Slash to Victory by Juin 2016-01-05T01:05:00
Awesome! I died on the Eye boss the first time, but on my second attempt (continuing with the same stats I had achieved on the previous run) I made it to level 20. I had a fun time playing this. The Eye boss was an awesome challenge.
The upgrades felt a little overpowered. I was able to survive many of the later rounds even though I was acting very reckless. It would be nice if there was something which forced even high-leveled players to stay on their toes.
Overall great job!
LD35 — Shapeshift (24)
Escaping Darkness by geeky_penguin 2016-05-08T16:32:00
Interesting game, the background music complemented the game well, and having the dog spell "LUDEM" was a cool idea too.
The physics for the game felt a little sluggish to me. Also, was there a way to beat the game using the mouse? I tried to use the mouse but I couldn't get past the dog treat, I wasn't sure if this was intentional or not.
I hope you had fun during Ludum Dare!
The Tentacle Problem by kirilllosev 2016-05-08T16:00:00
The art is really nice, and the game was fun to play. I think my final score was in the low 50s. I couldn't figure out how to use the special 'C' key, I think that a little more explanation about what it does would have been helpful. Well done!
Mind Shift by agilejoshua 2016-05-08T14:11:00
Interesting game, I liked the way that the sound effects added to the mood and I thought that the 'blocking mode' was a cool addition. It was cool to watch the balls be reflected away from the player rather than just absorbed. I got up to around 450 chi one time.
It was pretty hard to block all of the thoughts because the 'paddle' wasn't able to move very fast, it would be cool if there was some way that the player could move the 'paddle' faster (maybe as an upgrade or something) so that it would be a lot easier to block those thoughts. Also, as mentioned by @LeftRight92, the Schakra symbols were hard to notice, I didn't realize that you could click them to change to 'blocking mode' until I reread the description after playing a couple of times.
Shape Switcher by TheSambassador 2016-05-08T13:40:00
This is a really cool idea, and I liked all of the levels for this game! It was cool that you included a level editor, that was a nice touch!
I couldn't figure out how to beat level 7 because I only saw one red shape, so I didn't know how I was supposed to shift with other shapes.
Well done!
I Don't Trust This Food, Man by Jack_SGS 2016-05-08T13:24:00
5/5 for humor :P - "I Don't Trust This Food, Man" is a fantastic title, and the whole game is hilarious. I loved all of the sound effects, and I thought that there was so much polish that everything seemed to flow really well.
One small critique is that when the player is awarded medals, the medals cover the player's time score, so it is a little hard to see how fast the player completed the game.
Great job!
Whale quest! by methylenblub 2016-05-08T00:52:00
Very short game, but the idea and implementation was nice. I had trouble finding the alternate endings in the game, I kept getting the wiki pedia one. It would be nice if there was a small hint about how to win the game, I tried getting all the items, covering all of the tiles, avoiding all the items, and all of them seemed to give me the same ending.
Also, there should be a little more contrast between the tiles the player has visited and the tiles the player hasn't visited, unless the player was looking carefully it was kind of hard to tell them apart.
Good job!
Speedshifter Ultra by notime4games 2016-05-08T00:33:00
Good job on your first Ludum Dare!
I liked the different features of the shapes, e.g. the circle which can move, the square which can fit through holes and make the player speed down inclines, and the floating triangle. It was cool to see that the levels required the players to use the minute details about each transformation to overcome some of the challenges.
I had no idea how to get past the second part of level 3 (where you need to go upwards), and I couldn't figure out how to get past the first part of level 4. Also, after completing a level, it would be nice if the game automatically went back to the level select screen (I was confused about this for a little while and kept restarting the game to try the next level before I realized I was supposed to press 'Escape').
Slime Quest by QuexD 2016-05-01T21:01:00
Very fun. The levels for this game were very well made and the music was great. I loved the animations and the gameplay overall!
It was a little hard to tell which direction the player would rocket in, it would be nice if there was a visual indication of which direction the player is facing.
Well done!
Transformagician by HuvaaKoodia 2016-04-30T19:45:00
This is awesome! I loved the gameplay, and the mood which this game created. It was hard, but it was not frustrating. Everytime I was caught, I was eager to try again. By the way, I really liked the camera - I think that it added a lot to the game's mood.
Great job!
SLAM_SHIFT by Udell Games 2016-04-30T19:14:00
It took me a long time, but I eventually was able to beat it. I love the idea and all of the mechanics were really awesome. The wall bouncing ball was fun to use! My only complaint is that the game was super hard to beat. It became frustrating to repeatedly die at the same part of the level. If you made the game a little easier I think it would be more enjoyable to play!
Well done!
That Blue Square by argowen 2016-04-30T00:25:00
I liked it, it is simple, yet packs a lot of variation into the mechanics. I liked the level design also.
I don't know whether this is just me, but the "shapeshift into square" key, which advertised itself as being 'X', was actually the 'Z' key, so I was a little confused at first, but I figured it out eventually. Also, I think that the game could have benefited with a little contrast between the black background and some of the level entities (spikes and flag).
Nice work!
The Skinmancer by derr 2016-04-30T00:11:00
Well done, I had a lot of fun playing this!
I liked the game's mood, and the gameplay was very well crafted, especially the combat system.
The game was hard, but by having persistent enemy deaths it made the game easy enough that every section was fairly easy to complete after a couple attempts. Also, great job on the graphics and audio for the game - it added a lot to the game's experience.
