FoonLudum Dare ExplorerLD21 → Block Faker

Block Faker

By droqen

View on Wayback Machine

CategoryRankScoreCount
Overall1213.27
Innovation2072.93
Graphics2302.80
Fun2432.67
Theme2572.93
Humor3231.56
Audio3711.00
Coolness418
Community4861.40

Comments

gornova 2011-08-22 19:03

Nice puzzle game, but lack of music and variety in levels keep player in playing more than one game. Why not add level select and time/moves count? Could add an highscore to it, no?

pdyxs 2011-08-23 00:31

Liked the puzzles (particularly liked that you could move a whole row at a time), though was a little confused as to why you had 4 5 games, many of which had duplicate puzzles (as opposed to just one game with more levels). The controls were a little slippery - was a bit too easy to overshoot, and there were a few times i was restarting just to get the movement right.

droqen 2011-08-23 00:59

Gornova, pdyxs, future players: Did you escape?

There are some reasons for the in-game level variety (the multiple levels are very much the same flavour -- no need to pad out the game with very similar levels, but can replay to do them puzzles again) as well as for the fact that you must play through the game in a strictly linear order.

But really. LD's theme is escape; did you?

vandriver 2011-08-23 02:54

so i tried to escape multiple times but after multiple levels of being hunted would eventually get caught. if there's supposed to be more to it, i didn't really have the patience to sit through to find it. i tried playing different sequel games with the same results. i give up!

mokesmoe 2011-08-23 05:42

All the 'sequels' are the same game. Look at the links, they all link to the same page. I also noticed you could escape in the first level that you could.

gimblll 2011-08-24 05:54

I escaped, but got caught. And it then just resetted to beginning. Is that it? Anyway, it's an ok game though not very innovative, the ending was a bit abrupt. Controls could use some work, like pdyxs, I had trouble overshooting things.

hangedman 2011-08-24 19:51

Neat, and once I figured the mechanics out (:D) it was fun and straightforward. A bit more variety and a bunch of other levels or etc, or perhaps some measure of success like Gornova said could make it a good arcadey game. If that's what you're aiming for

james-paige 2011-08-25 19:36

This is a really nifty varian of sokoban, and I enjoyed playing it. I did escape... at least I think I did. They way you talk about "the theme is here, find it" makes me think maybe you had some other secret kind of escape in mind, and you had me superstitiously pressing ESC instead of SPACE when I advanced levels. Also I was totally confused by the four different versions. Still, I enjoyed it. Good job!

droqen 2011-08-25 20:32

James, James, James. The escape you're looking for is not so superficial :)

--> Though to be honest I considered that possibility in addition to the current escapes you can pull off.

If you're still motivated enough, do some more poking around! Don't let the game lead you from level to level by the nose!

vitae 2011-08-27 21:20

Neat play on sokoban. The escape was unsatisfying once I knew what it was. The four links is confusing.

brighterorange 2011-09-10 15:59

* spoilers *

Again, more than meets the eye. :) I think I won, though it's hard to say for sure.

I like the idea here. Some of the straight-up sokoban is pretty good. Some of them have superfluous stuff (I suspect cooked). The game was good at teaching me that I could escape, by showing me increasingly perforated game edges. It was gratifying the first time I managed to do it, as I had been suspecting the possibility, but then I didn't know what I was supposed to do and I was eaten by my friends. Starting over from the beginning at this point was sort of annoying, since I had to play through like 7 levels again. Once you get to the warp zones, it's also annoying to have to start over, and a lot of those are just a matter of getting a lucky configuration. Just being able to restart from that level would have made it more fun.

I also tried playing through the game the "right" way, but I got two levels 10. The second time through I thought it was a bit too obvious that I should escape, which takes away some fun of figuring it out. What about just making the chance of a level being broken grow over time?

Anyway yeah, this game needs a high-score table and a "winners don't use drugs" emblem on startup.