Dr. Destruction and the Weapon that Turns Enemies into More Weapons by jplur 2010-08-22T22:52:00
couldn't pass minigames, unsure of theme relevance?
Foon → Ludum Dare Explorer → Users → vitae
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 21 | Escape | Escape from the Frame | compo | 417 | 2.25 | 2.25 | 2.88 | 3.13 | 1.25 | 1.53 | 2.08 | 3.38 | 5 | |
| 2010 | 18 | Enemies as Weapons | Wenemies -- The Weapon Enemy Simulator | compo | 166 | 1.73 | 1.25 | 2.17 | 2.58 | 1.75 | 2.11 | 3.00 | 11 |
couldn't pass minigames, unsure of theme relevance?
nice, innovative concept
interesting concept, gameplay confusing but interesting once discovered
too hard to find the humans in the massive level
Strange. I didn't have access to many machines to test on, but alt+tab did work on my development machine. I'll start looking at potential problems for a later revision.
The one-shot death was intentional; I was working on restarting, but didn't have time to finish it, perhaps cleaner code from the start would have helped, but I got anxious and started too soon. The fullscreen was so my netbook could handle it; I'm not sure how to toggle in pygame effectively?
beautiful choice of interpretation! I'm sure I woke up the rest of the house laughing! Physics were a little tough to play with though
I didn't expect the momentum swings, it made quite an exciting attack-and-counterattack
was not-intuitive that I could pass over walls
V. nice music
The creatures that thirst for my blood made the game frustrating, often so many would gang me that I couldn't kill them all.
simple, straightforward interpretation
Fun concept. Some non-obvious thinking required in some levels, which is nice.
Annoying how running out of juice leaves you going straight with no option but to hit 'ESC'. I enjoyed the gravity physics, however, as I've been attempting gravity in my own games.
Hardly any challenge, and the ending was unsatisfying. Just had to trek to any stairs, ignoring enemies as they ignored me.
Neat play on sokoban. The escape was unsatisfying once I knew what it was. The four links is confusing.
I really liked the mind reading. Made me feel bad getting them to shoot each other. The gameplay was a bit annoying, in trying to maneuver the (non-player) aliens
I'll have a look into the 'out of memory' errors. It seems that my sprites aren't being reaped, I'm not sure what's referencing them though.
Fun, but excessively difficult. Couldn't make it past lvl 6, as I don't have the patience to plot hundreds of possible escape courses
Quite fun and humorous. Controls maybe a bit too simple, but that didn't stop me from never breaking a minute.
Spike traps are only intimidating once, as are the guards. Though I admit I run into the one in the first level twice. Would have preferred an escape wall-o-text to simply returning to the beginning.
Loads the title screen, then crashes to desktop. Using Windows 7 amd64
I used the "Windows" download like, and tried to run "LaunchCyberspace"
Interesting, fun, though progressing through the twenty levels took less skill or luck than determination.
Interesting switching mechanic. Adds a bit of difficulty to a simple game. Very nicely done dragon
Nice randomized levels. Fun text when beat a level. Some levels seem impossible, which makes me not want to try again after losing.
Unsure of how to know where the rooms are? Sometimes I go right, and go to the end of the screen, sometimes I hit a dozen rooms.
Impossible w/out spoiler. V. strange
Engaging, but difficult-to-impossible
Difficult, fun, but difficult
Run to the right, shoot to the left. Kind of like a schmup, but with a boss behind you. Interesting.
Couldn't play. After extracting, MSVCR71 not found. Windows 7 x64
Short, interesting, however there was no challenge. Would have been more fun with helpful people to avoid (oh, don't you know you could get ECT or whatever)
Lovely voice acting and sound, but I'm unsure of the games (especially the last) and how to win. Also, I prefer more gameplay to exposition.