as a weapon. My highest score was 7.
This was a hard game though, it would be cool to see more walls around the map, so that the player would be able to hide more from the enemies. Maybe instead of long corridors where the player is super vulnerable there could be more open areas where the player would have the ability to move around freely, and dodge the enemies easier without falling off the map.
Great job though :D
Fun game, graphics were nice as well. The enemies were hard to kill, but I felt that it was a good thing, made the game more challenging. It would be fun to see a sequel of this game :)
One thing that I didn't understand was the first part when the character had the water gun. I didn't understand why that part was in the game, since the water gun wasn't used, and the water gun didn't show up at any other part in the story.
Very well done, the Graphics were beautiful, the music accompanied the game very well. This is such a fun and creative concept :D. I hope this game does well.
Only problem was that occasionally getting the script to go into the person you want it to was hard.
Good job!
I really like how each blaster changes the style and mood of the music. Also, the graphics are simple but really add to the mood of the game. I saw your personal best video, and the music generated when you are good at the game is really nice to listen to.
It is hard to get acquainted with each of the rhythms of the blasters though, it would be nice to see a sandbox mode if you expanded this game where users would be able to practice staying on beat with each of the blasters
The game fit the theme well! Nice job!
The level was just the right length. Long enough so that when I beat it, I felt like I had accomplished a large amount, yet short enough that it wasn't a big hassle to get back to where I had left off. The sound effects really added to the game's experience and the graphics were nice. Good job overall!
Awesome! I was only able to get to ~15% in the time I played, but it was fun. I liked that there were upgrades for the weapons as well as two abilities for the player to switch between (rain / sun). All of the small features for the game such as the lanterns which the sun form could turn on for light were great!
It did seem like the level was very long though. That would be my only criticism. Overall great work!
I liked the mood and the audio of this game. Exploring was nice because of the background audio and the captions which created an atmosphere. The sound effects were very funny, and improved the mood of the game.
It would have been helpful if you put in notes of what the controls are, and what the player should do, (I read the main thread, and the captions in the game, but neither were very helpful). Edit: I went and looked at some of your update posts and learned how to use the Seed Analyzer. Maybe you want to include information about that on this page?
The graphics for this game were amazing! I loved the polish that this game had. The effects were awesome, such as the animation which is shown when you open a chest. Also, this game was very original. It is cool that you were able to program a game for VR during the Jam.
My main critique would be that the controls weren't very fun (at least when not playing this with VR). It was a little tedious having to aim at a movement pill with a mouse just in order to move. I imagine that it is much easier with VR though.
Great job overall though! This seems like something which is really hard to get working right, especially in a weekend.
Awesome job! I had a lot of fun playing this game.
The graphics and sound are great and I loved this game's mood.
Nice entry!
I enjoyed playing through the game. The graphics were nice, and the levels were interesting. It was nice that there was a story as well as a boss. The background music was pleasant as well, and created a nice mood.
My minor critiques would be that the moving platform behavior seemed to be a little buggy at times. I fell through a moving platform a couple of times. Also, a little more player feedback on what damages the player might be nice. I ran across the green tiles which damage you a lot on my first attempt because I didn't realize that the tiles deal damage to the player.
I loved the graphics, music and sound effects for the game. The atmosphere which the game created was fun. I liked your risk-based game idea. I died many times because of my risky strategy!
Interesting game. This was a very creative interpretation of the theme. It was cool to see things combine in different ways to make the environment more varied. Great work!
I tweeted a picture of my world to #GiveandTakeLD
Awesome Graphics and Audio. I liked the combination of the two to make a nice playful mood.
I couldn't figure out how to get past the 4th level of the vine. I looked for things to break, or things to jump on, but I couldn't find anything. Did I miss something?
Good job overall!
This was a small cute game. I really liked the audio on this one, and the graphics were pretty good too! This is definitely a good 2 button game.
I kinda felt like the Pollywog moved forward too slowly. I think your game would be more engaging if the pollywog moved forwards a little faster. Also, it would have been nice if the screen had been bigger.
Awesome job!
I loved the way that the Sound effects, music and art combined to create an extremely fun game. I loved the mood of this game, and it was very fun to play. (My high score was saving 7 baby birds!)
