FoonLudum Dare ExplorerLD35 → Mind Shift

Mind Shift

By agilejoshua

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CategoryRankScoreCount
Audio3013.33
Mood5193.13
Innovation7562.80
Graphics8702.73
Fun10022.47
Overall10682.60
Theme10792.20
Coolness215514

Comments

joaomosmann 2016-04-20 22:40

I liked the concept of blocking negative thoughts. The audio is relaxing. But I didn't get the schakra switch, what does it offer to the game ? Can't I just absorv the balls ?

gord10 2016-04-27 17:09

I liked the concept. I think the controls would be easier without acceleration. I didn't get what advantage of switching to circle, either.

2016-04-29 21:43

80 is maximum points to get Innovation: 10/10 Fun: 4/10
Theme: 4/10
Graphics: 4/10
Audio: 4/10
Humor: 0/10
Mood: 0/10
Coolness: 3/10
Overall: 29/80
Good Game

leftright92 2016-05-07 18:05

I didn't notice the schakra symbol first time I played, it was easy to miss, so I'd rework that to be more obvious somehow. Thematically, the game was nice but it was uninspired and didn't really offer any interesting gameplay. Visually, it was simple, but pretty and worked well with the audio. A solid entry.

lereveur 2016-05-07 22:06

I understand nothing, but is this really important ? Moody sounds doesn't help but it's cool.

dcrfj15 2016-05-08 14:11

Interesting game, I liked the way that the sound effects added to the mood and I thought that the 'blocking mode' was a cool addition. It was cool to watch the balls be reflected away from the player rather than just absorbed. I got up to around 450 chi one time.
It was pretty hard to block all of the thoughts because the 'paddle' wasn't able to move very fast, it would be cool if there was some way that the player could move the 'paddle' faster (maybe as an upgrade or something) so that it would be a lot easier to block those thoughts. Also, as mentioned by @LeftRight92, the Schakra symbols were hard to notice, I didn't realize that you could click them to change to 'blocking mode' until I reread the description after playing a couple of times.