chikoness 2016-04-19 14:05
I enjoyed it, great game!
Foon → Ludum Dare Explorer → LD35 → Caged
By richard
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 62 | ||
| Theme | 291 | 3.66 | ||
| Fun | 314 | 3.38 | ||
| Humor | 534 | 2.46 | ||
| Overall | 569 | 3.22 | ||
| Audio | 627 | 2.52 | ||
| Graphics | 654 | 3.13 | ||
| Innovation | 709 | 2.87 | ||
| Mood | 726 | 2.86 |
I enjoyed it, great game!
This was a lot of fun! I really appreciate the level design.
Its fun and the art is great!
I should be cautious on pushing blocks while in wizard mode. When it falls, I am about to fall too. Nice cooperative game though, good job!
Very Fun! I loved the art and the level design.
Cool puzzle game! I found it difficult to keep from falling down the holes though.
Followed the theme so that's good. I think you have to adjust the collision box for your holes cause I fall even when I'm just at the side.
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Nice graphics, and really well-designed puzzles. Reminds me of some of the multi-floor dungeons in Link to the Past.
I think my only gripe is it's really easy to fall in pits, especially when pushing blocks.
This is a fun game. I enjoyed playing it.Level design and controls are very nice. Wish there was music though. Good job!
i'm still waiting it ;)
Nice level design, good use of the theme
Nice, reminded me of using Strength on boulders in Pokemon caves. Only problem I had was accidentally falling down a hole after pushing the blocks down.
I like the game, I just wish we woul fall less easily like when pushing blocks. It was fun glitching through the labyrinth by falling and getting spawned on the other side ahha
Nice entry! Kept falling on holes while pushing block though.
Cool game, it's like Zelda without the fighting :D
Nice game!
Alright, I can't help but wonder...
...why *snake*, of all forms, is the one that can switch levers? ^^'
That aside, it's a nice little puzzle game. Most of the time it was pretty clear how things should behave, and you also made a proper distinction between safe holes and unsafe bottomless pits. The greatest issue I took with this game was how easy it was to fall by pushing a block into a pit; I often did it accidentally. I'd suggest using a grid-based movement instead, since the challenge based on movement precision doesn't really fit a game like this one.
Overall, pretty decent entry, though not particularly outstanding.