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MUSEYM: THE HEIST

By tentabrobpy

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Comments

coboltandraze 2014-12-13 08:53

Neat idea, but way too easy to get lost. Panning cameras would help and make the screen more dynamic. Besides, wouldn't a thief want to avoid security cameras?

louie 2014-12-14 13:06

Yay! I beat it! That was pretty cool. I like how the angles were set up. Game obviously lacks textures on walls, and needs polish, but the game itself was fun despite this, and the layout of the screen definitely had the vibe of being a security camera console. The game managed to keep me interested, not because of graphics, but because the main mechanic is so intriguing. It feels like I have always wanted to do that, to solve something using cameras that way, so I felt compelled to beat it. I think getting lost was done on purpose, the main aspects of the gameplay even. It was supposed to be about finding your character, especially when transitioning between cameras. That was the whole point, to make sense of where you are using only limited viewpoints. That is what makes it feel security camera like, and creates the challenge. One major bug was that I was able to cheat by seeing the green arrow through the walls sometimes. The music is a pretty short loop, but it fits the theme well.

mohammad 2014-12-27 23:02

the layout is ok, the controls feel very slow, and the map is kinda confusing. The graphics were OK, but overall it was too confusing to be fun.