I thought it was slightly unfair that enemies were allowed to damage the player by walking through them because it was hard to prevent this from happening. Also, it would have been very handy if checkpoints and player dialogue with the NPCs worked when the player was in their transformed form (I had to transform into a human in order to activate these features).
Dustin Finamore by fin_nolimit 2016-04-23T01:56:00
"Sugar Explosion" - I like that, it is definitely a unique lose phrase :P. The game mechanics were interesting. I liked the fish growing ability, it reminded me of snake a little. It was hard to get past the enemies but I managed to do it after a couple tries. I liked that your game had checkpoints.
The music is pretty good, however, it feels a little out of place compared to the rest of the game's elements. Also, at the beginning, the second group of background text is hard to read unless the player stops moving. Maybe it would be nice if you showed that text in the first area, so that the player can read it before they start moving.
Well done! Glad to see that you made this a family activity!
GOLD+SLIME by bibdectrl 2016-04-22T13:58:00
The game was hard, but in a good way. Not too hard to make it impossible for me to beat it, but hard enough that I had to think about how to approach the puzzles. I liked the graphics and sound effects for the game, and the game's ending was nice :P.
I think that the monster AI has some room for improvement. Sometimes the monsters would hover over the gold, going back and forth over the same two tiles next to the gold, thus preventing me from reaching the gold.
Galena's Request by VividReality 2016-04-22T13:33:00
I loved the graphics and audio for the game. The atmosphere in the game was very serene, yet it also became intense while being chased by the angler fish. One of the minor things that I noticed was in the menu, every time I clicked on a button the music would restart. It would be nice if the music was continuous between the different menu options.
Great job!
Morphling by SecondDimension 2016-04-22T02:15:00
The graphics, audio, and overall gameplay features are all really cool, and the mood which this game creates is very engaging! I really liked the polish that you added (such as the animations while changing between animals). Well done!
SHAPE.SHIFT() by Xanjos 2016-04-19T15:08:00
After ~10 minutes my high score is 80. I liked the graphics for the game, and the game seemed to be very polished!
The game is really hard. To me, this felt like a result of the Camera being at a angle which made it a little hard to see whether the cube was lined up or not (a little feedback would be helpful to tell the player when the cube is lined up with the hole), and also, there was very little time in between each panel. If there was an extra second or so between each panel, it would make the game a little easier.
Formorph by Solocov 2016-04-18T15:30:00
I eventually made it to the "diving level". I couldn't get past it though. It is very tough. I liked the music and sound effects a lot, they really added to the game's mood. I had fun completing the challenges :3.
My only complaint would be that sometimes the physics of the game did not appear to be very clear. For example, in the "wind room". It would have helped if there was some feedback on why the player is being pushed back (e.g. show small wind particles going in the direction of the wind)
Overall good job!
Shape Switch by stefvanschie 2016-04-18T14:49:00
This was a fun little game! I loved the use of sound effects in the game, and the UI was very nice looking! It was cool that you added save functionality as well!
I think that there should have been an explanation at the beginning of the game for why the player is choosing a file directory (I didn't realize it was for save files until I looked at the source code), or even better, don't have the player specify a save directory until they try to save their game. Also, it would be nice if the game auto-scrolled as the player moved throughout the level.
Good job on your first Ludum Dare :D!
Essence Run by KristophTG 2016-04-18T14:17:00
I made it to the 2nd checkpoint! The game is very difficult, but it is difficult in a good way. When I fail at the game, I am able to figure out what I did wrong so that I can avoid doing the same mistake again. I liked the idea for the different obstacles (requiring essence to open some doors, some "anti-essence" blobs take away all your essence, etc). That variation made the game more interesting. Nice work!
PaperFlap by WetDesertRock 2016-04-18T13:47:00
I liked the art and audio for the game. The mood that was created felt interesting and immersive. Also, the movement for the ball and the plane felt really smooth, and was intuitive to control.
The ending felt a little abrupt. I got to one of the levels and there didn't appear to be a portal to the next level, was that the end of the game? The only other small issue I found is that you can phase through the ground if you are jumping while transforming into the plane.
Good job overall!
Shapeful World by Jigosystems 2016-04-18T03:53:00
I like the art style for the game. Everything seems to fit in to the surrounding area and nothing feels out of place. The massive sign above the red button was a nice touch!
The Creation by RyanMan56 2016-04-18T03:41:00
First, I must say that there is something quite funny about how the worm can ride up and down elevators :P. Anyway, I liked the music in the game as well as the atmosphere which the game provided. My only criticism would be that there wasn't a lot interaction between the player and the game (beyond walking and riding the elevator). It would be awesome if there were more challenges in the game so that the player could become more involved in the game.
Good work!
Slithering by Coal 2016-04-18T03:22:00
The graphics are really pretty :). I like the shading on the big snake a lot, and the shadows add to the scene's mood.
I was able to beat the final boss after about 4 tries. Is it possible to kill the final boss without dying? Every time I tried to get close to the boss in order to deal damage, I was killed by the boss. Also, I think the game could have used a little more feedback as well. The game didn't feel like it was approaching an end until I stumbled across the final boss. It would have been nice if there was some kind of indication that this game had an ending (that it isn't just an infinite runner type of game, which is what I had thought before I encountered the final boss).
Good job on your first Ludum Dare :D