I think that the game was fun, and the primary mechanics of the game were good. One critique that I had was that all of the buildings became expensive too quickly. I ended up having to wait to place buildings which was a little tedious.
Overall great job!
Great job! It was really fun to crush everything and become a very large snowball.
I really wish that the level kept generating after I beat the game because I really wanted to become bigger and bigger XD. Overall very innovative, and great use of the theme!
I liked the idea of progressing through shapes, and it was clever that when you die you turn into a line segment :3. I played it for about 15 minutes, and it was pretty fun!
Just a few critiques:
- The level's layout seemed a little confusing. First you go right, grab the square morph, then you go back to the left of the beginning and grab the pentagon morph, and go back right past the hole with the square morph again. It may help players if the progression is more linear, or, if you give the player hints on which direction they should go in (I had a hard time at first figuring out how to progress after getting the square morph).
- Getting hurt and losing your form basically makes it so that it is impossible to progress (for example, I got the pentagon morph and then I lost it, which made it impossible to travel into the hallway with all of the patrolling enemies).
Good job on your first game!
I really games like this where the player just wanders about and discovers things about their surroundings. I had a fun time walking about. I didn't get all the treasure items, but I got maybe 10ish. Anyway, the movement was amazing. It felt extremely fluid, and it was an interesting challenge to move about. Also, I liked the humor in this game. I didn't get to see every joke, but I did like the ones that I saw.
My critiques for this game would be focused on the graphics. I really liked the player animations, however, I felt that the game as a whole wasn't as colorful as I would have liked. The player was red/black. The background was gray, and the snow appeared to be white with a reddish tint. The only color which really stood out in this game was the blue of the treasure. I really wish that there were some more colors along the way to make the environment look more interesting.
Good job overall!
The graphics were pretty and the actual gameplay was a nice idea as well.
I wish that when the player died the level restarted as opposed to the entire game restarting. Also it was a little annoying when the player didn't have enough food after racing through the level. It would be nice if the game had made it much harder to reach the level without having enough food.
@Move127 - Yeah, that was its original intent. I realized that I should have probably made the beginning more challenging, as it is kinda tedious as is. I ran out of time and so wasn't able to make it more interesting.
@Skruffye @Bobsleigh
I definitely have to work on my sound effects for the next Ludum Dare. I apologize for the sound effects being obnoxious and/or too loud.
By the way, thank you to everyone who played my game. I really appreciate all of the constructive comments! As a fairly new game dev it really helps me when I hear all of the feedback on my game. Hopefully my next game will be even better than this one :)
@rockford - You are supposed to travel down into the cave, on the bottom right of the cave you go down there is an opening into another room. I probably should work on making my level design more intuitive. I realized later on that my walls and cave tiles look very similar.
Amazing game!
I loved the graphics (both the boss and the Guardians looked incredible!). The game itself was fun as well, I really liked the way that the theme was implemented in the game! Also the level of polish with the added screen shake at just the right times made the game much more immersive and fun to play.
Awesome! I died on the Eye boss the first time, but on my second attempt (continuing with the same stats I had achieved on the previous run) I made it to level 20. I had a fun time playing this. The Eye boss was an awesome challenge.
The upgrades felt a little overpowered. I was able to survive many of the later rounds even though I was acting very reckless. It would be nice if there was something which forced even high-leveled players to stay on their toes.
Overall great job!
[Review of Original Submission]
Awesome game! I loved the graphics, and the primary mechanic was extremely clever :D.
Moving was very hard, and it took me a while to get past some of the obstacles, however, it was very fun!
When I fell to the bottom of the pond with all the bubbles, the game started lagging a lot, and I wasn't able to go farther.
I really liked this game, I now want to play the Post-Jam version!
I downloaded the Windows version, but I got the error: "Data folder not found -- There should be 'Billy_Data'
folder next to the executable".
Anyway, I managed to beat the Post-Jam Web version. Very good humor :D
I liked the graphics a lot, and it was cool how the debris were 3D objects which rotated and had dynamic collision boxes. This idea fits the theme pretty well. It was challenging because there was no way to go backwards, but it was an interesting challenge. Good job!
