Block Faker by droqen 2011-08-23T05:42:00
All the 'sequels' are the same game. Look at the links, they all link to the same page. I also noticed you could escape in the first level that you could.
Foon → Ludum Dare Explorer → Users → mokesmoe
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Garden of Bees | compo | 124 | 3.76 | 3.48 | 3.77 | 4.14 | 3.64 | 2.93 | 3.53 | 44 | ||
| 2015 | 32 | An Unconventional Weapon | Darkness Consumes | compo | 219 | 3.56 | 3.04 | 3.42 | 3.48 | 3.64 | 3.13 | 3.88 | 51 | ||
| 2014 | 31 | Entire Game on One Screen | The Sacred Glyphs | jam | 739 | 2.93 | 2.84 | 3.46 | 3.58 | 2.60 | 2.67 | 53 | |||
| 2014 | 30 | Connected Worlds | Colour Worlds Whatever | compo | 102 | 3.77 | 3.77 | 4.03 | 3.07 | 3.10 | 2.06 | 3.20 | 54 | ||
| 2014 | 29 | Beneath the Surface | Laser Match | jam | 305 | 3.32 | 3.43 | 3.62 | 2.00 | 2.67 | 2.41 | 36 | |||
| 2013 | 28 | You Only Get One | One Button Metroidvania | compo | 247 | 3.32 | 3.18 | 4.14 | 3.75 | 2.21 | 2.22 | 55 | |||
| 2013 | 27 | 10 Seconds | Explore10 | compo | 811 | 2.80 | 2.70 | 2.72 | 3.20 | 2.80 | 2.50 | 49 | |||
| 2013 | 26 | Minimalism | Improbable | compo | 770 | 2.97 | 2.62 | 2.61 | 3.42 | 2.06 | 2.76 | 3.21 | 65 | ||
| 2012 | 24 | Evolution | Megavolve | compo | 650 | 2.38 | 2.51 | 2.28 | 2.31 | 2.05 | 2.28 | 2.00 | 2.11 | 87 |
All the 'sequels' are the same game. Look at the links, they all link to the same page. I also noticed you could escape in the first level that you could.
Got to around wave 100 and it lagged so much from all the bullets it became unplayable.
A few levels in, in a level that had the camera off to the left and there where a bunch of spikes, the camera kept glitching off of the platform and I couldn't progress in the level
The game seemed fairly buggy (mostly the shop which you seem to know about); points carried over between rounds, weapon upgrades did nothing if you had no orbits, buying speed seemed to also buy an orbit at the same time. The price of orbits doesn't update properly on death.
Enemy bullets were hard to see against the purple background of the later area, and also were hard to see when the screen was full of rebound bullets.
The weapons seems pretty poorly balanced: laser rarely even fired (which is probably a bug) and assault killed everything as soon as they appeared on screen.
I know I've been pointing out all the flaws but I did really like this game. Good job!
My favourite level was the second two-stake level. (The one with the long horizontal corridors)
I got stuck and broke the game. The left/right gravity platform can go up forever even though the left/right locks, so I went up a bunch and jumped over the right wall into the adjacent area.