mactinite 2013-08-26 02:49
The biggest downside is the actual 10 second limit. I wanted to play and explore more but that limit kept me from doing so. However the way the character controls is really nice. :)
Foon → Ludum Dare Explorer → LD27 → Explore10
By mokesmoe
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 536 | 3.20 | ||
| Graphics | 603 | 2.80 | ||
| Mood | 726 | 2.50 | ||
| Fun | 737 | 2.70 | ||
| Innovation | 749 | 2.72 | ||
| Overall | 811 | 2.80 | ||
| Coolness | 1129 | 49 |
The biggest downside is the actual 10 second limit. I wanted to play and explore more but that limit kept me from doing so. However the way the character controls is really nice. :)
Nice visual style and very smooth gameplay. I like how the extra abilities were revealed.
That isn't even close to being a game, though. What's the point of exploration if there's no time to explore? (I was fond of the tile work, however.)
Nice job! I like the overall feel and visuals. The installer is a bit annoying, other than I like it. The jumping is awesome!
Yeah, this is my first game since I upgraded to studio and I don't like the installer. I think it's just a file so I'll see if I can upload a rar as well.
Nice tiles, they remind me of Greek/Roman vases. I also like how abilities were revealed.
I agree with everyone else I really wanted to explore the area more. Though I guess it is somewhat of a good thing since you have as interested in it :D
The way you discover abilities is really great, nicely done! Once i figured out the concept of trial and error exploration I really liked it.
It turns out you can make standalone exes with studio so I put that up.
Loved the art style.
Ok, I like the movement/physics, not sure about the controls, I means l+m to teleport?
I wish there were time power-ups so I could explore the world and some more "checkpoints"
Control on this felt really good. I definitely wanted to see more of the level than seemed possible in the time limit. I like the detailing on the walls.
I liked the idea with finding out the keys by exploring. strangely everyone uses the Y/Z keys which are swapped on the german keyboard and sometimes makes them unplayable.;)
Neat idea, having exploration be the game itself. I wish there was more time to explore, or more teleportation spots (or maybe I only found the first?). I think that having collectibles or flags to mark your progress could be cool, have it be a challenge to find all the flags, instead of just the user remembering where they have/have't been.
I didn't want collectibles because my goal was to have nothing in the game change between playthroughs.
Not bad work. Idea is very neat, but I want more time to exploring :D However, is quite cool.
take some time to get the hang of it but nice game
Controls are really solid but I kind of felt like it was more of a collision test than anything. A goal would have been nice, or at least something like coins to collect for a high score.
It's pointless.
Loved it! My favorite so far! It's like an open world super meat boy :-)
Wish I could have found something like an end after playing so long >_< So I consider standing on top of the underground four-holed square thingy as my personal goal.
Not really a game but quite playable! :D
I love exploring games and I like how you discover new abilities. :)
I think I've explored the entire map, I have to play again to find out if it's true. :)
watching you .............