I liked the graphics, and the game itself was very polished. The screen shake was a nice touch too :).
Good job!
I liked that the ship moved on its own rather than being moved explicitly by a player. It made it more challenging because the player then has to focus on aiming directly at the enemies.
A few minor things:
- The bullets didn't come out in a predictable manner. Sometimes I thought that I had the enemies under control with my bullets, but then my ship stopped shooting for half a second or so, and lots of enemies surged past me and damaged the Earth.
-
*Accidentally hits submit* Whoops!
Anyway the score didn't reset after every round. I think that the score would have been more useful if it had been reset to zero after each round.
It took a little while for me to figure out how to play the game, but it is a pretty good game. The idea is clever. I loved the clouds in the background, they made the game feel more immersive. Also, this was an interesting take on the theme.
My main critique is that it was very hard to figure out how to edit the ship, I thought that I was supposed to attach all of the balloons to the original part of the ship. It took me a little while to realize I needed to put on more base blocks (the brick looking things) in order to attach more gunners and balloons. Also, I felt like the game was pretty easy once you had a few additional blocks on the ship. The amount of firepower which the player could attach was able to quickly overcome all of the enemies and if any part of the ship broke, it could easily be replaced.
I downloaded the game but my computer said that your game wanted to make changes to my computer (which needed to be authorized by an admin). I don't play games which require admin permissions for security reasons, is there a way for me to play the game without needing admin permissions?
I liked the mood of the game, and the idea for the game was great! After playing for about 5-10 minutes, the highest score that I was able to manage was ~25-30.
I did feel that the text in game describing the directions should have been in a darker color so that it could have a greater contrast against the white background (I could barely read it). Also, I felt like the landmine seed was a little unfair. It didn't look like there was a way to get rid of the landmine, so when placed the landmine limited how far the tree could move, making it incredibly hard to avoid the tracking seeds.
Good job overall!
This was a very clever movement mechanic. Its cool how the player can navigate through the entire maze using only 2 buttons!
My only complaints would be that the controls were tricky to use sometimes, and that there was a lot of 1 block wide vertical paths which the player needed to go up to get to the next area. I found that these were hard to get the player to wall jump up.
Interesting game though.
Interesting game. The beam being recharged by moving around is a nice idea. I liked how you incorporated the theme into your game.
My only critique would be that it should be more clear how the terraforming beam works. It wasn't until I read the comments that I was able to figure out that it needed to be recharged by moving.
I can tell that you put a good amount of time into the level design. I really liked that every level was unique in its own way. Also, I really liked how the levels progressed, becoming harder and harder every level. The way that mechanics such as the green shrinking powerup were introduced was great as well. Starting levels after the player goes off the screen was a nice idea too.
My only critique would be with the graphics. Maybe instead of a black background there could have been some background graphics.
Good job overall!
Very good game. The graphics were lovely and the game's mood was very pleasant. It was also cool to see how you combined the two themes in your game.
The graphics are lovely. I loved all of the visual effects in the background. My only complaint there would be that the snowman was a little too hard to see because it blended in with the surroundings a lot.
My right index finger got a large workout :P. Nice job overall!
The graphics, audio, and overall gameplay features are all really cool, and the mood which this game creates is very engaging! I really liked the polish that you added (such as the animations while changing between animals). Well done!
I loved the graphics and audio for the game. The atmosphere in the game was very serene, yet it also became intense while being chased by the angler fish. One of the minor things that I noticed was in the menu, every time I clicked on a button the music would restart. It would be nice if the music was continuous between the different menu options.
Great job!
After ~10 minutes my high score is 80. I liked the graphics for the game, and the game seemed to be very polished!
The game is really hard. To me, this felt like a result of the Camera being at a angle which made it a little hard to see whether the cube was lined up or not (a little feedback would be helpful to tell the player when the cube is lined up with the hole), and also, there was very little time in between each panel. If there was an extra second or so between each panel, it would make the game a little easier.
This is awesome! I loved the gameplay, and the mood which this game created. It was hard, but it was not frustrating. Everytime I was caught, I was eager to try again. By the way, I really liked the camera - I think that it added a lot to the game's mood.
Great job!
