I think the obscure interface isn't great, I've been working on a post compo version of the game since the end of the LD and I've addressed the issue with a roll-over glow. Seeing people live getting trouble understanding you have to click on them was an eye opener.
Last level was made more friendly and finished. I added a new final level, and it's still hard. The game is probably to hard overall, but I'm willing to call it completed. Just need some background arts and sounds, and the final version will be completed! Lots of tweak were made, the game is more fair now, hitting a wall is not immediate game over, and you have to press R to restart a room, no overwhelming spiral of instant death when you begin. I'll post a link to the final version for those interested in seeing the evolution.
I will have time to play and rates games now!