themadknights 2015-12-15 21:39
Simple but I like it a lot, and ... you did achievements :D
Foon → Ludum Dare Explorer → LD34 → zx
By acotis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 61 | ||
| Fun | 424 | 3.23 | ||
| Theme | 455 | 3.77 | ||
| Humor | 601 | 2.08 | ||
| Overall | 602 | 3.10 | ||
| Innovation | 629 | 2.90 | ||
| Mood | 764 | 2.50 | ||
| Graphics | 894 | 1.81 |
Simple but I like it a lot, and ... you did achievements :D
Really addicting!!!
Fun little game. Got to level 10. I would prefer levels a little less based on simple memorization.
Movement is smooth and I liked the way you move left to access the options and info.
I didn't hear any audio, though?
awesome! very engaging and challenging, well done :D
Simple and efficient !
I gotta say, those parallelograms sure are deadly! Though this game might be lacking in sound or graphic depth, it makes up for that times a thousand in level design. You did a great job of walking the player through the mechanics and introducing them to new play styles and ideas. 5/5 fun for levels. Well done!
Achievements is pretty awesome. I like the idea of super simple waves.
Well, that was pretty fun and frustrating. Achievements were a nice touch.
I like how even though I knew what to expect having lost the level and retry it, I still messed up. Very good game
This game is evil :O
fun to play and great level design, quite hard though x)
gj!
I can tell that you put a good amount of time into the level design. I really liked that every level was unique in its own way. Also, I really liked how the levels progressed, becoming harder and harder every level. The way that mechanics such as the green shrinking powerup were introduced was great as well. Starting levels after the player goes off the screen was a nice idea too.
My only critique would be with the graphics. Maybe instead of a black background there could have been some background graphics.
Good job overall!
Simple but nice to have the multiple levels to play through.
Levels were unique and interesting, but it seemed to be mostly memorization. Got to level 10 but gave up.
Really awesome game! Was fun to play.. and reminded me of my submission. ;)
Only thing is... it didn't give me the last achievement... Couldn't figure out how to get it.. so I did peek in the jar file... *whistle*
It.. looks like you're supposed to get it when you shrink... but... when you're not in the "game"... Odd.. Anyways.. it was a whole lot of fun! :D
Might seem silly but I liked how I could simply continue the level by moving to the left. Each level was different without simply being repetitive. Nice programmer art :P
Nice smooth transition between the menus and the actual gameplay. Aesthetic was quite simple, but it worked.
I also got to level 10 before giving up. The precision and speed required there felt demoralizing.
I liked this game much more than I thought I would. Fun little thing.
I really liked the key rebind menu. Good job keeping with the theme!