The graphics are really pretty :). I like the shading on the big snake a lot, and the shadows add to the scene's mood.
I was able to beat the final boss after about 4 tries. Is it possible to kill the final boss without dying? Every time I tried to get close to the boss in order to deal damage, I was killed by the boss. Also, I think the game could have used a little more feedback as well. The game didn't feel like it was approaching an end until I stumbled across the final boss. It would have been nice if there was some kind of indication that this game had an ending (that it isn't just an infinite runner type of game, which is what I had thought before I encountered the final boss).
Good job on your first Ludum Dare :D
I liked the art and audio for the game. The mood that was created felt interesting and immersive. Also, the movement for the ball and the plane felt really smooth, and was intuitive to control.
The ending felt a little abrupt. I got to one of the levels and there didn't appear to be a portal to the next level, was that the end of the game? The only other small issue I found is that you can phase through the ground if you are jumping while transforming into the plane.
Good job overall!
It took me a long time, but I eventually was able to beat it. I love the idea and all of the mechanics were really awesome. The wall bouncing ball was fun to use! My only complaint is that the game was super hard to beat. It became frustrating to repeatedly die at the same part of the level. If you made the game a little easier I think it would be more enjoyable to play!
Well done!
Very fun. The levels for this game were very well made and the music was great. I loved the animations and the gameplay overall!
It was a little hard to tell which direction the player would rocket in, it would be nice if there was a visual indication of which direction the player is facing.
Well done!
This is a really cool idea, and I liked all of the levels for this game! It was cool that you included a level editor, that was a nice touch!
I couldn't figure out how to beat level 7 because I only saw one red shape, so I didn't know how I was supposed to shift with other shapes.
Well done!
Interesting game, I liked the way that the sound effects added to the mood and I thought that the 'blocking mode' was a cool addition. It was cool to watch the balls be reflected away from the player rather than just absorbed. I got up to around 450 chi one time.
It was pretty hard to block all of the thoughts because the 'paddle' wasn't able to move very fast, it would be cool if there was some way that the player could move the 'paddle' faster (maybe as an upgrade or something) so that it would be a lot easier to block those thoughts. Also, as mentioned by @LeftRight92, the Schakra symbols were hard to notice, I didn't realize that you could click them to change to 'blocking mode' until I reread the description after playing a couple of times.
First, I must say that there is something quite funny about how the worm can ride up and down elevators :P. Anyway, I liked the music in the game as well as the atmosphere which the game provided. My only criticism would be that there wasn't a lot interaction between the player and the game (beyond walking and riding the elevator). It would be awesome if there were more challenges in the game so that the player could become more involved in the game.
Good work!
I made it to the 2nd checkpoint! The game is very difficult, but it is difficult in a good way. When I fail at the game, I am able to figure out what I did wrong so that I can avoid doing the same mistake again. I liked the idea for the different obstacles (requiring essence to open some doors, some "anti-essence" blobs take away all your essence, etc). That variation made the game more interesting. Nice work!
@Goutye - I used version 0.10.1. I just looked at the reference pages and unfortunately I used some functions exclusive to 0.10... whoops. Next time I will be more careful about which functions I use
@rnlf - The first issue is probably a problem with my game's text rendering system. I rushed it in the last few hours, so it is probably a little buggy :/. I don't know if I fully understand the second problem, but I *think* that it is related to the game not correctly presenting the opening text for that level. (As said by the opening text that the game failed to display) The disguise will protect you from being seen by the guards, but only temporarily. My *assumption* based off of what you said is that you were disguised for more than a couple of seconds and the guards caught you and restarted the level. I am going to update the entry page with more info, in case the game's text acts weird for others.
Thank you all for your feedback!
The art is really nice, and the game was fun to play. I think my final score was in the low 50s. I couldn't figure out how to use the special 'C' key, I think that a little more explanation about what it does would have been helpful. Well done!
I like the art style for the game. Everything seems to fit in to the surrounding area and nothing feels out of place. The massive sign above the red button was a nice touch!
Well done, I had a lot of fun playing this!
I liked the game's mood, and the gameplay was very well crafted, especially the combat system.
