takemikazuchi545 2015-12-14 06:41
Oh man that game dev note had me in stitches. I had a lot of fun exploring, and the writing for the artifacts was really good.
Foon → Ludum Dare Explorer → LD34 → Wanderer of the Frozen Wastes
By nassi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 81 | 3.78 | ||
| Overall | 110 | 3.80 | ||
| Humor | 114 | 3.41 | ||
| Innovation | 124 | 3.79 | ||
| Audio | 148 | 3.47 | ||
| Fun | 224 | 3.52 | ||
| Graphics | 274 | 3.50 | ||
| Theme | 282 | 3.96 | ||
| Coolness | 1468 | 47 |
Oh man that game dev note had me in stitches. I had a lot of fun exploring, and the writing for the artifacts was really good.
This is so good. I love the ambiance -- the whispering wind and snowy passages -- it really sells itself as a tundra.
And I'm incredibly impressed with how clever you were at getting the player to choose his settings in-game. Good one. Gonna keep exploring. :)
Neat game here. I love the expansive map! I really like the controls and screen size system. Great job!
The ambience and mood is really good
Probably the most solid take on a two button movement system I've seen yet. You can move around so fluidly even with this limitation! Rest of the game is nice but ultimately lacks a bit of interesting stuff to find beyond descriptions. Hope you'll expand upon it in the future!
Btw, you can distribute your game as an executable when using LÖVE: https://www.love2d.org/wiki/Game_Distribution. Makes it a lot easier for folks!
Thanks for the encouraging comments everyone! I know there ain't much by the way of gameplay, but I hope you all will get at least a few minutes of excitement and wonder out of it.
@Clavus: Didn't realize I could build the windows executable on Linux. Been putting it off while thinking that I'll make one the next time I boot into windows. Thanks for making me review the link ;).
I love the movement system. It's unlike anything I've seen before, and it really makes me feel like a ninja being able to pull off such cool maneuvers with just two buttons.
I really games like this where the player just wanders about and discovers things about their surroundings. I had a fun time walking about. I didn't get all the treasure items, but I got maybe 10ish. Anyway, the movement was amazing. It felt extremely fluid, and it was an interesting challenge to move about. Also, I liked the humor in this game. I didn't get to see every joke, but I did like the ones that I saw.
My critiques for this game would be focused on the graphics. I really liked the player animations, however, I felt that the game as a whole wasn't as colorful as I would have liked. The player was red/black. The background was gray, and the snow appeared to be white with a reddish tint. The only color which really stood out in this game was the blue of the treasure. I really wish that there were some more colors along the way to make the environment look more interesting.
Good job overall!
I really liked letting the player choose their own left/right keys, that was a nice touch. The use of momentum through climbing was pretty cool, too. A nice, mellow explorer platformer, well done!
I really liked that one, it's good, i've got nothing else to say
Wow! I love the control-setting mechanic at the start. Throughout the game I slowly got better at making various jumps with the climbing thing. Probably half of the hour or so I spent playing this was just me trying to find the last box, which ended up being the one in the VERY top left corner that I hadn't spotted at first.
Excellent game :)
Clever entry! The mechanics seem really simple at first, but after playing a few minutes you realize you have more freedom of movement than you thought, thanks to momentum. The settings at the beginning are genius, and I also liked the character's animations. That being said, I didn't feel motivated enough to spend hours looking for all the treasures.
I have a hunch that I should have written down where I found each artifact, because I have no idea which ones I’m missing now and it’s very tedious to revisit all of them, since they remain visually unchanged after visiting :-(
Apart from that, the mechanics are very well thought and tuned, wall collisions and inertia are a bit frustrating at times, but in general it’s very fun to play. I suggest having a mini-map, or a radar, or just a simple arrow at the edge of the screen indicating the general direction of the nearest artifact.
The writing style is also pleasant, and using Löve makes the game Linux-friendly, so thanks for that, too.
Good job. felt very retro and I liked the little descriptions of items.
probably the best side-scrolling navigation with 2 buttons that I've seen, super natural, nice acceleration
This is pretty fun and I like it
On Windows 10 with Love version 0.10.0 I get the following warning:
"This game indicates it was made for version '0.9.2' of LOVE. It may not be compatible with the running version(0.10.0)"
Then the window open with the following error:
boot.lua:397: Invalid fullscreen type: normal
Really nice entry! Didn't found all the capsules, but you manage to make a nice navigation with no jumping button. Nice pixel art :)
As for the LOVE version, your game requires the 0.9.2, I had to dig on the love site to find it, here is a link to the page for the others: https://bitbucket.org/rude/love/downloads
@Skaz Thank you! The .exe still didn't work but I was able to execute the .love
Pro:
+ Great graphics and audio, giving a great mood
+ Cool concept
+ Awesome mechanics
Obs:
o I couldn't finish because I got lost, maybe because the map is too big or no navigation system? But exploration was still nice
Awesome job!
* I'll try it again later, maybe with the map xp