Good twist on standard RPG with trying to make it real time. One thing that was a bit confusing was that on the bottom screen the guy was standing in the same position always and but moving left and right would still "move" him, or at least move the bullets relative to you. I think to fully make this effect convincing, you will need to also shift the positions of the enemies, not just the projectiles, and perhaps have a texture for the ground that moves left and right as well, even if its just a repeating texture, the movement of it will convey the player movement more. If you wanted the wizards to stand still on purpose, which gives more the effect that you are both running together, as you blast at each other, you could animate the enemy wizards' movements when you walk toward them to look as if they were running away or toward you to compensate for your movement. This would make it look more like the enemy wizards always maintain their distance from you instead of kind of floating there? Also animating the player's movement... can probably get away with just a few pixels below the robe moving around to convey motion. The music is a bit repetitive, but the loop itself is solid. Such short loops can get annoying fast and its a quality loop when it can be looped despite being short. The music also works well with the fight style, especially when I was imagining it like two wizards running around blasting at each other. I like how your bullets can knock the enemy bullets out of the air, blocking their shots (necessary for crazy wizard that blasts nonstop, haha). Sometimes I was so focused on the battle and moving around, I would not be paying attention to the overworld movement at all, and would get into more fights then I wanted. This is definitely part of the intended design, but I am not sure how I feel about it. Definitely a cool idea, but it might be harder to get just right than it seems at first. Graphics are pretty decent, but lack a bit of shading or polish. I like the things like the scroll for item purchase, and how its more pixely and wish more of the game was that way (but thats just me). I liked your wizard's shooting frame, the arm positions definitely make it feel like casting a spell, and his robe looks kind of lifted by the whooshing by of the air from running around (that's what I was seeing anyway).