kalaskrysset 2014-12-10 07:56
This was pretty cool with good art. Unfortunately I only played by myself :P
Foon → Ludum Dare Explorer → LD31 → Sliding Dodos
By joski
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 297 | 3.69 | ||
| Humor | 403 | 2.76 | ||
| Theme | 631 | 3.41 | ||
| Mood | 711 | 2.74 | ||
| Overall | 739 | 2.93 | ||
| Fun | 806 | 2.64 | ||
| Innovation | 846 | 2.43 | ||
| Coolness | 1659 | 41 |
This was pretty cool with good art. Unfortunately I only played by myself :P
Good looking game!
Movement didn't work for some reason and multilayer only sadly.
You can now play with only one player.
And I fixed the movement.
looks good and well polished, how come no sound? could be fun with a few people
Great little game! Love the graphics and the gameplay is neat too, I tried playing two dodos at once, so I'm sure it's better with two people.
Impressive graphics !
Great job !
Nice idea for a multiplayer game. Unfortunately, most people rate ludum dare games alone so they can't experience multiplayer games the correct way.
I only had a chance to test it solo, but I can imagine in a multiplayer game the dodos are blocking each other or trying to knock each other into the holes, and it would be pretty fun, especially 4 players.
One thing that I had trouble with was when the dodo hit a wall and made a 180, and the controls suddenly swapped. Technically, they didn't swap, because left still turned him left and right still turned him right, relative to his own axis. However, it might be more intuitive if the keys turned them towards whichever side of the screen you were pressing towards. This way it would actually be swapping the left and right turn on the fly, based on which way the character was moving, up or down. This might seem overly complicated to be intuitive, but its actually easier to understand for the player, because the game is doing the swapping rather than the player. The player's perspective isn't the dodo's perspective, and so when the dodo does a 180, relative to the player's fixed position (above and infront of the playing field), the control scheme actually swaps backwards. This is obvious because every time I hit a top or bottom wall, I would have to quickly press the opposite direction to continue trying to arc the way I was before I hit the wall. I think this would feel a lot more natural to the player, despite that it would be using a trick that seems counter-intuitive at first thought. I guess its that right now I have to keep track of which way the bird is facing, and doing 180s so quickly throws me off for a second, but the other way you never really have to think about it, you just press in the direction you want the bird to go at any given time.
Graphics are top notch, and fit the atmosphere perfectly. Really wish there was sound to enhance everything. Pretty well established mood despite no sound actually. Good job!
I was confused on the objective for the game. I thought that the trees growing were very good graphics.
Great 3d art!
The dogs sliding on mushroom field! Mom, is that me smokin' to much as you sayin'? xD
Thanks all for the comments!
@01rafael Yep you smoked too much :D
We couldn't get four controllers to work at once, so we had to have keyboard and gamepad players. One of the gamepad players couldn't get the character to rotate at will, as the character would only rotate sometimes.
You should definately find a sound designer, as the game could really use some sound, it would definately improve the response to game elements and would sharpen the humor.
Rotation is a bit too slow for the forward movement, and up and down felt like should change your speed but didn't do a thing.
Though it adds to the competition the color icon around the holes look a bit weird.
Graphics are really good, though the characters could use some animations, like leaning to where they're turning, give them a silly walk, or something.
It feels like this would be a really great game if you further developed it. Keep at it, good job!
Nice work fellows