The game was hard, but by having persistent enemy deaths it made the game easy enough that every section was fairly easy to complete after a couple attempts. Also, great job on the graphics and audio for the game - it added a lot to the game's experience.
I thought it was slightly unfair that enemies were allowed to damage the player by walking through them because it was hard to prevent this from happening. Also, it would have been very handy if checkpoints and player dialogue with the NPCs worked when the player was in their transformed form (I had to transform into a human in order to activate these features).
I eventually made it to the "diving level". I couldn't get past it though. It is very tough. I liked the music and sound effects a lot, they really added to the game's mood. I had fun completing the challenges :3.
My only complaint would be that sometimes the physics of the game did not appear to be very clear. For example, in the "wind room". It would have helped if there was some feedback on why the player is being pushed back (e.g. show small wind particles going in the direction of the wind)
Overall good job!
I liked it, it is simple, yet packs a lot of variation into the mechanics. I liked the level design also.
I don't know whether this is just me, but the "shapeshift into square" key, which advertised itself as being 'X', was actually the 'Z' key, so I was a little confused at first, but I figured it out eventually. Also, I think that the game could have benefited with a little contrast between the black background and some of the level entities (spikes and flag).
Nice work!
This was a fun little game! I loved the use of sound effects in the game, and the UI was very nice looking! It was cool that you added save functionality as well!
I think that there should have been an explanation at the beginning of the game for why the player is choosing a file directory (I didn't realize it was for save files until I looked at the source code), or even better, don't have the player specify a save directory until they try to save their game. Also, it would be nice if the game auto-scrolled as the player moved throughout the level.
Good job on your first Ludum Dare :D!
"Sugar Explosion" - I like that, it is definitely a unique lose phrase :P. The game mechanics were interesting. I liked the fish growing ability, it reminded me of snake a little. It was hard to get past the enemies but I managed to do it after a couple tries. I liked that your game had checkpoints.
The music is pretty good, however, it feels a little out of place compared to the rest of the game's elements. Also, at the beginning, the second group of background text is hard to read unless the player stops moving. Maybe it would be nice if you showed that text in the first area, so that the player can read it before they start moving.
Well done! Glad to see that you made this a family activity!
The game was hard, but in a good way. Not too hard to make it impossible for me to beat it, but hard enough that I had to think about how to approach the puzzles. I liked the graphics and sound effects for the game, and the game's ending was nice :P.
I think that the monster AI has some room for improvement. Sometimes the monsters would hover over the gold, going back and forth over the same two tiles next to the gold, thus preventing me from reaching the gold.
Very short game, but the idea and implementation was nice. I had trouble finding the alternate endings in the game, I kept getting the wiki pedia one. It would be nice if there was a small hint about how to win the game, I tried getting all the items, covering all of the tiles, avoiding all the items, and all of them seemed to give me the same ending.
Also, there should be a little more contrast between the tiles the player has visited and the tiles the player hasn't visited, unless the player was looking carefully it was kind of hard to tell them apart.
Good job!
Good job on your first Ludum Dare!
I liked the different features of the shapes, e.g. the circle which can move, the square which can fit through holes and make the player speed down inclines, and the floating triangle. It was cool to see that the levels required the players to use the minute details about each transformation to overcome some of the challenges.
I had no idea how to get past the second part of level 3 (where you need to go upwards), and I couldn't figure out how to get past the first part of level 4. Also, after completing a level, it would be nice if the game automatically went back to the level select screen (I was confused about this for a little while and kept restarting the game to try the next level before I realized I was supposed to press 'Escape').
5/5 for humor :P - "I Don't Trust This Food, Man" is a fantastic title, and the whole game is hilarious. I loved all of the sound effects, and I thought that there was so much polish that everything seemed to flow really well.
One small critique is that when the player is awarded medals, the medals cover the player's time score, so it is a little hard to see how fast the player completed the game.
Great job!
Interesting game, the background music complemented the game well, and having the dog spell "LUDEM" was a cool idea too.
The physics for the game felt a little sluggish to me. Also, was there a way to beat the game using the mouse? I tried to use the mouse but I couldn't get past the dog treat, I wasn't sure if this was intentional or not.
I hope you had fun during Ludum Dare!