drzool 2010-08-22 22:39
I like the ending :)
Foon → Ludum Dare Explorer → LD18 → illumynate
By zillix
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 11 | 3.84 | ||
| Overall | 16 | 3.60 | ||
| Coolness | 27 | 21 | ||
| Fun | 33 | 3.28 | ||
| Graphics | 44 | 3.44 | ||
| Humor | 51 | 2.60 | ||
| Theme | 61 | 3.52 | ||
| Community | 79 | 2.88 | ||
| Audio | 127 | 1.50 |
I like the ending :)
The creatures that thirst for my blood made the game frustrating, often so many would gang me that I couldn't kill them all.
The notes were a great comedic touch and helped add depth to the game. Once I realized I could move with wasd in addition to arrow keys, it made it much easier to shine the flashlight around with the mouse. At the end (I assume), I got trapped in a room with some giant thing that ran into a corner and got stuck there. I couldn't kill it with light or escape from the room, not sure if that was a bug or lack of imagination on my part, or the intended result. Anyway, nice job!
A very enjoyable game. =) The little story along with it added to the effect. Great work!
Loved the idea. The game is extremely frantic - the enemies seem to spawn faster than I can scare them away, and that damn battery flashlight is way too short. I love the story of it, feels Lovecraftian in a way. The ending is great.
Pretty cool and fun idea. I like the story elements that are dropped in over time via the notes. I played for quite awhile but didn't reach the end because of a bug that happened with some floating gas bag enemies that made my character disappear and even the force R respawn wouldn't work and my flashlight was stuck on.
I also found the enemies respawned way too quickly and the easy respawn of my player upon death made death meaningless and the swarms of enemies frustrating more than scary. If I would change anything it would be this risk/reward and enemy spawn rate... it really kills the mood when you send a scorpion enemy into a spike wall only to have them reappear within a second and kill you.
Thanks for the feedback! I'm glad that the story seems to be enjoyable.
@HybridMind- Thanks a lot for the specificity of the crash bug report! It's fixed now. I hope you can play through to the end (it's a really short game), since in my opinion, the ending is the best part =P
Good game, great depth to the story for an ld game.
Very nicely presented, nice ideas - I found it very hard to play, though - the flashlight lasts under a second on a full charge, and starts to fade out at 50%? (Was that as intended, or is there a framerate/timestep bug there?)
The flashlight wasn't intended to be used extensively. I didn't make that very clear, but the best way to use it is only for split seconds at a time. That being said, I will approximately double the flashlight life in the post-compo version, to make the experience less frustrating.
Scratch that- I just checked, and on my computer it lasts for approximately 2.5 second. There must be a timestep bug- I'll address this to make the game more playable. Thanks for the feedback!
I got the creature at the end stuck in a corner (after I shined the light at it), and wasn't sure what was meant to happen. Right up until that glitch, though, I thought the ending was very good - I felt a lot of suspense in the final area.
Probably the most atmospheric game I've played so far this compo! I agree that it was a bit too easy and the ending was a bit confusing... got the monster stuck in the corner and then wasn't sure what to do - did get the ending screen eventually after a few minutes .
Overall a very nice effort - well done!
I blew up the creature, but didn't find any kind of an ending here. Spent a couple of minutes finding the rest of the batteries after that. Too bad really if I missed something.
That is quite unfortunately, because you definitely did miss something! I'm impressed with your accomplishment, though.
You failed to fail, so to speak.
I thought this was a pretty cool take on the theme. What I found weird was that I could actually see worse when I was using the flashlight, but then that might actually be somewhat realistic because of how human eyes work. I was also bummed out by the unbeatable "end boss" (unless I missed something), but the mood of the game was great and the "end boss" sequence was unsettling. I did manage to get it stuck in a corner though where it couldn't hurt me. Then I had to somehow get it unstuck to finish the game.
That was pretty fun, well done.
Weird ending. Good use of the theme, simple but effective game mechanic. Would love to see this with some hi-res graphics and some creepy sound effects and music.