FoonLudum Dare ExplorerLD31 → The Sacred Glyphs

The Sacred Glyphs

By mokesmoe

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CategoryRankScoreCount
Coolness353
Innovation2603.46
Theme4783.58
Fun6682.84
Overall7392.93
Mood7582.67
Graphics7982.60

Comments

indieindio 2014-12-09 04:25

nice !

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chris-delta 2014-12-09 04:37

I have virtually no idea what's going on, and I would really like to :(

landosystems 2014-12-09 04:46

Wasn't sure what to do, you can't change the colors?

HelkeGames 2014-12-09 07:44

A bit confusing but nice concept!

geti 2014-12-09 07:55

Couldn't get it to work :/

pixel_3 2014-12-09 10:20

This game is pure exploration at it's finest. Well done!

-AlucardX60

ghostbomb 2014-12-09 10:23

Incredible. I could play with this for hours.

manderxan 2014-12-09 10:37

Excellent! Reminds me of Conway's Game of Life. Fun to mess around with and experiment. Would make a perfect iOS/Android game. Perhaps with more combinations? I would definitely try for that, free or sold. :)

ronnyegt 2014-12-09 11:01

The game opens, and it just shows a dark-blue screen (Perhaps the background color of those screenshots), won't rate the game but it doesn't work for me, sorry .3.

cyrixd 2014-12-10 22:59

I liked the concept, but there was so much input delay when drawing/removing that it was frustrating to play :(

louie 2014-12-12 12:57

At first I didn't get it. I thought it was a broken pixel editor and drawing the sacred glyphs was a joke about how it was just a pixel editor, like, "In this game you can do anything... because you can draw whatever you can imagine." but then more like a sick joke because it only drew white pixels, so you really couldn't even draw what you wanted. It couldn't even do the one thing it said it could do, and that wasn't even a game, it was just drawing stuff, haha. But then I saw the one pixel turn orange. I suddenly realized this was in fact a game! And that moment in itself was worth it, and I realize it was even crafted by you to happen that way. After that, the previously confusing reference material became extremely valuable in figuring out how to beat the game. How to actually draw the sacred glyphs was harder than it seemed! I really liked it when the pixels fell, because then they had gravity, and that made my mind view them as having more existence, or physical presence, and i am talking about single pixels here. The mechanics of the different parts and how they interacted were very unique and they made me have to solve things in a way I have never encountered before in a game. Well done, I am glad I did not give up too early, it really worked out my mental muscles.

alvarop 2014-12-12 22:50

I had a hard time getting this game. I could only make a yellow pixel.

maxmetallica 2014-12-29 21:42

nice work